Left 4 Dead 2

Left 4 Dead 2

DAO-12 (Spas)
23 Comments
Toxic_Trap 20 Dec, 2022 @ 5:31pm 
unfolded stock ver?
罗征 10 Feb, 2022 @ 1:55am 
nb
dante_02 21 May, 2021 @ 2:11pm 
Thanks!
мяFunreal  [author] 21 May, 2021 @ 1:14pm 
video editing.
but you can also use the cvar host_timescale.
dante_02 21 May, 2021 @ 12:45pm 
How did you slow down the speed of some of the animations? Was it an edit of the video? Or some sort of script?
BB7 26 Nov, 2020 @ 2:44pm 
Good model! but... bad position on the screen.
dashhurry 26 Nov, 2020 @ 8:31am 
I'm not sure if somebody mentioned this already, but I noticed I don't see laser sights attachments on my shotgun, it's invisible.
Tensor 25 Nov, 2020 @ 1:05am 
@Manticore it's map- lake .
Tensor 25 Nov, 2020 @ 1:03am 
@just Vii same here! I think the gun's name was striker in that game.
TTTTOOOOOOOOK 24 Nov, 2020 @ 9:46am 
Nice Working!,it reminds me of the gun from resident evil 4.:tinder:
Manticore 23 Nov, 2020 @ 8:47am 
Hmmm tasty :P

What's the map again? looks like that CSGO version of the death toll final, but in the video it is clearly modified, no?
мяFunreal  [author] 23 Nov, 2020 @ 6:54am 
yea.
some versions are fully manual reload, some eject all shells but the last.
It re-routes some of the gas buildup into that chamber on the right to spit out shells.

I wanted to make use of that rod, but the animation would've been too long. nevermind that there's no "empty" reload animation either. meaning we can't decide when to use the rod and when we shouldn't.
Its just a mess. So this is the "best" i could do with the limits i was given.
TootsyBowl 23 Nov, 2020 @ 6:50am 
@The solar flare. He means that the reload animation is much faster than it would realistically be. The Striker in real life is very slow to reload, so a realistic animation would require either a script to slow the reload down or very sped up animations that look terrible.

If you want, you can think of it as one of the Striker variants that uses gas pressure to eject spent shells instead of the ejector rod.
The solar flare. 23 Nov, 2020 @ 6:05am 
Who forced you to rush through your work?
Alex_D #NoWar 23 Nov, 2020 @ 3:13am 
Toottielain used the same rationale on his Nagant and Colt SAA mods, which makes sense.
мяFunreal  [author] 23 Nov, 2020 @ 3:08am 
i would've made a proper one, making use of the shell ejection rod, if i wasn't forced to make the animation super fast.
Alex_D #NoWar 23 Nov, 2020 @ 2:46am 
This is the closest anyone got to a real, actual Striker series reload procedure.
Soleily 22 Nov, 2020 @ 10:37pm 
ditman glitch time
SplatterW2007 22 Nov, 2020 @ 4:45pm 
wait is that TRS zoey & TRS francis
Huche'er 22 Nov, 2020 @ 3:51pm 
Francis is firmly grasping that foregrip.
Örlogsúlfr 22 Nov, 2020 @ 2:28pm 
Nja but ok then
мяFunreal  [author] 22 Nov, 2020 @ 2:23pm 
all weapons are barely visible on fov 51. that's why i play on 85
Örlogsúlfr 22 Nov, 2020 @ 2:16pm 
Nice i was looking for a good Striker weapon though it's a bit to pushed back like you can barely see it how would it look if you pushed it forward in to picture a bit?