RimWorld

RimWorld

Dubs Apparel Tweaks
815 kommentarer
Kabraliah For 5 timer siden 
You did the impossible! You made the tuque look cool (at least with long hair). Thank you :lunar2019piginablanket:
Manluke 15. juli kl. 21:54 
Thanks Dub, for updating this.
Computerless 15. juli kl. 20:13 
seems like beards are always hidden when a pawn is wearing a recon/marine/cataphract helmet, indoors or otherwise
bean2000 15. juli kl. 16:18 
Will colonists change into vacsuits before going into a vacuum?
Dubwise  [ophavsmand] 15. juli kl. 13:58 
yes totally different rendering now
Laughing_Dragon 15. juli kl. 12:43 
Was alternative hair draw mode removed in 1.6? i cant seem to find it in mod settings?
Dubwise  [ophavsmand] 15. juli kl. 11:28 
i might have to change to body part record filtering instead of layers for that
GetUrAssToMars 15. juli kl. 9:17 
Super nitpicky, but anyone have a workaround for slave collars getting taken off indoors? xD
Dubwise  [ophavsmand] 15. juli kl. 6:23 
unlikely, i have too many tasks already
Thetaprime 15. juli kl. 6:15 
No chance at a 1.5 update for those who are slow to update to 1.6?
Dubwise  [ophavsmand] 15. juli kl. 5:32 
pushed another fix for beards, and balds, and hopefully all the combinations
Dubwise  [ophavsmand] 15. juli kl. 3:50 
yeah the previous bug was being bald indoors with headgear hidden, im fiddling with the combination of settings and the new render code
袁銀-ゆん-Yun 15. juli kl. 0:55 
There appears to be a bug with the mod right now where pawns will become bald if they go to sleep with head gear on. The head gear disappears but the hair does not render. Tested with only this mod on. I've redownloaded the mod to make sure I was using the latest version, but the results was the same.
olaflex0306 15. juli kl. 0:45 
oh my love it has returned!!
Dubs Apparel Tweaks!!!
Dubwise  [ophavsmand] 14. juli kl. 20:15 
pushed a fix for it
greenbone 14. juli kl. 9:29 
When not enabling hair under hats, but enabling hide hats indoors, then hair are also hidden indoors, rendring all your pawns bald 😆
doshwopitout 12. juli kl. 23:14 
Some reason beards are being hidden as well as the hat
MiguelCairo 12. juli kl. 13:44 
getting same error
vampirefish1212 12. juli kl. 11:56 
dubwise you beautiful beautiful man.... you've done it.....
Zipzopdippidybopbop 12. juli kl. 7:35 
Can confirm the same below; this mod prompts a red error on startup (Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead. - followed by a long string of code).
Victor 11. juli kl. 19:22 
There's a warning on startup:
Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead.
https://gist.github.com/HugsLibRecordKeeper/6e36e45dd97c28809562f780b6aae8da
BaronVonBaron 11. juli kl. 8:18 
skipped a generation, but you still get your cookies.
Astra 11. juli kl. 8:10 
thanks for the update! i love this mod
Veilyt 11. juli kl. 7:28 
christmas came early this year
l.lampenoir 10. juli kl. 14:35 
Holy fuck it's back
CosmicStone 10. juli kl. 11:24 
Holly F@@king shit man!! lezgooooo baby!! I'm so back into Rimworld now this mod is back again.:greedyHeart:
Lyn the Cookie 10. juli kl. 7:12 
Holy shit lets gooooo We're so back
어없으음 10. juli kl. 3:52 
와. 이게 패치 됬네... 진짜 1.5때 너무너무 하고싶었는데 . 나이스
스즈미야 하루히 9. juli kl. 0:50 
HOORAY! HOORAY!!!!!
Alu 8. juli kl. 19:58 
Its not listed as for 1.5
So no
It skipped 1.5 support
Willow 8. juli kl. 18:48 
I am curious if it's okay for 1.5 thought as I don't plan to update to 1.6 until the mod community catches up on all the ones relevant to my playthroughs.
Archilyte 8. juli kl. 17:47 
peak is finally back
Dubwise  [ophavsmand] 8. juli kl. 12:10 
1.6 only, its out at the end of the week
DrScottyFever 8. juli kl. 11:49 
Hooray! And thank you! I missed this mod!
Willow 8. juli kl. 11:43 
Is this good for 1.5?
Dubwise  [ophavsmand] 8. juli kl. 9:44 
pushed a potential fix for the drafting switching
Dubwise  [ophavsmand] 8. juli kl. 8:40 
pushed a fix for character creation bug
Jippy 7. juli kl. 15:54 
I'm so glad it's updated, thank you! 😀
Azerbaijan_Technology 7. juli kl. 15:14 
Another issue with 1.6 is that it causes apparel to not render in the pawn selection screen(everyone appears naked). I'm running with no other mods, this is the error message:

Exception setting up dynamic nodes for Mantis: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE523EBB]
Dubwise  [ophavsmand] 7. juli kl. 13:58 
i'll look into it, and 1.6 and the dlc are out in a few days so no point trying to do a 1.5 now
Azerbaijan_Technology 7. juli kl. 13:47 
There's seem to be an issue with 1.6, drafting pawn doesn't overwrite hide outfit effect from being in doors.

Which means when you draft a pawn that's indoors, the apparel is going to stay hidden as long as he stays drafted(which means the pawns go into combat without armor or helmet displayed). Please consider fixing this!
Qx 7. juli kl. 13:34 
There is 1.6 for the mod but no 1.5? just whyyyyy
Corvidus 6. juli kl. 19:38 
looks like character editor doesn't like this, pawn clothing doesn't render and red errors during colony setup (they spawn fine in a dev quicktest, no errors and they actually have clothes, so it's just a visual issue in the setup screen)

https://gist.github.com/HugsLibRecordKeeper/91d11cd90f71afbf2dcd9b95f30a7027
DigitalCam 6. juli kl. 2:02 
I remember Dubwise said something along the lines of 1.5 impossible being how the rendering is coded. I think 1.6 changes how the rendering works again, so it is now possible again?
Ryukotsei 5. juli kl. 13:30 
We're so back! :praisesun:
Yame 5. juli kl. 7:58 
thank you
Wednesday 5. juli kl. 6:32 
Thank you so much, I missed this mod a lot :)
Kotobike 5. juli kl. 5:23 
I can't believe my eyes
帝国志願兵ビルダーC 5. juli kl. 4:31 
I have never seen any other RimWorld Mod that skips and updates only certain versions. In a sense, it may be a very rare Mod.
(≡◉‿‿◉≡) 5. juli kl. 3:58 
1.5