RimWorld

RimWorld

TMC Modular Weapons
80 Comments
I CANT BREEF 21 Dec, 2023 @ 7:08am 
I crei every dei this wonderfull mod doesn't have a 1.4 version.
Giany 7 Apr, 2023 @ 7:18am 
The mod author for that modular weapon has updated 1.4. Could you please update it. I'm looking forward to it
Neucom Welder 4000 21 Nov, 2022 @ 10:39am 
Always wanted to get into rimworld modding, you would not mind if i were to attempt to recreate this with the customization mods available in 1.4 right? of course with proper crediting and all that
Tittymcswaggy  [author] 10 Nov, 2022 @ 7:28am 
no
UshioNoa 9 Nov, 2022 @ 10:19pm 
1.4 update?
NobleActual01 19 Aug, 2022 @ 10:36am 
1.3 version pleaaaaaaase
Agent_Bradley 11 Jul, 2022 @ 1:21am 
1.3 update would be dope
Wild colonial boy 4 Apr, 2022 @ 8:49am 
1.3 please
Volg 21 Mar, 2022 @ 5:26am 
Not knowing anything about modding rimworld, i have to ask. How hard would it be to get your icon bits in a photoshop layered file so we can mix and match them outside the game, then save the image, and just make a standalone weapon to drop into our game? as it seems tinker will never update to 1.3. I guess the question is how hard is it to make a weapon for this game? is it a simple xml file with stats and a link pointing to an icon file? and if so can we use your icons to make them?
AA12糖尿病害我得蛀牙 6 Feb, 2022 @ 1:08am 
1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls1.3 pls 1.3 pls
Zinic 30 Dec, 2021 @ 3:11am 
1.3??
CanadianBoi69 7 Sep, 2021 @ 8:01am 
1.3?
AA12糖尿病害我得蛀牙 16 Aug, 2021 @ 5:44am 
1.3 pls 1.3 pls
1.3 pls
[SB] *Hai* 22 Jul, 2021 @ 12:14am 
1.3? )
Akahige 1 Mar, 2021 @ 8:41am 
These are easily the best-looking mod weapons I've seen in Rimworld. Are you interested in making any pulse-rifle tech variants to make them viable in the end-game of Rimworld?
Jonyx2 1 Mar, 2021 @ 4:19am 
@Tittymcswaggy oh okay, well thanks for help
☦Viktor☦ 28 Feb, 2021 @ 5:17am 
NOW THIS looks fucking cool as hell jesus i hope you can add more weapons.
DALKurumiTokisaki 28 Feb, 2021 @ 12:29am 
@干草黄 I agree I think attachments like Bayonets would be neat to have.
Tittymcswaggy  [author] 27 Feb, 2021 @ 6:46pm 
@Jonyx2 - thats probably a mod conflict with the texture , I see this issue pop up sometime for people but I cant really point out which mod is causing it.
Jonyx2 27 Feb, 2021 @ 11:42am 
This mode is great !
but i have a visual problem, weapon in game when pawn use it shown without any addons but on ground or in pawn inventory its looks fine
How do i fix that ?
干草黄 17 Feb, 2021 @ 6:35am 
Fantastic!
Is it possible to add bayonet in the future?
Bearded Raccoon 14 Feb, 2021 @ 8:20am 
Hi, im absolutly in love with this mod! Do you think about modular turrets too? At its best manned ones? Greetings.
BigTimeGamer 12 Feb, 2021 @ 3:37pm 
thanks for all the well made mods and hope you stay an acctive part of the community / mostly cuz i like guns
Knight366 31 Jan, 2021 @ 8:06pm 
Hmmm it's seems having the bench to close to a corner and another bench was the problem. I moved it to a free space and it's working now. Weird.
Knight366 31 Jan, 2021 @ 5:39pm 
Strange bug. When ever my pawns finish making a weapon it just disappears after being placed. Thoughts?
Tittymcswaggy  [author] 30 Jan, 2021 @ 4:12pm 
@Ghost993514 - Problem with setting them having their default attachments is that when other pawns spawn with the guns they will always spawn with those attachments and disable the random generated attachments
Ghost993514 30 Jan, 2021 @ 11:30am 
When starting with these weapons, do you think it would be possible to set a 'standard' where it always starts with X attachments? Or perhaps start out stock?
Tittymcswaggy  [author] 28 Jan, 2021 @ 3:39pm 
@Battlefleet Covfefe - Tinker`s the framework that add necessary codes to enable weapon modding while mods like mine only add item that make use of the thing.If you have some experience in XML you can check out my mods and see what did I used. Without Tinker`s Construct my mod is basically useless.
Azerbaijan_Technology 28 Jan, 2021 @ 12:03pm 
Even the part that makes a weapon have a secondary fire in CE? Tinker's construct only seem to give weapon mods.
Tittymcswaggy  [author] 28 Jan, 2021 @ 2:41am 
@Battlefleet Covfefe - Hello , actually those features are from TInker`s Constuct as my mod only add items in that make use of his framework. I highly suggest you go talk to him if you want it to be a thing in CE officially.
Azerbaijan_Technology 28 Jan, 2021 @ 1:54am 
Hey, one of the testers for CE here, I noticed that you could make a weapon come with a secondary fire ability(grenade launcher), I'm wondering if it is possible that you upstream this capability to CE itself.
This would really really help future compatibility of other weapons thanks!

