Half-Life: Alyx

Half-Life: Alyx

Paranormal Witness (Horror Map)
31 Comments
Trucido 18 Feb, 2023 @ 6:08pm 
crashes after checking the kitchen mess (after the car alarm)
Mostly Luck 10 Nov, 2022 @ 2:08am 
:steamthumbsdown: Too loud. The microwave beeping and the ringing and I was done. The few things that were going on up until that point were pretty good, and the voice work was good. Just put me off to hear annoying shrill things, even if those things are trope true.
SneakierBunny57 10 Oct, 2021 @ 11:09am 
spooky
⊹ ₊❤︎Lia❤︎₊ ⊹ 10 Jul, 2021 @ 11:12am 
thank you for putting cat as one of the vhs it was the only thing keeping me from shitting myself
Sir Gaseous 22 May, 2021 @ 7:58pm 
I LOVED this. It was simple, short, and effective. Would love to see more.
Skummeh 28 Apr, 2021 @ 7:41pm 
Made a comprehensive playthru where I located every Easter egg and thing to do (I believe) and gave some feedback along the way. Amazing work, Ambient! https://youtu.be/3wocxWSOzD0
Mdeters90 9 Apr, 2021 @ 9:07pm 
you expect me to go downstairs when there is monster
Mdeters90 9 Apr, 2021 @ 9:05pm 
did not finish i was too scared :steamthumbsup:
Druth - Ambient  [author] 5 Feb, 2021 @ 9:42am 
hahahah thats great!
LauBox 5 Feb, 2021 @ 9:07am 
Loved this Addon! Thanks for creating it! I made a video about it :) Feel free to use it :)
https://youtu.be/BaSBEd0Hh6k
Mi.ke 3 Dec, 2020 @ 8:29pm 
Was cool, great atmosphere, took me almost a hour because I was scared to do things allthough its not always clear what to do next. It ended a bit abruptly, using the dresser mechanic once that does not even save you, I would of suggest just releasing this as a full package or atleast a bit longer, but other than that it was great!
zenergy 2 Dec, 2020 @ 1:50am 
Mate this was very cool. Short but very sweet. Loved the atmosphere, attention to detail, buildup, and clever use of custom sounds. From the first room you set the scene so well that I had to really psyche myself to just simply go upstairs in the house haha
BT-Jaylex 1 Dec, 2020 @ 5:57pm 
Pretty cool map, looking forward to part 2. Found a bug though and an immersion breaker, when I was walking around in the beginning I found the two spots the killer spawns since your hands and any items collide with an invisible model. I correctly guessed what it was immediately and grabbing them triggered the broken hands bug which required restarting.
Druth - Ambient  [author] 29 Nov, 2020 @ 9:50am 
Oh i didnt know
I found the mods on alyx mods idk if they are located anywhere else
Willhart 29 Nov, 2020 @ 9:33am 
Alyxmods is down btw. Dunno if props mentioned in the description were uploaded elsewhere.
Jivy 29 Nov, 2020 @ 8:53am 
i made a vid on it lmao
Spaceman Spiff 28 Nov, 2020 @ 3:54pm 
you make the best horror maps
Blax 28 Nov, 2020 @ 6:33am 
oh you saw that aswell jivy... did you read or watch it ...
Druth - Ambient  [author] 28 Nov, 2020 @ 5:49am 
ah yes!~
Jivy 28 Nov, 2020 @ 12:02am 
"Perry the platpus what are you doing?!"
Blax 27 Nov, 2020 @ 1:27pm 
i should of worn the brown pants before playing
Jivy 27 Nov, 2020 @ 9:42am 
Its pretty gud
Druth - Ambient  [author] 27 Nov, 2020 @ 8:07am 
Right next to the answering machiene there is a tape/radio thing, you can put the tapes into that
text appears when you walk over to it that says this is what is used to play the tapes
but ill update it so its more obvious
thank you for the feedback then !
collindrennen 27 Nov, 2020 @ 5:30am 
7 - Your ramp-up to the reveal of the villian was slow and gradual,which was a nice touch. Unfortunately, the ramp-up reminded me of so many horror films I've watched throughout my lifetime,hence my 'predictability' issue. There was also the concern of how the villian could pop up anywhere in the house (why couldn't I have the option to lock the doors), but not find me?

Overall, you did a great job on atmosphere, and there is some great initial tension in the level, but the progression of the level felt predictable, deflating a lot of the tension. The greatest fun was when the lights would unexpectedly go out (the bathroom scene was great), but consider giving the player the ability to prevent the villian from in the house, and when the villian does get in, that creates the tension when an unstoppable object is moving your way.
collindrennen 27 Nov, 2020 @ 5:29am 
While writing on the dryboard with the markers was easy, it took a lot of effort to erase it.
5 - The clue you provide as to a hiding space practically spoiled the ending of the level (as I explored the entire house). No matter when I ran into the villian, I knew exactly wher I needed to go to in order to get away. When I got to the final stage (glowing red), and I hid, and then the game ended with myself winning felt very anti-climatic (like getting the answers to a test).
6- It may have been more intersting if you, when being hunted down by the villian, had your way getting blocked by the villian (or the villian psychically throwing things in your way to prevent you/slow you down from running away). Instead, it was a simple run and hide.
collindrennen 27 Nov, 2020 @ 5:29am 
3 - At times the noises inside the house seemed spatially off from my position, like for example, when the kitchen gets messed up, it sounded relatively close to myself when I was upstairs. A lower volume noise would have been a more enticing way to get my attention, and encourage exploration, as compared to the loud noise that indicated to me 'I guess I better go downstairs'.
4 - Occasionally, I had trouble in how certain objects were gripped, mainly the mini-newspapers laying around. I was holding it in my right hand, and I was (I think) holding my left controller grip (Valve Index) lightly, ans the mini-newspaper 'flew' into my left hand.
collindrennen 27 Nov, 2020 @ 5:29am 
The game creates an effective atmosphere initially, but the progression soon becomes predictable, which leads to a unsatisfying conclusion.
POTENTIAL SPOILERs from this part on:
1- For a house that looks to be built back in the 1970s, I couldn't figure out why the light switches never worked, but every room seemed to have automatic light sensors. This works as an effective scare tactic the first couple of times, but then loses its effect. With a few exceptions, everytime I went into a room, I knew the lights were going tocome on whehn I walked into a room.
2 - What tapes went into what machine? I found a numbes of VHS tapes, but no physically compatible machine. Wasn't sure what to do here.
Druth - Ambient  [author] 26 Nov, 2020 @ 4:05pm 
yeah i actually just removed the alarm box
was causing too many problems
but im glad you enjoyed it
Mark Cinnabon 26 Nov, 2020 @ 3:59pm 
Just played it! I gotta say, I expected a lot of cheap jumpscares, but there weren't! (except for one) This was actually a decent scary map. The monster was pretty scary ngl. I like the part where I saw the monster in the mirror, and when I turned around it wasn't there. The only thing I didn't like was the alarm mechanic. But besides that, it a good map! You should make a part 2 or more maps like this!
Jahova (The Witness) 26 Nov, 2020 @ 3:25pm 
i'll give it a go soon
Druth - Ambient  [author] 26 Nov, 2020 @ 12:51pm 
see any bugs? plonk them in the comments and ill fix them
this is a complex map so stuff will probably pop up
i havent personally experienced any of them