Stellaris

Stellaris

Tass Monster Wave
46 kommentarer
I Darkstar X 3. juni 2024 kl. 14:13 
It works, but its kind of bare-bones. Could use a QoL pass to move it out of the edict menu and assure MP-compatibility.
jtbush00 3. juni 2024 kl. 13:35 
This needs an update
Bluetail 28. apr. 2024 kl. 18:24 
Going to set a reminder for Tass with the posting of this comment.
Hlalakar 21. feb. 2023 kl. 4:07 
Is this save game compatible?
Zares 12. feb. 2023 kl. 5:37 
Looks like it's still working. Got past mid-game in two runs. I just wonder, if it can affect performance and if yes, how badly? Some waves are huge. I had my game crashed 2 times when there was a big mining laser disco party lol. However, it was with ASB More Particles mod. After I changed it to More Particles Light, no crash since then.

It would be nice if huge waves and/or insane difficulty spawned very little small "ships" and more bigger one, maybe some mini-leviathans?
北内雪崩型 20. nov. 2022 kl. 23:49 
awesome.
Squire lord 2. nov. 2022 kl. 17:18 
Yo, this being Updated?
tassadarpaladin  [ophavsmand] 11. aug. 2022 kl. 5:36 
Updated for 3.4, also seems still working
SMmania123 28. apr. 2022 kl. 1:38 
Hey, @tassadarpaladin this needs an update man, please.
Brant-Flir 13. jan. 2022 kl. 16:09 
Unless I have a mod conflict, I believe this no longer works. I was getting CTD every time the mod would trigger. Turning the waves to NONE fixed the CTD
Argus von Stein 22. sep. 2021 kl. 5:30 
I was so upset when the original mod died. Thank you! You've just made my day/week/maybe month. It's so sad that so many of the old mods are dead this days after the exodus during the unplayable versions.
tassadarpaladin  [ophavsmand] 2. sep. 2021 kl. 19:15 
@gingitis123 This mod keeps the original setting. It can't be changed during the game.
u can change the game setting of mid-term year to let the monster attack earlier or later, but it's not very wise if they appear at the beginning of a game.
Dr Jimothy 1. sep. 2021 kl. 17:10 
The original mod description says the monsters only begin their "counter attack" 50 years before mid game. Does this apply to this mod / is there settings that let you mess with it?
tassadarpaladin  [ophavsmand] 24. maj 2021 kl. 1:04 
I have update the mod a little bit. The Clouds will exist only 20 ships most which created by the monster wave. Also they will keep staying at where they spawned and not move around. So the Cloud should not destroy the whole galaxy now.
Drago Duval 23. maj 2021 kl. 10:41 
Okay, thanks for that information. I was not sure if they just spawned at the edge of my territories or in the aii territories and crossed border
tassadarpaladin  [ophavsmand] 22. maj 2021 kl. 23:19 
@Drago Duval I suppose they will still be spawned. If you have enough large territory, u may encounter monsters be directly spawned within your border.
tassadarpaladin  [ophavsmand] 22. maj 2021 kl. 23:15 
@I Darkstar X u may check the original mod description for multiplayer part, i didn't change this part.
I Darkstar X 20. maj 2021 kl. 9:10 
How does this owrk with multiplayer?
Drago Duval 12. maj 2021 kl. 21:01 
O thanks for the update :D. Also quick question, once all of the galaxy is colonized, does it still spawn enemies ? From what i can see it only spawn in system's with low intel, so im guessing uncolonized systems ? Or just Ai systems ?
tassadarpaladin  [ophavsmand] 12. maj 2021 kl. 19:18 
Update for 3.0.x

