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Also I can't replicate any issues with the mod on 1.3; though trying to maintain mods for legacy versions is getting to be a pain, so don't be surprised if this mod changes to be only officially supporting the latest version even if it technically works on the other versions.
(For me, it's mostly interesting because of the functionality of Hold Open Opens Doors - which allows you to open/close doors without a pawn, but only if your base's power-infrastructure is intact, and only after researching/building/maintaining autodoors.)
i.e. the vanilla fence-gate won't protect your killbox from manhunters; this mod will.
But; I'm updating all my mods to 1.3, no point leaving this one behind.
- to build a growing zone
- to build a wall around it (to stop animals eating plants)
- to build 1 of the walls (as a Cattle Gate door)
- and this will allow my people to get in and out of the growing zone, to sow, and harvest, but not the animals (unless they sneak inside when a person goes in)?
if this is possible, it will be cool, because currently i have to keep allowing and dis-allowing a normal door, whenever something needs doing in a growing zone :)
Is it doing something that you couldn't mostly do in vanilla with enough micro? No.
Does it make doing some specific things easier? Yes.