Transport Fever 2

Transport Fever 2

Signal Distance
59 Comments
VacuumTube  [author] 8 Apr @ 10:20am 
You can simply mess around with the line
mdlTool.transfMove(model, {distX,0,0} )
in the mod.lua by changing Y coordinate.
But I am not sure if that is a good idea to shift all signals. If it affects only specific signals they should be adjusted in their mdl file.
Banelord300 8 Apr @ 10:17am 
Would it be possible to add an option to change distance of signal from track as currently signals are placed very close to tracks.
冷冻大虾 18 Dec, 2024 @ 7:16am 
Is it possible to have an option for fine-tuning between 0.05 and 0.5 while playing the game?
VacuumTube  [author] 20 Aug, 2024 @ 1:46pm 
It can simply be edited in the mod.lua, just change the 8 to your number
[ISA] Chris Minor 20 Aug, 2024 @ 1:34am 
Can this be edited to increase the distance or could we get a mod that does 16m?
VacuumTube  [author] 1 Jan, 2024 @ 4:22am 
If anyone has a good screenshot I can add it
muffin 29 Dec, 2023 @ 3:38pm 
While looking at this mod and tring to understand what exactly it does I thought it might be nice if you added a screenshot of what it looks like from a birds-eye-perspective when placing signals. So we can see what the relationships between
1) where you click down the signal,
2) where the arrows are shown, and
3) where the physical signal model is displayed.
Perhaps showing an intersection with some existing signals while adding another one.
Anyways, thanks for this mod!
ziptiesensei 27 Aug, 2023 @ 6:46pm 
Yes, all signals regardless of origin (UG or mod) are affected.
Pepito Forever 31 Jul, 2023 @ 12:34pm 
This may be an already answered question but does this mod works with non-vanilla signs?
dwtrains_nz 13 May, 2023 @ 4:30am 
What a great little mod. Nice one.
VacuumTube  [author] 9 Apr, 2023 @ 12:47am 
it's a few lines of code... the actual mod is 3kb, the rest is pics
Stormlover_51 8 Apr, 2023 @ 7:05pm 
It always irritated me that I couldn't see the signal when I'm stopped. Solved with a neat little mod that uses less than 1MB ... genius!
VacuumTube  [author] 1 Oct, 2022 @ 8:59am 
Leider nicht modbar, wäre ein tieferer Eingriff in das Signalsystem
maddin 30 Sep, 2022 @ 12:58am 
Moin, es wäre prima, wenn es die Möglichkeit gäbe, zwischen dem in Fahrtstellung kommen eines Signales und der Abfahrt des Zuges an diesem Signal, eine Verzögerung einstellen zu können (vllt. zw. 5 und 10 Sekunden). Zur Zeit ist es so, dass der Zug zeitgleich mit dem Grünwerden des Signales losfährt. Dieses ist nicht nur etwas unrealistisch, sondern gibt auch den Bahnübergängen die unmittelbar hinter den Signalen liegen, keine Zeit, sich zu schließen.
Oder gibt es hierzu irgendwo eine Möglichkeit?
TomStra266 27 Jun, 2022 @ 6:23am 
Thank's :steamthumbsup:
BritishTrainspotting 27 May, 2022 @ 8:23am 
It would be nice if the default game would make trains wait a bit behind signals instead of directly at them!
ServiusTheBear 14 Jan, 2022 @ 5:31am 
This works nicely. I spoken to my father who worked for Network rail. He went over alot on Signals with me.
coenvijge 13 Jul, 2021 @ 1:54am 
Thanks for this mod. A great small improvement!
PyroLucaHD 20 Jun, 2021 @ 1:02am 
Does not work for me! Even on the Standart Signals
Cardealer 31 May, 2021 @ 9:39am 
Danke! :steamthumbsup:
灼眼的夏亚 4 May, 2021 @ 4:18am 
really helpful
yanico 30 Mar, 2021 @ 2:40pm 
ein MUUSS! Danke!! :steamhappy:
Malgar 10 Feb, 2021 @ 10:29pm 
So muss das sein, danke für den Mod.
mongolteiko 5 Jan, 2021 @ 9:30am 
Read the description. It tells you that @ briansyston!
briansyston 5 Jan, 2021 @ 6:46am 
This one moves all your signals. I have them over level crossings.
OzWally 19 Dec, 2020 @ 9:42pm 
Yes always want this.
Thanks!
VacuumTube  [author] 4 Dec, 2020 @ 2:52am 
Klingt interessant... nur wäre halt nervig, dass man den bei jedem Zug hinzufügen muss
simpson_hh 3 Dec, 2020 @ 12:59pm 
Wie wäre es denn mit einem unsichtbaren Wagen mit einer Länge von ein paar Metern, den man vor der Lok platziert? Müsste dann der unsichtbare Wagen nicht auch vor dem Signal halten - für den Betrachter sähe es aber so aus, als würde die Lok ein paar Meter vorher stehenbleiben... Es gibt ja schließlich auch unsichtbare Fake-Wagen für zusätzliche Beladungen...
FinnishMustard 27 Nov, 2020 @ 11:48am 
good job man... agree shouldve been an option from the get go...thanks :)
yarianclan 27 Nov, 2020 @ 10:19am 
Is there a mod, or setting i'm missing to have the US based signals to have the Flashing Yellow two blocks out from a Red Signal, Steady Yellow one block out from the Red Signal ??
Love the mod of the train sitting back a bit from the Red Signal.
VacuumTube  [author] 25 Nov, 2020 @ 9:04am 
@Enzojz I don't know what you can see from the picture.
All signals are red and all vehicles are stopped because the next block is used. That's for demonstrating purposes, a green signal wouldn't be useful to explain this mod.
Just try it ingame.
phillydopey 25 Nov, 2020 @ 8:12am 
social distancing
mongolteiko 25 Nov, 2020 @ 6:27am 
The signal is red either because it is a placed asset engine/unit or the line ahead is blocked.
mongolteiko 25 Nov, 2020 @ 6:26am 
The signal in this game goes red only when the whole unit has gone past the signal. 8m is too small for any unit so I don't see your problem.
Enzojz 25 Nov, 2020 @ 6:19am 
@mongolteiko yes the light should changed in red only after the cab has passed it, that's what I mean. I am signaling engineer. but this mod is doing the opposite...(as I can see from the picture the signals gets red BEFORE the driver)
VacuumTube  [author] 25 Nov, 2020 @ 1:27am 
Of course, it would be better if the developers include a function that the trains stop is before the signal (and the signal block).
But this the only way I know to achieve this as a mod. As already said: the result is the same.
In the game, the drivers view don't see a green-red transition.
mongolteiko 24 Nov, 2020 @ 2:56pm 
I agree that the train should move back instead of the signal, but the end result is the same.
It does not matter to the driver why the signal changes, he/she obeys the aspect regardless. They don't get confused at all. If you mean the signal changes from green to red in front of the driver, then yes that is an issue in real life. But the signal changes to red after the whole unit has passed, so 8 m should not affect it, as the cab has already passed the signal [unless you are in a really small loco on it's own]..
mongolteiko 24 Nov, 2020 @ 2:48pm 
I'm was a train driver and know how it is in the UK
Enzojz 24 Nov, 2020 @ 1:30pm 
@mongolteiko No, I didn't got it wrong. I mean in real life the signals are meters before the track circuit joint, to avoid confusing about light change: the driver should not see the green-red transition. In this game, this distance is 0m, and this mod is doing the dispalcement in the wrong direction.

