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Report a translation problem
mdlTool.transfMove(model, {distX,0,0} )
in the mod.lua by changing Y coordinate.
But I am not sure if that is a good idea to shift all signals. If it affects only specific signals they should be adjusted in their mdl file.
1) where you click down the signal,
2) where the arrows are shown, and
3) where the physical signal model is displayed.
Perhaps showing an intersection with some existing signals while adding another one.
Anyways, thanks for this mod!
Oder gibt es hierzu irgendwo eine Möglichkeit?
Thanks!
Love the mod of the train sitting back a bit from the Red Signal.
All signals are red and all vehicles are stopped because the next block is used. That's for demonstrating purposes, a green signal wouldn't be useful to explain this mod.
Just try it ingame.
But this the only way I know to achieve this as a mod. As already said: the result is the same.
In the game, the drivers view don't see a green-red transition.
It does not matter to the driver why the signal changes, he/she obeys the aspect regardless. They don't get confused at all. If you mean the signal changes from green to red in front of the driver, then yes that is an issue in real life. But the signal changes to red after the whole unit has passed, so 8 m should not affect it, as the cab has already passed the signal [unless you are in a really small loco on it's own]..
In France this distance is 18m for classic lines and 25m for HSL.
metadata = {
...
signal = {
type = ... ,
dontmove = true,
},
you can't find it because I defined "dontmove"
Will use this mod on new games!