Crusader Kings III

Crusader Kings III

Fantasy Men-at-Arms
140 Comments
Genesisroyal 7 Jul @ 1:37pm 
could you update the decisions? something happened in the base game code to rework decisions and its destroyed all decision based mods. all the decisions show up, but descriptors are gone, the menu stuff is mostly gone, and the button doesn't pull up the choice menu anymore, it just closes out. :blocked:
Sola Fide 7 Feb @ 4:07pm 
The mod is a broken mess
Fadeless 2 Jan @ 7:17pm 
Please update!
[FD] Tomatohead 1 Nov, 2024 @ 3:23am 
Good luck with your Thesis Serelia!
Illuminatus369 13 Oct, 2024 @ 11:38pm 
your mod is broken asf
Mr.Oscar 19 Apr, 2024 @ 4:47am 
Its understandable. But l do hope it gets updated eventually. Until it does not work anymore. Then just have to down upgrade my game smaller version :lunar2019laughingpig:
Serelia  [author] 18 Apr, 2024 @ 4:43pm 
@Mr.Oscar I see, yeah that's probably gonna do it. It's unfortunate, our friend group cycled between Grand Strategy games for a long time, but we've been stuck on EU4, which we know best, for the past couple of years :/ And with life moving along I just don't have the time to keep up-to-date with every game I mod for. Since I have no idea what's going on with CK3 at the moment I can't update it.

I will not guarantee it, but as this is the mod that started off my modding journey I'll probably update it eventually because it has a special place in my heart haha. But I also have a Bachelor's thesis to write soooo... yeah.
Mr.Oscar 18 Apr, 2024 @ 2:37pm 
True. :lunar2019laughingpig:
its probably still working okay, but since after the province update that Man-at-arms get buff from been garrisoned to province l think that causes some shattering and lag. But honestly? it does seems to not effect the game too much, but it is noticeable when it does start lagging or eating FPS all suddenly.
Serelia  [author] 18 Apr, 2024 @ 2:33pm 
@Mr.Oscar It hasn't been updated in quite a while, I'm honestly surprised it works at all.
Mr.Oscar 18 Apr, 2024 @ 1:45pm 
It sure.. works.. but it tends to lag quite a bit, since the game has been updated many times, it required an update to stop shattering your game. Or that is at least on my games. When l use the mod.
Zarbargethe1st 18 Apr, 2024 @ 1:37pm 
this still work boys? any compatible problems with certain mods?
Serelia  [author] 25 Mar, 2024 @ 12:24pm 
Whenever I return to playing CK3, which could be in a week or never. That's just how it goes with this kinda stuff when you tend to bounce between many games and also have uni and work.
Mr.Oscar 25 Mar, 2024 @ 8:42am 
Update when?
Mr.Oscar 28 May, 2023 @ 8:38am 
Other Wise Good, But it keeps grassing after few months in game, This must have to something with the new system how the men at arms works. And needs update
Sola Fide 27 Apr, 2023 @ 10:24am 
Wtf, after I restarted the game, all the suddenly the men at arms one works again. Alright then, wohooo
Sola Fide 27 Apr, 2023 @ 10:19am 
But for some reason, the recruit monsters Decision does work, wat tha.
Sola Fide 27 Apr, 2023 @ 10:18am 
Recruit men at arms Decision does not work. Nothing happens when it is pressed.
Serelia  [author] 21 Mar, 2023 @ 4:27pm 
@blazingdust Nope, and if I ever were to add such things I'd do it in a submod first.
blazingdust 21 Mar, 2023 @ 3:39pm 
@Nocull do/will this mod add character trait to associate with the new maa type? like slayer, tamer to boost damage, court position and event like taming monster and get killed
Serelia  [author] 9 Mar, 2023 @ 4:38am 
@Blast Hardcheese I don't know how if the mod works properly this version, tbh I don't even know what version we're at atm, but in the starting options you can choose who gets access to units, by default it should be nobody and you have to enable the units yourself via decision. As for your whole culture unlocking these units, I can't do anything about that since Paradox decided to tie Men-at-Arms to cultures.
Blast Hardcheese 8 Mar, 2023 @ 6:12pm 
Could you disable the ai use of this? I was hoping that the ai wouldn't be able to, but i notice the ai really dumps tons of money into these units and kick my ass in wars because I can't afford enough to keep up with ai
Booty-Ass Fingers 18 Jan, 2023 @ 11:19pm 
This mod doesn't work. I tried only using this mod and did not work.
Serelia  [author] 31 Dec, 2022 @ 7:45am 
@Kangarus Yeah it's been suggested and I'm aware, but I can't get into modding without getting back into the game and I have no idea when that will happen. When that happens I'll definitely implement it, and I will very likely circle back to CK3... eventually :/
Kangarus 30 Dec, 2022 @ 9:13pm 
Probably already suggested by someone else, but could you have the fantasy MAA types added in by traditions? Perhaps something similar to how the Japanese units are added by the Tachi mod, if you haven't looked at that already. Maybe a submod of this doing such would be a good idea. Not sure how you'd implement it myself, so I'll leave it to you. Would go nicely with the Supernatural mod theme I've been doing for a few playthroughs with my Asia Extended/Supernatural mod RP.
Big Baby Skesus 28 Oct, 2022 @ 10:09pm 
I don't seem to be able to spawn custom MAA with the LOTR mod. Perhaps it is incompatible?
Dracon Mortifierre 23 Oct, 2022 @ 10:35am 
No worries! Thank you for your reply and thanks for making this mod!
Serelia  [author] 23 Oct, 2022 @ 3:27am 
@Dracon Mortifierre Ahhh I see, well, I don't know but it seems doable enough. However it doesn't really fit for this mod imo, because I want this mod to be solely MaA without being more of a fantasy conversion mod if that makes sense. I created this to serve as a base mod/inspiration to others that can easily be combined/built upon with other simple fantasy mods so you can customize your experience.