In France this distance is 18m for classic lines and 25m for HSL.
rodneyjackson77 24 Nov, 2020 @ 1:38am 
Bonjour merci beaucoup
Cour.59 23 Nov, 2020 @ 5:06am 
Bonjour et merci beaucoup pour ce mods. et continuer a nous faire des mods qui améliore ce logiciel pour la réalisation de réseaux .
VacuumTube  [author] 23 Nov, 2020 @ 4:41am 
In the mdl of the signal:
metadata = {
...
signal = {
type = ... ,
dontmove = true,
},
you can't find it because I defined "dontmove"
nicoese 23 Nov, 2020 @ 3:54am 
@VacuumTube I'm sorry to disturb you, could you please specify where I have to put this script "metadata.signal.dontmove = true" becouse I don't finde the cript with "false" wher I can change it
Austinmartin1999 22 Nov, 2020 @ 6:53pm 
when I first saw this I saw it was some kind of social distancing mod.
mongolteiko 22 Nov, 2020 @ 12:41pm 
@Enzojz I think you have got the intention of this mod mixed up. This mod moves the signal [already placed if in a saved game] back 8m. The actual function of the signal has not changed just the position. What you are on about re the overlap is beyond the signal]. So moving it 8m won't affect the overlap as the overlap is a greater distance than that and the 'block' is track circuited for colour light signals]. The driver obeys the signal aspect [unless the signaller authorises him/her to pass the signal at danger].
Enzojz 22 Nov, 2020 @ 11:22am 
In real life, it's inversed, signal get an overun distance before changing the state. If it's not like so, the driver can not figure if a green-red transition is caused by the occipation of his train, or by other factors.
Jens 22 Nov, 2020 @ 9:40am 
Das löschen von Signalen ist damit aber nur schwer möglich.
VacuumTube  [author] 22 Nov, 2020 @ 5:36am 
Yes, it depends on how the signals are placed in a savegame. In those cases, close to junctions, maybe it needs to be rebuilt.
Norfolk_Chris 22 Nov, 2020 @ 4:05am 
As this moves the signal, not the stopping place, I would not recommend adding this mod to an existing save game. (As I place signal as close to junctions as possible, the signal sometimes lands on the track at turnouts requiring a re-positioning of many signals.)
Will use this mod on new games!
HexAyed 22 Nov, 2020 @ 3:42am 
Perfect, Makes this an instant "must have"