Noita
Rope mod
64 Comments
judeisnotobscure 6 Apr @ 12:47am 
GET OVER HERE
val_erik 3 Mar @ 1:29pm 
now i can be the spider of my dreams:resmile:
DogFancy 20 Dec, 2024 @ 11:07am 
I wish they made a noita spinoff with this as a main mechanic
Gasoline Guzzler 26 Jun, 2024 @ 11:16am 
0/10 can't hang myself
JamesGamesA_Lot 27 May, 2024 @ 8:03am 
it would be cool if support was added for M-Néé
Possujuna 27 Aug, 2023 @ 2:07am 
Or am i just dumb?
Possujuna 27 Aug, 2023 @ 2:06am 
The player dies because of no reason when
using the rope.

Could you fix that, dev?
CornObjects 6 Apr, 2023 @ 8:12pm 
Added this near the end of a rather large mod list and it works perfectly, despite people claiming it was broken, so either it worked the whole time or fixed itself somehow. Either way, fun mod to mess with, especially paired with lukki legs
Theodore Masters Peterson 16 Jan, 2023 @ 5:14pm 
i've always wanted to rope in noita!
donflymoor 21 Jul, 2022 @ 10:01am 
Doesn't seem to work anymore
Thomas Jefferson 2 Mar, 2022 @ 7:42pm 
It'd be neat to have this spawn randomly instead of having it at the start
FUEGO 27 Dec, 2021 @ 2:55pm 
is there a way to set the rope as an item and not a wand?
Agro speqna 25 Dec, 2021 @ 12:43pm 
could you make a version that gives the rope wand like only 5 uses and that appears random instead of at the start? I feel its a litte bit too broken to have in every run. great mod btw:luv:
Meat Man (Alfons) 26 Nov, 2021 @ 11:19am 
We need a mod which disabled flight but only allows grappling
The strawberry 12 Nov, 2021 @ 10:53am 
this is cool
Laimy 4 Oct, 2021 @ 8:44pm 
So basically its Just cause 3 now?
DogFancy 2 Sep, 2021 @ 12:41am 
Add a particle effect for the ropes vanishing
Doggo 6 Jul, 2021 @ 7:32pm 
this doesnt work
FALKE 1 Jun, 2021 @ 3:13pm 
Don't answer robotic/crocodile, he's just jalous of how amazing this mod is!
I got Risk of Rain 2 vibes, swinging with ropes like the loader :)
Not an apple, a stone  [author] 14 Mar, 2021 @ 4:10am 
oh really, im not on beta so thx for telling me about it.
ill check it out.
Leksei 13 Mar, 2021 @ 10:32am 
It stopped working on beta branch several updates ago
Almond Milk 16 Feb, 2021 @ 7:04pm 
Hey, Can I have a request? If not I'm going to ask anyway, I would like a (Possible) retexture for the swinging rope to the tentacle in the spell "Summon tentacle" And if that is not an option, then make a new mod that adds the ability to press and hold Left click in order to hold the tentacle in place. Please and thank you!
:lunar2019piginablanket:
Magos-Dominus Kith 11 Feb, 2021 @ 10:41am 
make mod "Spider character". with spider model and this... rope. :)
Doggo_the_3nd 5 Feb, 2021 @ 8:50am 
can you make it so you can hang yourself in this mod
Not an apple, a stone  [author] 28 Jan, 2021 @ 10:40am 
you can do it with the pressing the patterned button right by "the rope settings" text
litekoala 28 Jan, 2021 @ 10:28am 
is it possible to move the small menu?
Mr Hvy 21 Jan, 2021 @ 4:37pm 
would it be possible to make the ropes flammable to use as fuses?
Nadreix 21 Jan, 2021 @ 4:41am 
:D
Nadreix 21 Jan, 2021 @ 4:41am 
idea. make it so u can pull down things like stalatices down on the enemies thatd be funny
Alias: Bean 19 Jan, 2021 @ 3:41pm 
Look Gordon, ropes! We can use these to help with pits!
liposuction6 19 Jan, 2021 @ 10:22am 
could you make a mode where you could walk across the ropes like bridges.
SquareCleo02 15 Jan, 2021 @ 1:42pm 
Salty i'm having the same problems-
mungeater999 14 Jan, 2021 @ 8:36am 
look, gordon a rope! we can us- HELP ME GORDON
Papa Nurgle's Favored Daughter 10 Jan, 2021 @ 12:44pm 
[excited screams]

