Stellaris

Stellaris

Tass Monster Wave
46 Comments
I Darkstar X 3 Jun, 2024 @ 2:13pm 
It works, but its kind of bare-bones. Could use a QoL pass to move it out of the edict menu and assure MP-compatibility.
jtbush00 3 Jun, 2024 @ 1:35pm 
This needs an update
Bluetail 28 Apr, 2024 @ 6:24pm 
Going to set a reminder for Tass with the posting of this comment.
Hlalakar 21 Feb, 2023 @ 4:07am 
Is this save game compatible?
Zares 12 Feb, 2023 @ 5:37am 
Looks like it's still working. Got past mid-game in two runs. I just wonder, if it can affect performance and if yes, how badly? Some waves are huge. I had my game crashed 2 times when there was a big mining laser disco party lol. However, it was with ASB More Particles mod. After I changed it to More Particles Light, no crash since then.

It would be nice if huge waves and/or insane difficulty spawned very little small "ships" and more bigger one, maybe some mini-leviathans?
北内雪崩型 20 Nov, 2022 @ 11:49pm 
awesome.
Squire lord 2 Nov, 2022 @ 5:18pm 
Yo, this being Updated?
tassadarpaladin  [author] 11 Aug, 2022 @ 5:36am 
Updated for 3.4, also seems still working
SMmania123 28 Apr, 2022 @ 1:38am 
Hey, @tassadarpaladin this needs an update man, please.
Brant-Flir 13 Jan, 2022 @ 4:09pm 
Unless I have a mod conflict, I believe this no longer works. I was getting CTD every time the mod would trigger. Turning the waves to NONE fixed the CTD
Argus von Stein 22 Sep, 2021 @ 5:30am 
I was so upset when the original mod died. Thank you! You've just made my day/week/maybe month. It's so sad that so many of the old mods are dead this days after the exodus during the unplayable versions.
tassadarpaladin  [author] 2 Sep, 2021 @ 7:15pm 
@gingitis123 This mod keeps the original setting. It can't be changed during the game.
u can change the game setting of mid-term year to let the monster attack earlier or later, but it's not very wise if they appear at the beginning of a game.
Dr Jimothy 1 Sep, 2021 @ 5:10pm 
The original mod description says the monsters only begin their "counter attack" 50 years before mid game. Does this apply to this mod / is there settings that let you mess with it?
tassadarpaladin  [author] 24 May, 2021 @ 1:04am 
I have update the mod a little bit. The Clouds will exist only 20 ships most which created by the monster wave. Also they will keep staying at where they spawned and not move around. So the Cloud should not destroy the whole galaxy now.
Drago Duval 23 May, 2021 @ 10:41am 
Okay, thanks for that information. I was not sure if they just spawned at the edge of my territories or in the aii territories and crossed border
tassadarpaladin  [author] 22 May, 2021 @ 11:19pm 
@Drago Duval I suppose they will still be spawned. If you have enough large territory, u may encounter monsters be directly spawned within your border.
tassadarpaladin  [author] 22 May, 2021 @ 11:15pm 
@I Darkstar X u may check the original mod description for multiplayer part, i didn't change this part.
I Darkstar X 20 May, 2021 @ 9:10am 
How does this owrk with multiplayer?
Drago Duval 12 May, 2021 @ 9:01pm 
O thanks for the update :D. Also quick question, once all of the galaxy is colonized, does it still spawn enemies ? From what i can see it only spawn in system's with low intel, so im guessing uncolonized systems ? Or just Ai systems ?
tassadarpaladin  [author] 12 May, 2021 @ 7:18pm 
Update for 3.0.x

