Kenshi
Non-Snapping Walls
13 Comments
MitchelSJ 31 Dec, 2024 @ 6:13pm 
Normal walls aren't the anymore
s0f4k 24 Jul, 2023 @ 1:55pm 
TLDR: Save & reload gave collision. Could this be added in the mod description?

I also had the problem that walls wouldn't have collision after upgrading. In my recent play-trough I needed it again so I came back to this to see if it had been resolved. After that I found that saving and reloading fixed it.
Omck4heroes 4 Jun, 2023 @ 6:50pm 
Had a slight problem using this, the non snappable walls were all tier 1 when I've got tier 2 walls. How do I fix this?
Shidan  [author] 27 May, 2021 @ 10:54am 
Certainly can't hurt to rebuild the navmesh. Always a good thing to try when hitting collision or pathing bugs. Ctrl+Shift+F11
Kafkatrap 27 May, 2021 @ 10:52am 
I placed them with your mod, not the in-game editor. But perhaps rebuilding the navmesh helps for those walls as well?

I'll try upgrading them and see if the snapping works. Thanks!
Shidan  [author] 27 May, 2021 @ 10:16am 
Did you place it with the in-game editor, or in the normal build mode? If you use the editor you need to rebuild the navmesh after placing anything, or it won't have collision.

As for the snapping, you need to select and upgrade the item for it to snap. The variant cannot snap, which is why you'd get those messages.
Kafkatrap 27 May, 2021 @ 10:13am 
I placed the non snappable wall, but it has no collision regardless of upgrading it to a snappable wall or not, so characters can just walk through them.

Also, if trying to connect a normal wall to the non snappable version, the closest part of the wall says "too close to another building" so it cannot be placed.

How do i solve this?
Jäger 13 Dec, 2020 @ 10:05am 
Brilliant! This should be in vanilla. Thank you.
Shidan  [author] 1 Dec, 2020 @ 9:23am 
Not directly, no. The collision meshes of the walls are still there, so they cannot intersect other buildings.

It would make it easier to place them for moving with the in-game editor though, since it's not using the snapping rules.
AKMrTumnus 1 Dec, 2020 @ 9:16am 
Does this mod allow for players to build buildings into their walls? Obviously with the proper creativity.
Mr. Anonymous 25 Nov, 2020 @ 5:30am 
Just finished my latest base perimeter and saw this. It's exactly what I needed/need!
Shidan  [author] 24 Nov, 2020 @ 6:55am 
Not in my experience. Their mesh an collision are identical. And once you convert them to the normal version, they literally the normal one itself.
Gevurah 24 Nov, 2020 @ 12:00am 
Do characters have any trouble moving between these un-snapped walls? Or between snapping and un-snapping ones?