Total War: WARHAMMER II

Total War: WARHAMMER II

Clan Skurvy - Faction Overhaul - Minor Clans Rising (WH3 Port is OUT)
260 kommentarer
Lee Perry 29 aug, 2024 @ 22:24 
it will be on WH3?
Boshty 2 aug, 2024 @ 17:47 
be me, finally abandom TW3 trainwreck and come back to TW2. finally get all mods i want installed after an hour and a half of searching etc, ready for obviously an empire campaign.... then... do i see pirate rats? PYRATS? ok maybe i need all the skaven mods on now instead! lmao :D
lechkingofdead 14 maj, 2024 @ 14:18 
anyone had problems getting even minor lords to show up in the roster. i got mix's unlocker and all but like i AINT seeing shit for other factions. all base roster no mod lords at all.
BranVanFlakes 9 maj, 2024 @ 9:55 
Hey, just throwing another comment about how much I'd like to see this mod get ported.
FRANK LEE FIRE 12 apr, 2024 @ 9:02 
miss this mod in WH3...
123456evanc 21 feb, 2024 @ 14:19 
hows port goin so far?
Pog Miser 25 nov, 2023 @ 3:35 
Any info on if this is still being ported to warhammer 3 or not?
okadataiga 12 feb, 2023 @ 9:46 
I always enjoy using your mods, and I think the lack of this mod in 3 is a loss for the game as a whole.
I would like permission to make a 3 version mod if you are willing
lwhのsama 5 jan, 2023 @ 4:17 
please make this great mod for wh3:steamthumbsup:
MarineCARMINE 24 dec, 2022 @ 22:25 
Hope the port to WH3 is going well. This mod was a lot of fun.
Zietos 5 nov, 2022 @ 14:08 
Im for a conversion to WH3 as well no matter the cost ! (even if it IS money)
ago339 27 okt, 2022 @ 16:37 
here to also bump for warhammer 3. been looking for this mod since immortal empires came out. hope you're free to!
Atoman 25 sep, 2022 @ 9:37 
Buddy, transfer this mod to warhammer 3 and ask for whatever you want! (other than money)
Atrocittus 20 sep, 2022 @ 10:22 
:skaven::chug:
martybell34 16 sep, 2022 @ 3:47 
i agree with these guys
Goodpie2 13 sep, 2022 @ 22:39 
Any chance of this getting ported to TWW3?
Violet 5 sep, 2022 @ 10:04 
Favorite mod ever, please make for WH3
lwhのsama 27 aug, 2022 @ 1:44 
please make this great mod for WH3
Gimme Some Caps 8 jul, 2022 @ 0:06 
Hey, ran into a bug where no animations play for the Skurvy Bomber. The gun ship works fine but the bomber doesn't. Any chance you could fix this or tell me how to take a crack at that myself?
SelectiveSocietalSanity 2 maj, 2022 @ 11:44 
I still don't see the victory conditions. Is there anything I could be doing wrong?
ThrobbingforMorbius 26 apr, 2022 @ 17:05 
any chance of giving them the skaven themed weapons of https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2394969694
or even making basic clanrats/stormvermin using them?
Kitpony 19 apr, 2022 @ 18:55 
Hi, touching bases on this great mod again. Still a problem with Skretch having no stances. I confederated him as Ikit again and he was encamped and continues to be encamped as there is just a stance arrow up and nothing else. I realize warhammer 3 is a thing now but, still a lot of people playing 2 and this could always be imported to 3 as well. I know Mixu figured out the pirate ship horde with Edvard in his Mixu's lords 1 mod. I've confederated that lord as empire before and no stance issues. Any way to chat with him and see what the fix is?
Lordawesome 16 apr, 2022 @ 16:28 
This mod is amazing the only thing that is wrong about it is the dooms rockets are a little too Op and should have a longer reload time or something. Also the ranged bonuses are excessive but other than that im in love with it XD
Extreme Strategy YT 3 mar, 2022 @ 19:23 
If anyone is intersted in seeing a mod showcase I did on this mod here is the link also it can be used on this page if the mod creator wishes https://www.youtube.com/watch?v=fPD-51goA-A&t=615s and here is the link to Discord where I am Extreme Strategy and can be reached https://discord.gg/EKCcR4h5DG
Dewrill 2 jan, 2022 @ 7:41 
Oi Lads, im using flamboyantsheemers mod collection and that includes the SFO variant of this mod. a handfull of units in the fleet require the "construction Caverns" as secondary Building, which of course the fleet doesnt have. am i missing something or is this the result of conflicting mods?
Thrakerzod 30 dec, 2021 @ 12:30 
@viranto the Skretch in that mod is (according to that mod's developer) adapted from this mod. It might work if you used that mod without this one.
viranto 29 dec, 2021 @ 7:21 
Damn, i try to find out which mod let this one crash, because every other clan works fine. So maybe if i find it, i will write in the mod conflicts. Hope i find it x.x
GenezisO 12 dec, 2021 @ 6:10 
This whole idea of pirate Skaven is great and I like new units, but it needs some tweaking.
GenezisO 12 dec, 2021 @ 6:09 
Another thing, it's pointless if only Skretch has access to shipbuilding mechanics, doesn't make sense and you are forced to move on land anyway, since you cannot expand your empire entire on sea like with Vampire Coast.
GenezisO 12 dec, 2021 @ 5:55 
Vampiric corruption on Skretch epic enchanted item has no point. On the contrary, + vamp corruption makes your settlements flooded with it, which cause attrition to your own armies, because they are not immune to this type of attrition. This faction needs some changes.
GenezisO 11 dec, 2021 @ 17:37 
Idk whether its problem of this SFO submod or basemod.

