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If someone wants to use my mod for creating new mods. You can do it!
Two ideas for "production recipes":
1) making concrete mix from sand for Digi's "Concrete tool"
2) furnace as a waste incinerator - at least for sand (produces very small amounts of stone - 1000 sand to 1 stone or so)
(maybe) 3) terrain mix of sand and stone for Jurnaili's "Terrain Tool"
But I don't have a more precise idea how the information exchange between plugins works and what happens if the target plugin (concrete tool, terrain tool) doesn't exist in the game.
2022-02-19 12:59:38.983 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at FurnaceScripts.FurnaceSettings.SetBlueprints()
at FurnaceScripts.FurnaceSettings.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()
at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
at Sandbox.Game.World.MySession.LoadMultiplayer(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession)
at System.DelegateExtensions.InvokeIfNotNull(Action handler)
at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
https://discord.gg/5TEusxqDYV
Or are you referring to the mods, like this one? And the only plugins through Torch I am using is Essentials, one that lets you do subgrid builds with 1 projector, and a Discord relay one.
Parameter name: collection
at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.List1..ctor(IEnumerable1 collection)
at FurnaceScripts.FurnaceSettings.LoadSettings()
This error is being thrown to the server console while trying to connect. I know Torch just did an update since the Broadside update dropped recently. I am not sure if this is because of that or not. I am doing an update on my server for both Torch, and an update/validate of the actual server itself. Hopefully this will resolve that issue.
Did you chnage ModConfig.xml?
Use:
<string>ConcreteSlabComponent</string>
Most componnents and component blueprints have the same name. But not that =)
SE Log https://cdn.discordapp.com/attachments/261317776407265281/926534250021392515/SpaceEngineers_20211231_125314395.log
Config in use (with attempted recipe added) https://cdn.discordapp.com/attachments/261317776407265281/926534538912477274/ModConfig.xml
- Translations
- Flexible coolers components
- Flexible furnace bluebprint
Fixed
Thanks for report.
We really need Incinerator that will eat all that gets in it and release cargo from waste products that player no longer need but have too much!
I have script for that, and need to convert it to sorter.
Long story short! I like to ask your permission to use your model for our servers!
It's will be that one Incinerator and bring happiness to all players!
It's looks really awesome and have industrial style!
It's will be added to unlisted mod pack and will not be used by others. only our players.
We are the Prometheus-Universe
Thank you!
Fixed.
Can you send screenshot? I don't find a problem.
Thanks. I'll check this.
Apparently there's a conflict with this mod which causes a crash on dedicated server. The author put their two cents in comments.