Sid Meier's Civilization VI

Sid Meier's Civilization VI

Tactical Turns by Tom Illar (Old)
12 Comments
Dartmor  [author] 5 Aug, 2021 @ 2:21pm 
As far as I understand the issue should be fixed. I have also added new turn types. Old "Tactical Turns" are now "Long Tactical Turns".

I also reuploaded the mod, so this page will be eventually deleted.
New page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2566978194
Dartmor  [author] 1 Aug, 2021 @ 10:47am 
I am going to fix the issue and also add a new turn type. Sorry for the delay. Was busy with life stuff and making overhaul mod. Finally almost done.
Max 19 Feb, 2021 @ 5:59am 
It seems like the announcements what turn type happens now don't work. Also it's a bit weird that the game still selects units to be moved / behaves like you could still move a unit, even though actually can't.

If I can help with fixing this, I'd be more than happy. Added you in steam :)
Touhma 29 Jan, 2021 @ 2:16pm 
Well it's allright I made a fix on my side with some modification. If you add me on steam i'll send you the fix for your mod :)
Dartmor  [author] 29 Jan, 2021 @ 12:08pm 
Been very busy lately and plus some delay with sending me the files I need :P
Touhma 26 Jan, 2021 @ 1:01pm 
any news for the fix ? :)
G1n8er 1 Jan, 2021 @ 4:30pm 
Very cool, just tell me what you need.
Dartmor  [author] 31 Dec, 2020 @ 11:06am 
I don't have GS and won't buy it because I am mainly working now on overhaul mod for the entire game for Vanilla version, though I have R&F. I will try to fix it without buying GS, but I need you to send me some XML files from your GS version to look what they've changed there.
G1n8er 31 Dec, 2020 @ 7:08am 
So, tested a little more and found the issue. Works fine without Gathering Storm. GS introduces the World Congress, a new turn type that plays after the normal turn. There must be a problem with that part of the mod. I don't know if it's possible for you to fix that in future? We love this mod and it's such a great benefit for online play.
G1n8er 31 Dec, 2020 @ 6:41am 
Yes, tested it with all other mods disabled. All DLCs and just this mod actived, same results again. No access to World Congress, icon for possible city attacks not showing up (shows up after moving a unit out of city, but not if their is no unit), multiple messages (diplomatics) not accessable. I will do a bit of testing with the DLCs.
Dartmor  [author] 29 Dec, 2020 @ 12:09pm 
Are you sure that's because of this mod alone? It doesn't do anything except adding new turn type, so I doubt it can break the game as you say. Have you used other mods? I didn't tested my mod so far in the game yet, but we need to make it clear for now.
G1n8er 26 Dec, 2020 @ 10:54am 
We are loving the delayed turns mode. Unfortunately we discovered a few problems. The World Congress is unaccessable, so the diplomatic win and all wc game mechanics are useless. Also there are some problems with ki diplomatic screens are unaccesable and sometimes city walls couldn't fire. Hope this is fixable, because it's the perfekt mod for our simultanious online games.