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Play grom the pauch and feel what's like to be surround by -100 aversion. Pretty much everyone will declare war that include Empire, WE, HE, Bretonia, Dwarf.
I'd recommend to set the -50 penalty (prejudice) to 0 because the chorfs receive "aversion" penalties anyways, depending from which factions they meet. Not even mentioning the power lvl penalty. This way you'll at least be able to establish some relations with Skaven, who're unreliable, while most other races will dislike you anyways. It just won't start to escalate into absolute bs at turn one, both for player and AI chorfs.
This is also how I see it about other evil OvN factions like the Rotbloods, no need for an artificial "prejudice" penalty when "aversion" keeps the diplomacy balance in check anyways, without entirely screwing diplomacy with other norscan tribes from the beginning.
I made a dwarf campaign and wanted to get into war with the CDs, but the problem is that even as AI faction, they just get bodied by Rictus Clan Nest, all other surrounding factions will declare war too.The autoresolve isn't in their favour either. They simply don't stand a chance and won't survive for long, even when I used the campaign editor to give them additional starting provinces and to upgrade their starting settlements.
Also turning casters into is just outright lame, it's not like imperial battlemages die of old age after 200 turns either.
2 Dreadquake mortars have 43 seconds reload time after skilling reduction making them useless.
3 Constant chaos rebelions spawning with hellcannons since turn 1
4 f*cked autoresolve forcing player to fight every battle
5 casters turning to stone
I hated casters turning to stone also.
Managed to narrow it down after loading only the required dependancies and the Console Commands mod to spawn an agent to test with on turn 1. Gonna see if I can figure out where this happens in the mod itself with RPFM as I had a good campaign going until I noticed though I don't know where to start looking.
fix for Warrhak's Iron Daemon mount missing an animation
tiny texture tweak
fix for Warrhak's Iron Daemon mount not being visible on the campaign map
I believe this mod requires an SFO submod in order to run with SFO enabled.
more tweaks to the Iron Daemon model
replaced a horde skill Chorf lords used to have
small tweaks to the Iron Daemon model
new mount for Warrhak, Iron Daemon (basically a Steam Tank)
more texture tweaks
I've had that issue in the past. I'm using the mod below, but I also know that I changed several values with RPFM. I can't recall if just that mod solved it or if it was a combination of that mod and some key changes with RPFM. Try it and see
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382863589
upscaled some of the textures to 2k
K\daai units now get an upkeep penalty if a Daemonsmith isn't embedded in the army
that's a longstanding bug that happens when adding landmarks to the Vamp Counts (as OvN does) or something like that, nothing can be done about that
anyone can make a submod for tier 4 minor settlements, and there are no plans from Team OvN to make a submod ourselves
@Darla
Missing the slaves panel means the scripts are broken, I don't recommend trying to play the game with broken scripts. No idea what's the cause of that, try deleting your wh2/data folder and verifying the game in Steam.