https://github.com/CombatExtended-Continued/CombatExtended
https://discord.com/invite/En3s67M
Akahige 28 Jan, 2021 @ 12:50am 
Is there a list of all the weapons in this pack, or is it just what we see in the photo?

Any plans on integrating your other modded weapons into this?
Zeus751 24 Jan, 2021 @ 11:47am 
@Tittymcswaggy I took one day and updated my mod list. Probably the conflict was in the mod order and not in the mods itself, but i solved the problem though. Thank you anyway!
Ted 21 Jan, 2021 @ 11:00am 
I cant mod any guns,it just shows the base weapons like the bow etc
Tittymcswaggy  [author] 19 Jan, 2021 @ 4:08pm 
@Zeus751/Baracca[Pte. Red Devils] - You should try doing a scan on your modlist by start a new game and remove mods that you think it has issue till you found one. Sadly I cannot help in finding the exact issue because there are just so many mods out there and this is mainly a problem with Tinker`s Construct as my mod only add items in while using that mod`s accessories framework.
Zeus751 19 Jan, 2021 @ 8:20am 
Can't understand what mods are causing the problems. It's been 3 hourse since i started to understand it.. but i Falied. Any help or known issues?
Ljósapaldr 18 Jan, 2021 @ 4:26pm 
Escape from Rimworld
Tittymcswaggy  [author] 18 Jan, 2021 @ 3:36am 
@Zeus751/Baracca[Pte. Red Devils] - This seems to be a mod conflict most likely because there are other mods that will screw up with Tinker`s Constuct
Zeus751 17 Jan, 2021 @ 4:08pm 
A little update, just saw that I can't build the modular weapons anywhere.. I can build the attachements but not hte base weapon. Is there any issues with the TMC base weapon (sidearms and ALL in ONE CE comp.) ?
Zeus751 17 Jan, 2021 @ 7:01am 
IAR MK 18, Bought the weapon from a trader. The mag is assembled but the weapons just doesn't work with CE (Regularly installed and working with other weapons). It just shoots bursts of 3 bullets and never reloads. Any ideas or help in how to solve this problem?
Tittymcswaggy  [author] 12 Jan, 2021 @ 2:31am 
@Killstreak - there are some conflicts with others mods which I`m not sure which or how many but you can try use this with them.
Killstreak 12 Jan, 2021 @ 12:44am 
Can I use this magnificent!! mod with other mod weapons or should I only use your modpack as the primary and only weapon expansion? (except ce since you said it is compatible with ce)
Tittymcswaggy  [author] 11 Jan, 2021 @ 5:08pm 
@zapper - Could be a mod conflict as this issue tend to happens with some mods

@KillSwitch - Currently only Community Pack is supported but other weapon pack will be supported soon along with retexture.
zepper 11 Jan, 2021 @ 2:19pm 
Whenever a colonists completes a weapon or attachment on the weapons bench the weapon never spawns. I can spawn the weapons and attachments using dev console however.
KillSwitch 11 Jan, 2021 @ 5:57am 
Dumb question but do your other TMC mods work with attachments or not ? Thnx !
Tittymcswaggy  [author] 6 Jan, 2021 @ 4:28pm 
@[75th] GoldenBoi - There are some mods that make Tinker`s Construct not rendering the attachments on gun.
Snooppug716 4 Jan, 2021 @ 7:39pm 
Are the modifications on the Mk18 supposed to not show up when the pawn carrying it when drafted? Or is this something only I am experiencing?
honeywhitefox 24 Dec, 2020 @ 9:04am 
@Tittymcswaggy I've checked with other mods for incompatibility and it was Kurin HAR that was causing the problem since it worked completely fine with normal pawns even having Kurin installed. Thanks for sparing your precious time and also thanks for making this mod. It's one of the best mods I can't play Rim without.(I really regrets I didn't test it before posting here)