That being said, I can definitely see the appeal of your idea, if I were to do this it would be a sub-mod for this one (I could make gamerules but a sub-mod would be easier). But again, sorry to disappoint, probably not happening soon from my side, especially since I'd be focusing on fixing this one first :/
Dracon Mortifierre 23 Oct, 2022 @ 1:22am 
Thank you for the reply! What I meant with the special Men-At-Arms was basically like the special troops you get from things like forming the Kingdom of Man & The Isles, becoming Greatest of Khans, starting as a character with a Host army, basically troops that are fighting for you, but aren't considered part of your regular Men-at-Arms. Ivar The Boneless, Halfdan Whiteshirt and Jarl Haesteinn would be some other examples that start with a Host army.
Serelia  [author] 21 Oct, 2022 @ 1:54pm 
@Dracon Mortifierre Unlikely since I haven't touched CK3 in over a year and because I'm not quite sure what you mean haha. I do plan on making the Mod more interesting if (or rather when) I start playing again, whenever that is. Iirc spawning hostile armies with specific MaA isn't really possible (might be mistaken here), but unlocking it via event chains should definitely be possible, though again, I'm not sure what you have in mind and will only get back into modding at a later point. But as always I of course encourage everyone to make their dreams come true and start modding themselves :D
Dracon Mortifierre 21 Oct, 2022 @ 9:16am 
Hi! Is there a chance to make a version of this that's event based? i.e. making the fantasy troops show up as Special Men at Arms after an event has fired, or having events to spawn hostile armies in your territory upon discovery and the like? Thank you in advance!
russelspr 16 Sep, 2022 @ 4:17pm 
update?
دانيال أيفان مولا 31 Jul, 2022 @ 9:15am 
@Mr_Whisper i have some fantasy recopillation that i will implement one day lol, i have a mod that replace units too as of now which is public, i like to believe i have a good taste lol
Serelia  [author] 31 Jul, 2022 @ 8:19am 
@BigBrother No idea, and honestly not something I'd want to do with this mod, sorry.
BigBrother 31 Jul, 2022 @ 8:14am 
This is pretty cool. Do you know if there is a way to naturally spawn monster raider armies as a fun challenge to fight against
Mr_Whisper 30 Jul, 2022 @ 7:35pm 
Intriguing, what images do you have Irbis? Are they just for yourself to enjoy, or can they be published for others as part of a mod?
دانيال أيفان مولا 30 Jul, 2022 @ 7:42am 
@Mr_Whisper hope u make it soon, cant wait to replace ur images of MAA with mine xD
Serelia  [author] 30 Jul, 2022 @ 5:04am 
@Mr_Whisper Oh boy, I hope I remember how anything works at this point lol. Feel free to add me here on steam to ask any questions!
Mr_Whisper 30 Jul, 2022 @ 4:33am 
I spotted that document and knew you would be a good bloke. Cheers! I may have a follow up question about the event 'activate' switch, and how to make it happen automaticaly on game start.
Serelia  [author] 30 Jul, 2022 @ 3:37am 
@Mr_Whisper Absolutely, go ahead! Use it in whatever way you want, change it if you need to, maybe improve it haha. There's even a small .txt document in the mod folder called "creating men-at-arms" that can act as a guide for creating new ones if you're so inclined (but it may be a bit outdated, not sure).
Mr_Whisper 29 Jul, 2022 @ 8:31pm 
Hi Nocull! I've just finished making a fantasy map for CK3. I'm now moving into fantasy men at arms creation. Is it okay for me to integrate your mod into mine? You'll have full attribution and promotion in the finished mod. The alternative is for me to re-create the work you have done. It's doable, but that's a lot of time I can spend on province, culture, and history. Your choice, and thank you.
Serelia  [author] 26 Jul, 2022 @ 9:35am 
@Skrzat Pustelnik As stated in the description here: By default nobody gets them, so you use a decision to unlock whatever units you want (for your whole culture, no way around that for now). That's what the "Choose Units" gamerule is for.
Kotlet Schabowy 26 Jul, 2022 @ 4:20am 
How i can make so im the only one that can recruit these units? I have only two options (disabled and for everyone)
Deadcurze 24 Jul, 2022 @ 5:55am 
No biggie, just figured I'd ask; the AI don't seem to use them much, in my experience, so all it does is mildly bloat the man-of-arms recruitment screen.

