RimWorld

RimWorld

Dubs Apparel Tweaks
814 Comments
Manluke 10 hours ago 
Thanks Dub, for updating this.
Computerless 11 hours ago 
seems like beards are always hidden when a pawn is wearing a recon/marine/cataphract helmet, indoors or otherwise
bean2000 15 hours ago 
Will colonists change into vacsuits before going into a vacuum?
Dubwise  [author] 18 hours ago 
yes totally different rendering now
Laughing_Dragon 19 hours ago 
Was alternative hair draw mode removed in 1.6? i cant seem to find it in mod settings?
Dubwise  [author] 20 hours ago 
i might have to change to body part record filtering instead of layers for that
GetUrAssToMars 22 hours ago 
Super nitpicky, but anyone have a workaround for slave collars getting taken off indoors? xD
Dubwise  [author] 15 Jul @ 6:23am 
unlikely, i have too many tasks already
Thetaprime 15 Jul @ 6:15am 
No chance at a 1.5 update for those who are slow to update to 1.6?
Dubwise  [author] 15 Jul @ 5:32am 
pushed another fix for beards, and balds, and hopefully all the combinations
Dubwise  [author] 15 Jul @ 3:50am 
yeah the previous bug was being bald indoors with headgear hidden, im fiddling with the combination of settings and the new render code
袁銀-ゆん-Yun 15 Jul @ 12:55am 
There appears to be a bug with the mod right now where pawns will become bald if they go to sleep with head gear on. The head gear disappears but the hair does not render. Tested with only this mod on. I've redownloaded the mod to make sure I was using the latest version, but the results was the same.
olaflex0306 15 Jul @ 12:45am 
oh my love it has returned!!
Dubs Apparel Tweaks!!!
Dubwise  [author] 14 Jul @ 8:15pm 
pushed a fix for it
greenbone 14 Jul @ 9:29am 
When not enabling hair under hats, but enabling hide hats indoors, then hair are also hidden indoors, rendring all your pawns bald 😆
doshwopitout 12 Jul @ 11:14pm 
Some reason beards are being hidden as well as the hat
MiguelCairo 12 Jul @ 1:44pm 
getting same error
vampirefish1212 12 Jul @ 11:56am 
dubwise you beautiful beautiful man.... you've done it.....
Zipzopdippidybopbop 12 Jul @ 7:35am 
Can confirm the same below; this mod prompts a red error on startup (Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead. - followed by a long string of code).
Victor 11 Jul @ 7:22pm 
There's a warning on startup:
Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead.
https://gist.github.com/HugsLibRecordKeeper/6e36e45dd97c28809562f780b6aae8da
BaronVonBaron 11 Jul @ 8:18am 
skipped a generation, but you still get your cookies.
Astra 11 Jul @ 8:10am 
thanks for the update! i love this mod
Veilyt 11 Jul @ 7:28am 
christmas came early this year
l.lampenoir 10 Jul @ 2:35pm 
Holy fuck it's back
CosmicStone 10 Jul @ 11:24am 
Holly F@@king shit man!! lezgooooo baby!! I'm so back into Rimworld now this mod is back again.:greedyHeart:
Lyn the Cookie 10 Jul @ 7:12am 
Holy shit lets gooooo We're so back
어없으음 10 Jul @ 3:52am 
와. 이게 패치 됬네... 진짜 1.5때 너무너무 하고싶었는데 . 나이스
스즈미야 하루히 9 Jul @ 12:50am 
HOORAY! HOORAY!!!!!
Alu 8 Jul @ 7:58pm 
Its not listed as for 1.5
So no
It skipped 1.5 support
Willow 8 Jul @ 6:48pm 
I am curious if it's okay for 1.5 thought as I don't plan to update to 1.6 until the mod community catches up on all the ones relevant to my playthroughs.
Archilyte 8 Jul @ 5:47pm 
peak is finally back
Dubwise  [author] 8 Jul @ 12:10pm 
1.6 only, its out at the end of the week
DrScottyFever 8 Jul @ 11:49am 
Hooray! And thank you! I missed this mod!
Willow 8 Jul @ 11:43am 
Is this good for 1.5?
Dubwise  [author] 8 Jul @ 9:44am 
pushed a potential fix for the drafting switching
Dubwise  [author] 8 Jul @ 8:40am 
pushed a fix for character creation bug
Jippy 7 Jul @ 3:54pm 
I'm so glad it's updated, thank you! 😀
Azerbaijan_Technology 7 Jul @ 3:14pm 
Another issue with 1.6 is that it causes apparel to not render in the pawn selection screen(everyone appears naked). I'm running with no other mods, this is the error message:

Exception setting up dynamic nodes for Mantis: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE523EBB]
Dubwise  [author] 7 Jul @ 1:58pm 
i'll look into it, and 1.6 and the dlc are out in a few days so no point trying to do a 1.5 now
Azerbaijan_Technology 7 Jul @ 1:47pm 
There's seem to be an issue with 1.6, drafting pawn doesn't overwrite hide outfit effect from being in doors.

Which means when you draft a pawn that's indoors, the apparel is going to stay hidden as long as he stays drafted(which means the pawns go into combat without armor or helmet displayed). Please consider fixing this!
Qx 7 Jul @ 1:34pm 
There is 1.6 for the mod but no 1.5? just whyyyyy
Corvidus 6 Jul @ 7:38pm 
looks like character editor doesn't like this, pawn clothing doesn't render and red errors during colony setup (they spawn fine in a dev quicktest, no errors and they actually have clothes, so it's just a visual issue in the setup screen)

https://gist.github.com/HugsLibRecordKeeper/91d11cd90f71afbf2dcd9b95f30a7027
DigitalCam 6 Jul @ 2:02am 
I remember Dubwise said something along the lines of 1.5 impossible being how the rendering is coded. I think 1.6 changes how the rendering works again, so it is now possible again?
Ryukotsei 5 Jul @ 1:30pm 
We're so back! :praisesun:
Yame 5 Jul @ 7:58am 
thank you
Wednesday 5 Jul @ 6:32am 
Thank you so much, I missed this mod a lot :)
Kotobike 5 Jul @ 5:23am 
I can't believe my eyes
I have never seen any other RimWorld Mod that skips and updates only certain versions. In a sense, it may be a very rare Mod.
(≡◉‿‿◉≡) 5 Jul @ 3:58am 
1.5
BoldHunter118 5 Jul @ 3:22am 
who what when how why. I'm happy its been updated to 1.6 but I'm confused as to why it was never updated to 1.5.