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Nice, I'll link your mod in the description for this one since I'm not really maintaining my workshop stuff lately.
<...>\steamapps\workshop\content\333640\2294964593\CS\Cats_ArrowRegen.cs(20,4): error CS0200: Property or indexer 'IPart.Name' cannot be assigned to -- it is read only
== Warnings ==
<...>\steamapps\workshop\content\333640\2294964593\CS\Cats_ArrowRegen.cs(23,24): warning CS0672: Member 'Cats_ArrowRecycle.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'Cats_ArrowRecycle.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\2294964593\CS\Cats_ArrowRegen.cs(27,4): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
<...>\steamapps\workshop\content\333640\2294964593\CS\Cats_ArrowRegen.cs(35,39): warning CS0472: The result of the expression is always 'false' since a value of type 'int' is never equal to 'null' of type 'int?'
=== Arrow Recovery Errors ===
<...>\steamapps\workshop\content\333640\2294964593\CS\Cats_ArrowRegen.cs(20,4): error CS0200: Property or indexer 'IPart.Name' cannot be assigned to -- it is read only
== Warnings ==
<...>\steamapps\workshop\content\333640\2294964593\CS\Cats_ArrowRegen.cs(35,39): warning CS0472: The result of the expression is always 'false' since a value of type 'int' is never equal to 'null' of type 'int?'
well statiscaly the workshop has spread many a virus over the years.. and lets not forget what single population maintains the highest user rate on steam, on hacking, and on mod uploads.
You may consider messageing bitdefender "ifyoucan?" and letting them know about qud.exe
https://steamhost.cn/help_steampowered_com/en/faqs/view/5F3D-1477-AFF9-C4F3
Do you mean a game update, or the already infamously bad Windows update that just went out? There's not much to the mod, so I can't think of a reason an antivirus would dislike it. I haven't checked on the status of this mod in ages, though, so hopefully someone would tell me if it didn't work in-game.
Arrows SOMETIMES go threw the target.
Still, very true. Seeing an arrow go threw a deer or turkey is quite impressive!
It would be interesting if you could have the arrows drop a few tiles past the target (with a chance to behave as you currently have them), perhaps further reducing the recovery chance if it hits a wall instead of the floor.
Second comment; I am getting an error in player.log:
[quote=author]MODERROR [Arrow Recovery] - You do not need to set the name of the part Cats_ArrowRecycle, please remove the attempt to set it in XRL.World.Parts.Cats_ArrowRecycle..ctor[/quote]
Only reason I am mentioning it cuz it says "MODERROR" and not a warning, but otherwise the mod seems to work as intended.
I removed the other comment, but based on the error, something is calling the class from this mod improperly, or is calling it and can't find the class for some reason. I took another look at the code and didn't find anything off, and gave it a quick test in Qud. Everything ran fine on my end, so far as I could tell. So I've got two questions:
Have you enabled the scripting for this mod in your mod menu? The mod adds a call to Cats_ArrowRecycle to arrow projectiles, which would fail is the script isn't enabled. This is the most likely cause of your issue.
Second, what other mods are you using? There's a small chance another modder is using some of my code and causing some kind of compatibility issue. Outside of these two issues, you may want to try a fresh install because I'm not sure what else could cause that particular problem.