Hardly a big deal, since it's not a menu I open often.
Serelia  [author] 23 Jul, 2022 @ 2:10pm 
@Deadcurze Oh boy it's been a while, but it could be from something like hybrid cultures forming. I do remember it happening back when I developed the mod though, never figured out the reason though, sorry. Sadly I've been away from CK3 for quite some time at this point, so until that changes I'm I'll be too unfamiliar with the game to fix it.
Deadcurze 23 Jul, 2022 @ 11:57am 
I seem to be getting an odd bug where my culture unlocks certain types of units 'on its own'.

Not sure if the AI somehow get access to the decision or whether something else is going on in the background. It's pretty consistent, too - reloading does very little to stop it from happening, even though it's a really rare occurrence.
Jacerio 15 Jun, 2022 @ 3:10pm 
make a version for the LOTR Realms in Exile?
Fly-Guy9 31 May, 2022 @ 9:50am 
Update
ton10p 7 Apr, 2022 @ 12:52pm 
k so the jungle local for the dragons is not set as no values are listed in its tab for some reason, so scale it massively more then plains, because a army in a burning forest... is a dead army....
Rhazes 7 Apr, 2022 @ 11:35am 
I get a pop up every year asking if I want to enable fantasy units. The only option is none. it comes back next year. It was not happening until I closed the game and restarted it later.
Serelia  [author] 13 Mar, 2022 @ 7:35am 
@Amicus Yup, that's the plan once I find enough time.