Left 4 Dead 2

Left 4 Dead 2

Default Magnum Viewmodel Hand Position Restored
39 Comments
Crowley 30 Mar @ 12:59am 
Can you do one for the Mac-10?
QibZ 21 Jul, 2024 @ 4:26am 
this stuff triggers me violently
LEON 17 Mar, 2023 @ 3:45pm 
¡LO CAMBIA TODO!
Krystal The Fox 28 Dec, 2021 @ 2:38am 
@TheEddyAmberson: thank you, your awesome, i can't wait for the laser on flashlight model can be correct it on world model and first person
Lebo 18 Dec, 2021 @ 6:32pm 
THANKS FOR THE NEW UPDATE. LOOKS 10X BETTER
Edison Gar  [author] 1 Jun, 2021 @ 11:21pm 
@Krystal The Fox™ Well I could do when I had time to.
Krystal The Fox 27 May, 2021 @ 2:10pm 
do you fix gun models?
Edison Gar  [author] 22 May, 2021 @ 11:31pm 
@Lønee You're welcome :)
Kairu 22 May, 2021 @ 11:09pm 
Thank you sir!
Edison Gar  [author] 22 May, 2021 @ 11:08pm 
@Lønee Sure man :) go ahead and I'll be glad to see your work results.
Kairu 22 May, 2021 @ 10:44am 
Hello sir, can I have permission to make a re-adjusted position of this Magnum mod of yours, i'll be sure to credit you and this mod.
Edison Gar  [author] 22 Mar, 2021 @ 11:22am 
@Lønee Glad to hear that :)
Kairu 21 Mar, 2021 @ 9:57am 
Thanks a bunch!
AverageChan 19 Feb, 2021 @ 1:01am 
I like the update's improved visibility, but goddamn, that magnum handling is horrible.
Edison Gar  [author] 19 Feb, 2021 @ 12:50am 
@AverageChan Yep, that's why I made survivor holds the magnum where it should be.
AverageChan 19 Feb, 2021 @ 12:45am 
The Magnum is the only weapon that i noticed had an issue with the survivors holding it.
AverageChan 19 Feb, 2021 @ 12:44am 
TLSU made it easier to see but accidentally fucked up how the survivors handle the gun.
Edison Gar  [author] 19 Feb, 2021 @ 12:00am 
@Blue true that.
Blue 18 Feb, 2021 @ 9:34pm 
Pre-TLSU: 🔫---🗿


Post-TLSU: 🔫\___🗿
GI1TcH!mg G@M3R (R.A.Sudios) 12 Feb, 2021 @ 11:41am 
there is some bugs in host_timescale 0.1 in slow motion can you fix clipping bugs in slow motion with this mod?
Edison Gar  [author] 16 Jan, 2021 @ 11:46pm 
@I don't know You're welcome :)
QibZ 16 Jan, 2021 @ 11:12pm 
thank you, it cures my OCD
Noodle Boodle 30 Dec, 2020 @ 12:15pm 
I knew there was something wrong with the new viewmodel!
Rudy The Fox 25 Dec, 2020 @ 10:16am 
about the dual pistols muzzleflashes on the tls updated
Lebo 29 Nov, 2020 @ 7:20pm 
this is genius, and no one thought of it lol
Burger 29 Nov, 2020 @ 10:14am 
finally is fixed thanks man
Mblaze 28 Nov, 2020 @ 6:31am 
Essential.
!синонисинони 27 Nov, 2020 @ 9:21pm 
good
Bunslinger 27 Nov, 2020 @ 6:17pm 
another thing i noticed after trying this out that might allude to why it was raised (unless it was your doing) was that the barrel doesn't align with the crosshair/center of the screen, it points slightly below it. just figured I'd mention that too
Sammy 27 Nov, 2020 @ 12:36pm 
I love you <3
Edison Gar  [author] 27 Nov, 2020 @ 4:53am 
@Bunslinger I see, well either way it’s gonna decide whoever want this for their desire. Maybe i edit the hands to fit the gun well
Bunslinger 27 Nov, 2020 @ 3:48am 
I think that's why they raised it in the first place, because some of the survivors' hands were clipping through the back of it (also to my understanding the finger is too high up on the trigger)

also, as far as the SPAS goes, they changed the origin of it, it's now slightly more to the left of the screen because before it was further to the right than the autoshotgun was, so i think they just made it more consistent
󠀡 27 Nov, 2020 @ 3:02am 
Hope you can fix this problem.
󠀡 27 Nov, 2020 @ 3:01am 
Changed this can make magnum feel more comfortable but now some part of the hand model goes into the gun model especially on L4D1 charaters.
Edison Gar  [author] 26 Nov, 2020 @ 6:34pm 
@LEEK I just checked on Spas viewmodel and it seems fine to me, not sure what was changed unintentionally.
🏖 SUMMER NEKO ☀ 26 Nov, 2020 @ 5:40pm 
Can you make this with SPAS?

SPAS also have same problem
Snake Foolery 26 Nov, 2020 @ 10:51am 
Now this feels natural
ilbiss 26 Nov, 2020 @ 9:52am 
good stuff