Total War: WARHAMMER II

Total War: WARHAMMER II

OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod)
380 Comments
harmageddon 19 Sep, 2024 @ 12:51am 
Hello everybody. All my saves in WH2 can't load because it says it needs a mod called **Doom Compilation_ ** was this a mod related to Chaos Dwarfs or does anybody know a fix?
madpoet 26 May, 2023 @ 6:35pm 
WH3 is inferior to WH2
ahcwestend 1 May, 2023 @ 6:51pm 
wh3 is out for the dudes still playing wh2
emerald10005 14 Mar, 2023 @ 2:43pm 
@danielskipp Do not put off playing this mod. It's fantastic
danielskipp 26 Jan, 2023 @ 2:12pm 
Got very excited to see this mod but the recent critical comments put me off playing it...
Lux 12 Dec, 2022 @ 7:26am 
- 50 is child play lmao
Play grom the pauch and feel what's like to be surround by -100 aversion. Pretty much everyone will declare war that include Empire, WE, HE, Bretonia, Dwarf.
TRIALON 27 Sep, 2022 @ 10:45am 
Update: If you want to change the diplomacy penalties, look into effect_bundles_to_effects_junction_tables via pack file manager.

I'd recommend to set the -50 penalty (prejudice) to 0 because the chorfs receive "aversion" penalties anyways, depending from which factions they meet. Not even mentioning the power lvl penalty. This way you'll at least be able to establish some relations with Skaven, who're unreliable, while most other races will dislike you anyways. It just won't start to escalate into absolute bs at turn one, both for player and AI chorfs.
This is also how I see it about other evil OvN factions like the Rotbloods, no need for an artificial "prejudice" penalty when "aversion" keeps the diplomacy balance in check anyways, without entirely screwing diplomacy with other norscan tribes from the beginning.
TRIALON 8 Sep, 2022 @ 2:41am 
The -50 diplomacy penalty to the CD is way too harsh for a faction that's so isolated like them.
I made a dwarf campaign and wanted to get into war with the CDs, but the problem is that even as AI faction, they just get bodied by Rictus Clan Nest, all other surrounding factions will declare war too.The autoresolve isn't in their favour either. They simply don't stand a chance and won't survive for long, even when I used the campaign editor to give them additional starting provinces and to upgrade their starting settlements.

Also turning casters into is just outright lame, it's not like imperial battlemages die of old age after 200 turns either.
Sai 3 Sep, 2022 @ 7:32am 
1 90% of the world declares war.
2 Dreadquake mortars have 43 seconds reload time after skilling reduction making them useless.
3 Constant chaos rebelions spawning with hellcannons since turn 1
4 f*cked autoresolve forcing player to fight every battle
5 casters turning to stone
emerald10005 14 Aug, 2022 @ 3:20pm 
I'm not getting anymore slaves from events/instances where I should be getting them
Zeth.exe 27 Jul, 2022 @ 5:46pm 
Why no skill dump bruh
Zolokhan 23 Jul, 2022 @ 4:42pm 
About casters turning to stone ... i changed that also ... i had to change the trait and then eliminate the code that forces them to get the statue mounts ... it was a pain. If you just get rid of the trait you will still be forced into a mount unless you change the script.

I hated casters turning to stone also.
Zolokhan 23 Jul, 2022 @ 4:40pm 
Where should i look if i want to eliminate the -40 and -200 race relation penalty for chaso dwarves? I cannot find cai_perosnality_cultrual_relations overide anywhere ... is it in OVN mod?
TV 18 Jul, 2022 @ 4:45am 
Any way to stop my casters turning to stone?
Eli 14 Jul, 2022 @ 1:33pm 
@FlipNote reading descriptions at the workshop pages would really help you out with that.
FlipNote 5 Jul, 2022 @ 9:33am 
How do i use this mod if i dont want all the other extra OvN factions in ME
Samonasuke 2 Jul, 2022 @ 12:05pm 
Does this mod have chaos dwarves versions of Irondrakes? or is there a mod that adds something like them?
emerald10005 28 Jun, 2022 @ 10:22am 
Will this mod be ported to Immortal Empires? The Darklands will feel very boring because the official Chaos Dwarfs aren't coming for a long, long time. would be fun to play with this mod in Warhammer III in the mean time
Agent Tower 1 Jun, 2022 @ 1:28pm 
It's nice to have the AI faction but unfortunately I get a weird bug when playing as Warriors of Chaos with this where it disables most hero activity reports for your agents such as sending them to wound or steal technology. Not sure if it also disables when you receive hostile agent activity reports. Tested with Nakai also as he has as agent on turn 1 and his hero activity reports seem fine, figure it's just a WoC issue.

