The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dead Things (that don't respawn) stay
38 Comments
ThePastaManCan🤷‍♂ 3 Jan, 2023 @ 2:37pm 
Still no honour still no works, silly boys.
ThePastaManCan🤷‍♂ 6 Jan, 2021 @ 1:04pm 
You cant spell honour without run.
ProvokingPerch  [author] 6 Jan, 2021 @ 12:41pm 
Good sir you bring my questionable honour into question.
ThePastaManCan🤷‍♂ 3 Jan, 2021 @ 10:31pm 
Thank you very much for uploading such a cool useful mod that really makes the game more interesting!

Do you think you can update it so it actually works though you silly boys? <3
Vivek1993 10 Nov, 2018 @ 8:04pm 
Its alright :)
ProvokingPerch  [author] 10 Nov, 2018 @ 8:19am 
I'm not sure. I haven't played this game in a long time, let alone tested the mod. So I cannot say for certain! Sorry
Vivek1993 10 Nov, 2018 @ 7:17am 
So is this mod working or not? So dead bodies not gonna disappear right?
ProvokingPerch  [author] 22 Aug, 2016 @ 11:25pm 
Alright so this mod didn't work for me with all my other mods enabled but after I disabled all the others it did, so I'd reccomend putting this mod last in your load order or as far down as you can.
ProvokingPerch  [author] 22 Aug, 2016 @ 1:27pm 
I've tested the mod out today and it seems to have no effect. Is it working for anyone else?
ProvokingPerch  [author] 25 Sep, 2015 @ 9:55am 
With the space. Same as any other game settings you put 'setgs', space then the command.
Sycadale 24 Sep, 2015 @ 3:39pm 
So I would say 'setgs ihourstorespawncell *Number*' or without the space?
ProvokingPerch  [author] 20 Sep, 2015 @ 3:43pm 
You can, however, determine the time it takes to respawn a cell and make it a ludicrously high amount, and thus stopping the enemies from that cell respawning, which should make their bodies stay untill the end of time, buuuuut stops those enemies from EVER respawning . That console command is 'setgs iHoursToRespawnCell' all lowercase. 24 is the default reset value for every cell, and it's also the default time a dead body takes to disappear if you leave it alone for that long, which probably isn't a coincidence. Also, let me know if the dead bodies in those big scripted Star Wars Battlefront-esque percentage based fights don't stay, because this mod SHOULD make them all stay and, well, this mod's title would be somewhat inaccurate and misleading if they don't. If that is indeed the case, I'l see if I can fix it.
ProvokingPerch  [author] 20 Sep, 2015 @ 3:43pm 
Not all of them, it's been a long time since I tested it out but the ultimate deciding factor is whether it respawns. I do know that at least some (Maybe not all) bandit camps have respawning enemies (The one that comes to mind is that whiterun mammoth prison thing), in which case the corpses' owners will become alive bandits again to fill in all the empty slots, resulting in the dissapearance of the corpses.
Sycadale 20 Sep, 2015 @ 2:32pm 
So, If I clear a fort of bandits, the Bodies will stay? Thank you!
Now we finally have a meaning to dispose of corpses.
ProvokingPerch  [author] 20 Sep, 2015 @ 11:18am 
No problem. And if guards don't respawn, then they stay. And vice versa.
Sycadale 20 Sep, 2015 @ 10:10am 
Ok, Thanks.
ProvokingPerch  [author] 20 Sep, 2015 @ 1:31am 
Should do, it changes basic ingame console variables that should carry over to anything that can die.
Sycadale 19 Sep, 2015 @ 3:38pm 
And guards?
Sycadale 19 Sep, 2015 @ 3:38pm 
By the way, does this also include 'Main Characters' from Mods aswell?
Sycadale 19 Sep, 2015 @ 3:07pm 
Thank you!
So, basically, Things with Names (Lorina, Nord Guy, Ect.) Will stay, but things without names (Bandit, Rabbit, ect.) Won't stay? Ok
ProvokingPerch  [author] 21 Sep, 2014 @ 1:37am 
alright, swanky
Wolfy21_  [author] 25 May, 2014 @ 7:31am 
thanks..
ProvokingPerch  [author] 25 May, 2014 @ 7:18am 
you were its inspiration
Wolfy21_  [author] 25 May, 2014 @ 5:12am 
Im aparently a contributor in this..
Sloppy Sausage 23 Feb, 2014 @ 7:24pm 
Well it worked for me and it never crashed but yea :P
D3ADTOADKING 23 Feb, 2014 @ 3:27pm 
LOL WRINKLY PRUNE THINGS XD
ProvokingPerch  [author] 23 Feb, 2014 @ 12:13am 
the mod was kinda broken anyway, it was related to crashes after about 3 ingame days when the bodies became those wrinkley prune things
Sloppy Sausage 22 Feb, 2014 @ 9:22pm 
I still have the Decomposition mod downloaded from nexus not sure if its up to date i think so but i'm not going to upload it to anywhere for Stealing/Copying/Not Knowing How To Update It To The Latest Version Of Skyrim. Plus I would feel wrong doing that unless someone pleaded me to...Anyway this mod is good
D3ADTOADKING 22 Feb, 2014 @ 12:22pm 
kay
ProvokingPerch  [author] 22 Feb, 2014 @ 10:51am 
make dead things stay
D3ADTOADKING 22 Feb, 2014 @ 10:03am 
what does this so exactly?
ProvokingPerch  [author] 21 Feb, 2014 @ 10:21am 
cause of the pressure i guess. also it was featured on loads of skyrim mod videos. that or he felt like it http://www.youtube.com/watch?v=pVUkZhZ4n3w
LINDINLE 21 Feb, 2014 @ 8:14am 
why the hell did they do that?
ProvokingPerch  [author] 21 Feb, 2014 @ 1:05am 
fraid not, this only changes basic code. someone did that awhile ago but then deleted it
LINDINLE 20 Feb, 2014 @ 5:27pm 
can you make it so they rot?
ProvokingPerch  [author] 20 Feb, 2014 @ 2:51am 
please do
-==+The_Consumer+==- 19 Feb, 2014 @ 4:29pm 
ima try it out :D
ProvokingPerch  [author] 19 Feb, 2014 @ 1:41pm 
lemme know if it works, it should do. also, enemies or animals that respawn i dont think stay but any named characters should do