Clear errors and decrease the power of Cloud enemy which created by this mod
[CN]突击队队员 27 Apr, 2021 @ 12:02am 
国家类型外交模块下面缺一条contact_rule = always
Drago Duval 17 Apr, 2021 @ 8:17pm 
No idea if this mod will get updated to the new update, but from what i can see in the files i doubt that it would require a update. I'll try it to confirm it.
tolaburke 3 Feb, 2021 @ 9:02am 
Of course they did. Clouds are beefy. 2000 hull, 2000 shields, and your armour and shields mean nothing. Usually the thing that keeps them in check is the fact they're usually alone and don't move.
Jambo 22 Jan, 2021 @ 11:18am 
fun mod, but the clouds became the crisis! Literally one half the galaxy was just millions of clouds spawning as the ai spit subpar ships which in turn fed more clouds.
shoobers 17 Jan, 2021 @ 1:56pm 
from one person who updated this to another; Void cloud are a major contender for the nerf bat, while mining drones may require a beefing up along with tiyanki and shards. I just couldn't focus on figuring out ways to beat the clouds into submission / fixing the ship sections.
maltheal 22 Dec, 2020 @ 2:00pm 
damn you beat me to remaking this one lol
tassadarpaladin  [author] 10 Dec, 2020 @ 3:42am 
the fleet power will grow as game year passed.

The monster event will start at the year of 50 years before midgame, after that they will spwan regularly. u can shut down the whole event in policy if they spwaned too many.

There will be some monster bosses with new policy appeared when game enter end game year.
Stasmen 10 Dec, 2020 @ 2:24am 
What kind of fleets appear at different difficulty levels in terms of power? Also, do waves of monsters appear regularly or only before midgame?
tassadarpaladin  [author] 4 Dec, 2020 @ 3:05pm 
i recommend setting rate at 1/20 month and medium strength.

Also the monster will spawn 50 years before mid game. Maybe a better idea to set mid game year at 2275-2300.
DemonicCorsair 4 Dec, 2020 @ 6:39am 
Does this mod add the "offspring" void clouds? Cause about 1/3 of the galaxy is now overrun with them.
tassadarpaladin  [author] 1 Dec, 2020 @ 1:16pm 
@MiniMaster22 yes
MiniMaster22 1 Dec, 2020 @ 9:54am 
just wondering, do the waves randomly spawn in your own systems sometimes?
Cosmic Cat 1 Dec, 2020 @ 1:15am 
I'm happy that you can disable this in policies, because later in the game if you manage to get large then chasing those randomly spawning creatures over large areas and having to rebuild destroyed mining stations becomes extremely tedious.
tassadarpaladin  [author] 30 Nov, 2020 @ 9:53pm 
@Yandros It has been a very long time since last mod content update. Tiyanki may get some improved from game update caused this problem.
tassadarpaladin  [author] 30 Nov, 2020 @ 9:48pm 
@Wizard of Cozz It is compatible for save games according to original author.
Wizard of Cozz 30 Nov, 2020 @ 8:32pm 
I wonder if it could be compatible for save games.
Yandros 30 Nov, 2020 @ 10:27am 
Fantastic work, however I've seen a couple of 50k-100k tiyanki fleets with one or two matriarchs in them, while every other monster fleet is 5k-10k strength at this point, this will probably cripple any player hostile to them and maybe delete leviathans they come across. This was on "hard" difficulty within the mod but still it's probably not intended I guess.
CasusBelli420 29 Nov, 2020 @ 11:49am 
Thank you so much for doing this for us. Can't wait to play with this mod to pass thru the empty space boredom.
Cryswar 29 Nov, 2020 @ 5:19am 
This... is a WONDERFUL trainwreck. I love it lmao
BigSteveWhacko 29 Nov, 2020 @ 12:54am 
Thanks for this, it adds some spice
samuariman225 27 Nov, 2020 @ 4:38pm 
Oh, this will make expansion more fun and slow the AI a bit.
Fisicosaurio 27 Nov, 2020 @ 1:39am 
ouh, great! I wanted to try that mod so much!!
e1lo87 26 Nov, 2020 @ 11:50am 
aw yis
Hexagoros 25 Nov, 2020 @ 1:49pm 
Yes Yes yes yes yes yes yes yes yes! OMG yes yes yes yes yes yes yes. TY FOR THIS SO MUCH!!!!!
tassadarpaladin  [author] 24 Nov, 2020 @ 5:17pm 
@Retired Loli surely no need the old one
Critical Thinking 24 Nov, 2020 @ 4:57pm 
Do I need the old mod or not?