Clear errors and decrease the power of Cloud enemy which created by this mod
[CN]突击队队员 27. apr. 2021 kl. 0:02 
国家类型外交模块下面缺一条contact_rule = always
Drago Duval 17. apr. 2021 kl. 20:17 
No idea if this mod will get updated to the new update, but from what i can see in the files i doubt that it would require a update. I'll try it to confirm it.
tolaburke 3. feb. 2021 kl. 9:02 
Of course they did. Clouds are beefy. 2000 hull, 2000 shields, and your armour and shields mean nothing. Usually the thing that keeps them in check is the fact they're usually alone and don't move.
Jambo 22. jan. 2021 kl. 11:18 
fun mod, but the clouds became the crisis! Literally one half the galaxy was just millions of clouds spawning as the ai spit subpar ships which in turn fed more clouds.
shoobers 17. jan. 2021 kl. 13:56 
from one person who updated this to another; Void cloud are a major contender for the nerf bat, while mining drones may require a beefing up along with tiyanki and shards. I just couldn't focus on figuring out ways to beat the clouds into submission / fixing the ship sections.
maltheal 22. dec. 2020 kl. 14:00 
damn you beat me to remaking this one lol
tassadarpaladin  [ophavsmand] 10. dec. 2020 kl. 3:42 
the fleet power will grow as game year passed.

The monster event will start at the year of 50 years before midgame, after that they will spwan regularly. u can shut down the whole event in policy if they spwaned too many.

There will be some monster bosses with new policy appeared when game enter end game year.
Stasmen 10. dec. 2020 kl. 2:24 
What kind of fleets appear at different difficulty levels in terms of power? Also, do waves of monsters appear regularly or only before midgame?
tassadarpaladin  [ophavsmand] 4. dec. 2020 kl. 15:05 
i recommend setting rate at 1/20 month and medium strength.

Also the monster will spawn 50 years before mid game. Maybe a better idea to set mid game year at 2275-2300.
DemonicCorsair 4. dec. 2020 kl. 6:39 
Does this mod add the "offspring" void clouds? Cause about 1/3 of the galaxy is now overrun with them.
tassadarpaladin  [ophavsmand] 1. dec. 2020 kl. 13:16 
@MiniMaster22 yes
MiniMaster22 1. dec. 2020 kl. 9:54 
just wondering, do the waves randomly spawn in your own systems sometimes?
Cosmic Cat 1. dec. 2020 kl. 1:15 
I'm happy that you can disable this in policies, because later in the game if you manage to get large then chasing those randomly spawning creatures over large areas and having to rebuild destroyed mining stations becomes extremely tedious.
tassadarpaladin  [ophavsmand] 30. nov. 2020 kl. 21:53 
@Yandros It has been a very long time since last mod content update. Tiyanki may get some improved from game update caused this problem.
tassadarpaladin  [ophavsmand] 30. nov. 2020 kl. 21:48 
@Wizard of Cozz It is compatible for save games according to original author.
Wizard of Cozz 30. nov. 2020 kl. 20:32 
I wonder if it could be compatible for save games.
Yandros 30. nov. 2020 kl. 10:27 
Fantastic work, however I've seen a couple of 50k-100k tiyanki fleets with one or two matriarchs in them, while every other monster fleet is 5k-10k strength at this point, this will probably cripple any player hostile to them and maybe delete leviathans they come across. This was on "hard" difficulty within the mod but still it's probably not intended I guess.
CasusBelli420 29. nov. 2020 kl. 11:49 
Thank you so much for doing this for us. Can't wait to play with this mod to pass thru the empty space boredom.
Cryswar 29. nov. 2020 kl. 5:19 
This... is a WONDERFUL trainwreck. I love it lmao
BigSteveWhacko 29. nov. 2020 kl. 0:54 
Thanks for this, it adds some spice
samuariman225 27. nov. 2020 kl. 16:38 
Oh, this will make expansion more fun and slow the AI a bit.
Fisicosaurio 27. nov. 2020 kl. 1:39 
ouh, great! I wanted to try that mod so much!!
e1lo87 26. nov. 2020 kl. 11:50 
aw yis
Hexagoros 25. nov. 2020 kl. 13:49 
Yes Yes yes yes yes yes yes yes yes! OMG yes yes yes yes yes yes yes. TY FOR THIS SO MUCH!!!!!
tassadarpaladin  [ophavsmand] 24. nov. 2020 kl. 17:17 
@Retired Loli surely no need the old one
Critical Thinking 24. nov. 2020 kl. 16:57 
Do I need the old mod or not?