this looks so choice
Squilliam Fancyson's right nut 8 Jan, 2021 @ 7:49pm 
yes YES YEESS
riceconsumer8 8 Jan, 2021 @ 9:17am 
Finally, I can hang myself for dying in a 32 orb run
Salty Sis' 4U 27 Dec, 2020 @ 2:54pm 
I'm holding Right-mouse, the key assigned to "throw", but I can't swing nor pull objects towards me when the end of the rope is tethered to the environment or objects.
Salty Sis' 4U 27 Dec, 2020 @ 2:49pm 
...I can't actually get the rope to work. Like, it sticks to things just fine, but I can't get it to retract for pulling nor go tense to swing on.
lost.snail 25 Dec, 2020 @ 10:35pm 
oh, i misread the title
Thorn 21 Dec, 2020 @ 11:06pm 
the riding minecrarts with balloons is epic moments
Not an apple, a stone  [author] 13 Dec, 2020 @ 2:53am 
oh crap, they are a debug thing i made. i have no idea how i managed to miss it
MasterOfBacon 12 Dec, 2020 @ 11:02pm 
what is up with the numbers. lol could I have a config option to remove them? the cords
Evelyn 2 Dec, 2020 @ 4:53am 
If there was one mod in the past that this mod immediately reminded me of; it would be the old pistons mod for Minecraft. A relatively simple but feature-complete concept that adds a LOT of possible depth, hilarious encounters, and memorable moments to a game it entirely made sense in.

I would NOT be surprised to see this implemented in vanilla Noita at some point.
Not an apple, a stone  [author] 2 Dec, 2020 @ 2:12am 
This would be an amazing addition, but this stuff is out of my league and would require pretty much remaking everything from scratch.
But this is definitely something i could check out in the future for a rope mod+
Poison Dart Frag 1 Dec, 2020 @ 11:29pm 
simply project any motion of the free end to a circle around the fixed attachment point if it would otherwise lead to stretching the rope beyond maximum stretch or even just simply always keep the rope the exact same length.

(split due to char limit 3/3)
Poison Dart Frag 1 Dec, 2020 @ 11:26pm 
if a segment is attached at both ends and with additional segments on each side, you propagate the length adjustment so the total length of the rope remains the same). And I guess you can revert to the conventional multi-point system for any segment that goes to negative tension (gets some slack), and add and remove points to the flexible segment based on the tension of the surrounding stiff segments (adjusting the length of the endpoint links for the flexible section if the total change in length is less than the length of a single link).

That would make for a significant optimization for situations where the rope is tensioned; and it would allow more realistic interaction with environment and posibly even physics objections.

And btw, for situations where one end is free (attached to an object or just loose) and the other end of the segment is touching the environment, like for example when swinging, then you can even go for infinite rigidity and

(split due to char limit 2/3)
Poison Dart Frag 1 Dec, 2020 @ 11:23pm 
Btw, I just remember something I saw a while ago I think might be an interesting addition to the physics; I didn't find the exact video I was looking for, but this one shows some of the main features: https://www.youtube.com/watch?v=lGdBSGaiuAM

The basic idea is that for tensioned lengths of rope, you treat it is as a rigid hinge constraint, the whole segment is just a solid piece; then you do a trace from each end towards the other after each position update, and if there is some collider on the path, you split that segment into two, distributing the length appropriately and adding a new constraint to keep each of the segments rigidly attached to the contact point; and if you wanna allow some amount of sliding, you just figure out which of the two segments is experiencing more tension and you transfer some of the length of the slackier segment to the tauter segment (and

(split due to char limit 1/3)
GunPowderPie 30 Nov, 2020 @ 8:49pm 
i just found that the ghost companion mod gets very angry when you swing around
GunPowderPie 30 Nov, 2020 @ 8:41pm 
such amazing ideas
Not an apple, a stone  [author] 30 Nov, 2020 @ 3:13am 
oh damn different spells is a good idea. and the springiness will be fixed in the next update :)