RimWorld

RimWorld

Wandering Caravans
38 Comments
Kalindigo 16 Jul @ 6:46pm 
@csfireworks
So this was the problem!!
Makes sense, I am not even sure if I had Wandering Caravans active when that happened to me. I think it had something to do with a priority mod.
BUT if I "Accessed" the Kyulen, The Kyulen again wasnt usable but when you opened the Jobs, it would be blank and you could not leave that screen without force closing the game.
But I wanted to mention, if you reload, the Kyulen would work just fine. honestly if this wasn't updated it might be something else cause this worked just fine in 1.4 for me. Maybe a change in the Kyulen mod or the fact 1.5 changed a few things.
opalescent_cube 12 Jul @ 8:17am 
1.6 update coming..? Missing my wandering caravans :)
danzloblaha13 15 Jun @ 9:30am 
would love to be able to see caravans in nearby .. lets say 5 tiles of my settlement with some kind of technology .. might be good for some tribal or medieval gameplay or just then you lack the money at the caravan but got like 500k silver worth goods in your settlement T-T but moment you dismiss it they are gone ...
csfireworks 18 Jan @ 9:42pm 
conflict with Kyulen - NinetailFox ,make the fox join the map but can't control
Svela 18 Sep, 2023 @ 1:11am 
Thanks for clarifying.
Ogliss  [author] 17 Sep, 2023 @ 11:19pm 
@Svela
inside your colonies boarder
Svela 17 Sep, 2023 @ 9:27pm 
Just to clarify, does this create an event on the world map, or do they show up inside your colony's borders?
Blooest 24 Oct, 2022 @ 12:43pm 
Not even to mention, VEE lets you disable individual events from literally any mods, so you can just.. disable the VEE one if you want to use this instead. Chill out.
Thrice 4 Sep, 2022 @ 11:30pm 
Kinda dumb to be upset at a mod.... do your due diligence....
Big Head Zach 10 Aug, 2021 @ 8:23pm 
Sharing it elsewhere, but do wandering caravan animals have any special aspects of them that might cause them to look for pemmican that isn't there? https://gist.github.com/HugsLibRecordKeeper/78892f1b75ae6e21162396022cf2b5ba
Ogliss  [author] 2 Aug, 2021 @ 5:35am 
@trajda
sorry that your upset, but this mod is not part of VE it is an update of a mod that long predates VE, i dont use VE myself, if you dont want dupped content, then its up to You to check what the mods You use contain, it is not the responsability of the author of a mod to tell You what other mods might have the same functionality.

sorry for being rude, but i am upset.

@WHiZ
top right corner of the picture lists the compatible versions, as does the mod in the ingame mod menu.

Trajda 2 Aug, 2021 @ 5:20am 
@Ogliss

I would appreciate it if steam's description mentions this mod is part of VE Incidents, so I would not have duplicate events in my modlist. I'm sorry for being rude, but I am upset.
WHiZ 1 Aug, 2021 @ 2:53pm 
any plans to update to 1.3?
Blazerik 27 Jul, 2021 @ 7:45pm 
What are the events called in this mod (within the code)
SY1102 14 Jun, 2021 @ 6:38am 
OK I try
Ogliss  [author] 14 Jun, 2021 @ 6:28am 
@SY1102
you could either use visual studio to load up the .csproj file in the source folder, or use a decompiler like DnSpy or ILSpy to decompile the DLL and look at the text from there, but it should be using the translations now
SY1102 14 Jun, 2021 @ 4:40am 
I translated and confirmed that the code is correct, but it will not be displayed in the game
Can you tell me which program you use to extract text?
Ogliss  [author] 14 Jun, 2021 @ 2:37am 
odd, im afraid ive not really messed with translations before myself

is it not translating some parts of it or none of it?
SY1102 12 Jun, 2021 @ 6:45pm 
Still unable to display translation
Only the translation of WanderingCaravanSpawned is normal
SY1102 12 Jun, 2021 @ 5:44pm 
@Ogliss Found a problem, Translation does not work
It may have to be changed to a patch before the translation can be used
I try to modify
SY1102 12 Jun, 2021 @ 4:52pm 
@Ogliss Thx
Ogliss  [author] 12 Jun, 2021 @ 10:52am 
@SY1102
Done and pushed to github
SY1102 12 Jun, 2021 @ 8:18am 
Could you extract the letterText of {wandering caravan return demand} and {wandering caravan chase}?
Ogliss  [author] 11 Jun, 2021 @ 7:50am 
@SY1102
apologies, i accepted the pull request but never got around to pushing the update to steam for some reason, pushed now and credited you for the translations

@super_jqp
its entirely possible another mod took the idea to use, as updating this was a request, i only checked to see if the original had been updated or if anyone had posted about an update in its comments
super_jqp 16 May, 2021 @ 11:05am 
I've had this kind of event a couple of times but I'm not subscribed to this mod... weird.
SY1102 16 Apr, 2021 @ 6:32pm 
@Ogliss You seem not updated translation
Ogliss  [author] 8 Apr, 2021 @ 3:48pm 
@Rumble
As far as im aware it should do, but its always good practise to make a backup of a save when adding or removing mods, in case something goes tits up
Rum 8 Apr, 2021 @ 3:17pm 
Can this mod be added to an existing save?
SY1102 9 Jan, 2021 @ 11:39pm 
@Ogliss got it.
Ogliss  [author] 9 Jan, 2021 @ 11:32pm 
@SY1102
Oh cool, thank you kindly!
if your familiar with github, send a pull request to
https://github.com/Ogliss/Wandering-Caravams
otherwise, upload them to google docs or something and lemme know
SY1102 9 Jan, 2021 @ 11:26pm 
Hello~ I made a traditional Chinese translation for this Mod, how can I give it to you?
Oscarneo23 9 Dec, 2020 @ 3:52am 
yay i can now feed on more people
Halfelfaedyn 6 Dec, 2020 @ 9:54am 
Yes ty! this was so fun
CandiedSkull 5 Dec, 2020 @ 11:20pm 
Oh, this mod brings me back a bit!. Thank you for maintaining it
Ogliss  [author] 30 Nov, 2020 @ 4:50pm 
not a clue, i dont use the vanilla expanded mods myself, this is just an update of a mod i used to use that seemed abandoned
Botaxalim 30 Nov, 2020 @ 4:14pm 
Found it, its from Vanilla Events Expanded, caravan animal wander in
question, how this mod is interact with that mod. So chance appear is doubling?
Are drop is different?
Ogliss  [author] 30 Nov, 2020 @ 3:52pm 
a search on the workshop didnt turn up anything, might not have used the right wording, ah well
Botaxalim 30 Nov, 2020 @ 2:47pm 
I dont remember which mods, but its add similiar event like this.