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Anyway, It's unfortunate our mods conflicted, they would have made a good combo! But since, you are no longer going to update this mod, I will go ahead and (attempt) to add the random chance dungeons to a fixed spot on the map (I had considered this before but, I didn't want to diminish your mod)
My main need to do this is to prevent my merchants from blocking these randomly spawning dungeons, basically I need to sit them down and say STAY! so I know where they are so they don't interfere with anything else I decide to add to the map in the future.
HOWEVER, if anyone wanted to take a peek at the lua code it's honestly not that hard to re-create.
At the moment it should be fine with vanilla 1.6.7, but can easily conflict with other mods.
(There's an easy way and a hard way. If two mods do things the easy way, stuff breaks. That's what's happening with spell merchants.)
矮人的首都城市铁王座和随之而来的地牢,每个人都可以使用,而不仅仅是矮人;
Rel岛,其随之而来的地下城以及Iekkk的小镇也可以通过半身人的建筑物到达所有人。
此外,两个随机地下城,Caldera和Sludgenest,将在所有比赛中100%的时间出现,而大多数比赛的时间为30%。
由于半身复合体的困难,伊尔克克周围的地下城获得了最大的怪物等级和最高的物品质量。 这应该对Yeek角色有非常小的到非直接的影响。