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but you can also use the cvar host_timescale.
What's the map again? looks like that CSGO version of the death toll final, but in the video it is clearly modified, no?
some versions are fully manual reload, some eject all shells but the last.
It re-routes some of the gas buildup into that chamber on the right to spit out shells.
I wanted to make use of that rod, but the animation would've been too long. nevermind that there's no "empty" reload animation either. meaning we can't decide when to use the rod and when we shouldn't.
Its just a mess. So this is the "best" i could do with the limits i was given.
If you want, you can think of it as one of the Striker variants that uses gas pressure to eject spent shells instead of the ejector rod.