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So each version replaces all covered terrains (I still need to update most of my mods to cover RotR for example) and would overwrite the other ones.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=169665554
My newest ones are v3 (not upgraded yet), the trees in this mod are v2 and already upgraded. :)
But I'll upgrade the trees soon - I'm working in chronological order to not miss a mod.
classic v2
classic v2 warm
classic v2 cold
classic full v1
static water
moving water v1
cliffs v1
non blending blend pack
(so my very first mods I published)
Others will follow soon.
It just needs to be upgraded to the new workshop system by me. This just changes its internal file structure and migrates it to the new Steam Mod System.
For you nothing changes. The mod will still be the same then and be accessable on this site, and if you are subscribed to it, it will automatically show up green/usable in your ingame mod manager at your next mod validation/restart after I upgraded it.
The game just can't use the mod until I upgraded it. :)
Therefore it shows up red for now.
The patch introduced a new/better workshop implementation.
Therefore all mods show up as red/legacy mods until their authors upgrade them to the new system. For me this needs a little time (240 mods including description adjustments and stuff).
Beside this the upgrading is still buggy, so I started with maller mods to not loose a major one to a bug. Nut I hope to get all of them upgraded until the weekend! :)
In case you are still subscribed to that mod then (still have the red entry in your mod manager), it will be usable (and show of green) automatically on a new startup of the game.
So my major mods will have to wait a little until there are some bugfixes.
All mods need to get upgraded manually to work with it.
I started to do so, but it's 240 mods. And the upgrading is still buggy, so I did less important mods for now to not loose a major one by accident.
I hope this gets fixed soon and all mods are upgraded until the weekend! :)
I've re-installed game, unsubscribed & subscribed mod, but it's still not working. What happened?
Glad you like it.
If it doesn't do so, try to trigger it by starting AoE, subscribing to another mod, restarting steam - it seems this part is a bit buggy/laggy from time to time.
Beside this, there seems to be a mod limit. Somewhere around 30 active mods. Then you have to unsubscribe from an old one first (use maps, they are still usable after unsubscribing from them).
Other things that can cause errors: a messed up AoE\mods folder with not removed mod archives from old mods, or a still subscribed mod of the same time.
I tried to add some more in v5, but there were requests to not do so, so people can more easily combine my seperate packs.
So you won't get any support for illegal stuff here!
For the initial question - I just uploaded my mods here on steam.
And in case you don't want to unsub/resub several mods every time to get them in the right order for your wanted mix, take a look at my mod manager, it might help you.