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Thank you. It may be a while yet, hope to have it out sometime this year.
Amazing work!
Cheers and keep up the good work.
Hopefully... one beautiful day... next year. This one will be an absolute motherfucker to port for various reasons. It will be one of the last mods I port over because of the sheer amount of unique textures, not to mention all the new material files that will be needed for their eye glows in WH3.
Depends on what you want. Just subscribe and you'll get the majority of the mod. The packs are for other options, or a Taurox specific fix that makes it so his Gorebulls don't show up all messed up.
Thanks for all the comments man, glad to have been a part of such an excellent collection.
@Shakaka kaka kakakow
You do you man!
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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Did you unsubscribe from them as well? They may be downloading again if not whenever you boot up the game. No, the movie files are needed for proper game functioning I believe. These video files will be within mod pack files.
Ah that is a bit tricky. I would just comb through graphical mods and whichever you think might have a video component, I would start there. Are you subscribed to anything by Shawmuscle? That's really the only set of mods I've seen this being an issue for.
You are certain? Shawmuscle's mods have messed with this one the most. Like Majorkill or his Chaos Lord stuff, potentially even his Elven lords but it's usually one of the first two. They don't have to be active to mess things up.
Thank you. This issue has been reported occasionally. You likely have a video file mod (which are always active) somewhere messing things up. Delete it and things will be fine.
Thank you. I'm going to keep them the same, largely because my expertise extends only to the textures themselves. I have virtually no knowledge of modifying or kitbashing for custom models.
@felixe900
Thank you. I have not seen this issue myself, you likely have a mod conflict.
@nightmare nightmare nightmare
Thank you very much! I do these things largely to enhance my own gameplay experience so it is very nice to hear when others enjoy it as much as I do.
I do not. I do not think it could be quickly done either off the top of my head, getting such old models to have glowing eyes was very file intensive and time consuming.
If I felt inspired enough to do something radical with large monster units I most assuredly would. Largely though my inspiration comes from other Warhammer media or tabletop color schemes. That being said you've somewhat inspired me. Maybe when I do the Immersive Vampire Reskin again for WH3 in 4K (with proper glowing red eyes for ALL vampires) I'll do something interesting for the Vargheist RoR.
Yep movie mods will do exactly that, be stealth activated and jack up who knows what. Hope that works!
Sounds like a mod conflict issue. There was a guy earlier who had a similar problem. Shawmuscle's Chaos Lord or Majorkill mods were the likely culprit, according to the one who had the issue previously.
Thanks. The new patch has made things darker all around but just for Beastmen on many maps, I've read about your very same issue elsewhere. It's some sort of bug. My only advice is to lighten your gamma settings or maybe play with a Reshade setting that lightens things up.
Very welcome! I just updated again, bringing Malagor's new specs into the mod. One of my subscribed mods was preventing him from flying and I wanted to make sure it wasn't this one.
I do try! This one was far more hellacious than I thought it'd be.
https://drive.google.com/file/d/15uA-IuZ22IgnbQdlN9XbP-bvlmzl67Se/view
It is a very crude solution but the only one I know for now as I don't know source of the Gorebull's redness in the files. Now I will finally be able to play the game.
And also redoing all the .wsmodel and material files for the newly colored heads. It took me 3 hours just to do the handful of units we got in the DLC, so I'm not doing a whole faction again.
That would entail redoing all the tattoos for the baseline troops on the new red skin textures. So no, I'm not interested in doing that, this late into WH2's lifespan. If anyone else wants to do that and do a sub-mod, I welcome them to it.
Ah well done! I was just about to reply but you got it covered.
As for the other minotaur varieties you are quite correct with the lighting and visibility of the mismatches. I play with ReShade on along with other different lighting mods so the discrepancies aren't imminently obvious in gameplay, which is also in part why I've been slow to move on fixing something that 1) needs a lot of work to get right and 2) not that noticeable to begin with.