In custom battle Skurvy Warp Bomber (the Skaven chopper) has no animation, neither idle nor moving nor firing, it's just a model that flies around lol :D
Darktrooper119 9 nov, 2021 @ 22:39 
is skretch the only one who gets shipbuilding mechanics?
Also is there supposed to be some way to deal his corruption? Cause leave him in an area long enough and his entire army and any supporting armies start dying of vamp attrition
shane_357 9 nov, 2021 @ 5:42 
Using the SFO patch, is the landship supposed to have zero ammo at the start of the battle?
mettba 1 nov, 2021 @ 13:28 
Can you please add some victory conditions so i can win the Skurvy
campaign?
Space Hero 10 okt, 2021 @ 0:55 
Beautiful mod, but I feel like the Skurvy landship is a bit over-costed for what it offers. The speed and health are nice, but it's not even great at killing fleeing units.
Cthulhu The 3rd 19 sep, 2021 @ 21:23 
Can confirm Kitpony's issue. Having the same problem. Current workaround I have is to have him garrison a city, which allows him to upgrade and do things he needs to do. Can't wait for the update.
kenbob12 19 sep, 2021 @ 14:06 
great mod- one question though, how do i get more fleets that can build?
lechkingofdead 13 sep, 2021 @ 13:26 
do i need the vamp cost for this to wokr or somethign as i dont own all dlc yet and will take a lot of time to do so. if i need dlc im just gonna forget about any modded faction because FUCK TO SHIT
绯村拔刀斋 10 sep, 2021 @ 7:23 
Great mod, but sometimes would crash the game when ALL Skavens fighting with other factions. (usually have great losses in automatic battle)
ExplodingLiger  [skapare] 9 sep, 2021 @ 18:32 
I am investigating the ikit bug today and I played a battle and realized my mistake :BubsyWoolie:
ExplodingLiger  [skapare] 9 sep, 2021 @ 18:31 
YO sorry things were still broken I fixed the animation bug yesterday but when I uploaded it I uploaded the wrong version :stress: i didnt mean to bate you :(
Kitpony 9 sep, 2021 @ 14:17 
Correction, regular skaven have encamp stance but Confederated Skretch has it missing from his list when you respawn him. If you go to his ship buildings it says can't build because not in encamp stance. And going to stances there is no encamp stance.
Kitpony 9 sep, 2021 @ 11:07 
Great mod, been waiting for it to be fixed. Little problem with confederation though. Confederated Skretch with Ikit and his encamped army couldn't move because stances unavailable. Disbanded army and him and brought him back then couldn't access ship building because needed encamp stance. Then dawned on me skaven don't get encamp stance. Any way to fix this for confederation?
ph34rthe1337 8 sep, 2021 @ 10:35 
Huzzah! mu piRAT boi's are back in business yes yes.
Big Sneeze 8 sep, 2021 @ 10:23 
Thank you!
Jahlo 8 sep, 2021 @ 8:28 
NICE...Thank you!:steamthumbsup:
ExplodingLiger  [skapare] 8 sep, 2021 @ 5:19 
Yes
Big Sneeze 7 sep, 2021 @ 23:03 
Cheers, just asking for clarity; the mod works now but you just need to fix a cosmetic/animation bug still?