Managed to narrow it down after loading only the required dependancies and the Console Commands mod to spawn an agent to test with on turn 1. Gonna see if I can figure out where this happens in the mod itself with RPFM as I had a good campaign going until I noticed though I don't know where to start looking.
morteforca 22 Mar, 2022 @ 3:48am 
The negative diplomacy with all factions is just overkill man -50 ? ok its chaos dwarves but even with chaos factions ? and not telling that the game has already crazy anti players diplomacy penalts
SnarfYourSnarf 15 Mar, 2022 @ 9:56pm 
Played briefly, enjoyed the Chaos Dwarfs, impressive work. Got wrecked pretty quickly, will try again. Not a negative, I normally avoid mods like this because it seems like people like to make custom factions OP. One thing I did notice however is that one of the faction effects does not work. Hobgoblin khans are not supposed to increase upkeep for their armies? Recruiting one increased upkeep for both my main army and the hobgoblin Khans.
Lone Trooper 26 Feb, 2022 @ 7:13am 
Is there a version of this that keeps unit access for WOC?
Team OvN  [author] 12 Feb, 2022 @ 7:22am 
Updated:
fix for Warrhak's Iron Daemon mount missing an animation
Team OvN  [author] 12 Jan, 2022 @ 2:25pm 
Updated:
tiny texture tweak
Team OvN  [author] 11 Jan, 2022 @ 11:54am 
Updated:
fix for Warrhak's Iron Daemon mount not being visible on the campaign map
SubRyan 11 Jan, 2022 @ 3:32am 
@web9000

I believe this mod requires an SFO submod in order to run with SFO enabled.
Team OvN  [author] 10 Jan, 2022 @ 1:53pm 
more texture tweaks
Team OvN  [author] 9 Jan, 2022 @ 5:06am 
Updated:
more tweaks to the Iron Daemon model
Team OvN  [author] 8 Jan, 2022 @ 1:49pm 
Updated:
replaced a horde skill Chorf lords used to have
Team OvN  [author] 8 Jan, 2022 @ 3:36am 
Updated:
small tweaks to the Iron Daemon model
Anax 8 Jan, 2022 @ 12:27am 
i notice that is not this mod at mod configuration any more why?
Son Gohan 7 Jan, 2022 @ 10:02pm 
Developers could use your mod as a new race DLC, just making all proper fixes :P
Team OvN  [author] 7 Jan, 2022 @ 11:43am 
Updated:
new mount for Warrhak, Iron Daemon (basically a Steam Tank)
Team OvN  [author] 6 Jan, 2022 @ 4:30pm 
Updated:
more texture tweaks
644805971 4 Jan, 2022 @ 11:51pm 
Why I subscribing this CTD?
web9000 1 Jan, 2022 @ 8:31am 
Can you inform me that which order is proper with sfo? Everytimes i try to using this mod with sfo, program was just crash, But it is okey when I use chaos dwarf mod and sfo without this mod.
Blyckert 30 Dec, 2021 @ 10:10am 
@Darth Alpharius
I've had that issue in the past. I'm using the mod below, but I also know that I changed several values with RPFM. I can't recall if just that mod solved it or if it was a combination of that mod and some key changes with RPFM. Try it and see
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382863589
GonnerBaiter69 30 Dec, 2021 @ 8:42am 
its not working im new to mods and need some help do i have to have a specific dlc for this to work? or maybe its something in my pc settings?
Team OvN  [author] 30 Dec, 2021 @ 7:10am 
Updated:
upscaled some of the textures to 2k
Team OvN  [author] 29 Dec, 2021 @ 3:36pm 
Updated:
K\daai units now get an upkeep penalty if a Daemonsmith isn't embedded in the army
Team OvN  [author] 29 Dec, 2021 @ 3:36pm 
@Darth Alpharius
that's a longstanding bug that happens when adding landmarks to the Vamp Counts (as OvN does) or something like that, nothing can be done about that
Darth Alpharius 26 Dec, 2021 @ 4:37am 
@ Team OvN I think either this mod or The expanded mod is causing the Binding Circle buildings for the Vampire Counts to have its own set as the main mod doesn't have this issue.
Team OvN  [author] 22 Dec, 2021 @ 5:21am 
@DuckAndBalls - try to unsubscribe and resubscribe to all the required mods
DuckAndBalls 19 Dec, 2021 @ 8:55am 
when i try to play chaos dwarf campaign it starts loading and at the end of the loading it just crashes i have all the necessary mods installed
Devixian-Firehawk 17 Dec, 2021 @ 5:47pm 
Hey so currently experiencing a bug, but the Chaos Dwarves don't have a starting settlement and start with a generic dwarf lord with miners.
AfroFish 26 Nov, 2021 @ 7:51am 
@Team OvN Okay thanks for the answer geezer! Appreciate the response!
Darla 25 Nov, 2021 @ 12:40pm 
maybe coz y played a round with sfo dunno, (just sfo mod).
Darla 25 Nov, 2021 @ 12:40pm 
Thanks for the answer, i will try to play with other factions, im lazy to start all over again if i can play normal with others, coz tww3 is close.
Team OvN  [author] 25 Nov, 2021 @ 12:03pm 
@Al Hamook
anyone can make a submod for tier 4 minor settlements, and there are no plans from Team OvN to make a submod ourselves

@Darla
Missing the slaves panel means the scripts are broken, I don't recommend trying to play the game with broken scripts. No idea what's the cause of that, try deleting your wh2/data folder and verifying the game in Steam.
AfroFish 23 Nov, 2021 @ 8:21am 
Hi trying to run OvN plus chaos dwarfs with tier 4 minor settlements. However the minor settlements remain at level 3 for chaos dwarfs. Wondering if there's a compatibility submod or anything. If not it's fine, great work on the mod regardless and keep up the good work!