Arma 3
US Forces Enhanced 2025
59 Comments
Mr.Cavtastic 28 Oct, 2024 @ 8:10pm 
Any plans to update after Reaction Forces?
ElPedroChicoRaulAlfonsoTejada 28 Aug, 2024 @ 8:13am 
SF units aren't wearing hearing protection, is it on purpose?

Additionally the renaming of weapons messes with ACE
ElPedroChicoRaulAlfonsoTejada 18 Aug, 2024 @ 10:18am 
It seems this mod removes all the units from the US (Pacific) Faction?

And also, all the units have the same mask on (Shemagh with eyepro)
AngelKh_ 25 Oct, 2023 @ 12:42pm 
any posibilities to change mx rifles with the m4 from aegis?
Wheezer 9 Jul, 2023 @ 8:18pm 
Grave just recently uploaded a mod for the Modular Vest that has a myriad of variations that I think would be perfect for this mod, sadly there aren't any alternate pouches for different guns and calibers but I think it'd be cool to have that mod added into this one.
Fenton 12 Feb, 2023 @ 7:32pm 
Ever think about doing this mod but with ADDUS?
Heliotrope  [author] 3 Jan, 2023 @ 4:06pm 
@scoop It should yes
scoop 3 Jan, 2023 @ 3:51pm 
g'day just wanted to wonder if this will work with the development patch for aegis?
Fenton 5 Aug, 2022 @ 5:39pm 
great mod, im not getting any blood when shot on the uniform itself? except for the Crye unifom
MOUS3C0P 10 Jul, 2022 @ 9:10am 
Is there any chance of turning this into a standalone faction instead of a replacement? If you replace a faction it usually messes with other factions derived from it, most of my faction mods get broken once i use this mod
Ben-Kerry 1 May, 2022 @ 5:26am 
Is it possible to make US army in 2025 to have a better heavy tank rather than mekerva
NieR 10 Apr, 2022 @ 2:31pm 
Is there a way you could make a SIG MCX LVAW mod or add it?
Aki_Comet 25 Jan, 2022 @ 11:04am 
It just bothers me but is it possible to have a version where they all don't have scarfs?
JustRyan 19 Jan, 2022 @ 2:03pm 
Should think about adding the 2035 Opscore helmets to this mod, yes this mod is 2025 and Opscore is 2035 but giving them to Marines and SF could be "cool"

Also i REALLY wish Aegis would just use MARPAT for the Marines... Just my 2 cents
Ezra-Bridger 28 Dec, 2021 @ 2:23am 
Is this compatible with Contact? I've played the DLC with the mod on and the NATO units stay the same.
Willeo 20 Oct, 2021 @ 10:48pm 
Well the replacement patch is the whole reason i wanted to use it, but thanks for the reply anyway.
Heliotrope  [author] 20 Oct, 2021 @ 8:24pm 
@WilleoSix Yes, just don't use the replacement patch and you should be good.
Willeo 20 Oct, 2021 @ 7:11pm 
@Heliotrope i've checked out that mod but i haven't tried it. Is it compatible with aegis?
Heliotrope  [author] 20 Oct, 2021 @ 6:15pm 
@WilleoSix Check out the CSAT Modification Project by TheEvanCat!
Willeo 20 Oct, 2021 @ 6:14pm 
Could you do the same thing for CSAT? I really hate their armor and helmets
Fenton 20 Sep, 2021 @ 7:06pm 
I do too! especially the carrier lite version and MTP combat helmet
Heliotrope  [author] 19 Sep, 2021 @ 7:56pm 
@TheHulkster I felt like it, I liked the carrier rig better. It fits the US more than the LDF vests and is more accurate to the real life vests used.
Fenton 19 Sep, 2021 @ 3:27pm 
Any reason why you changed the vests to base carrier rig?
Mr.Cavtastic 13 Jun, 2021 @ 8:26am 
Okay, I'll look and see what it is, I generally only use Zeus enhanced
Heliotrope  [author] 13 Jun, 2021 @ 8:02am 
@Grand Admiral Thrawn I'd make sure you have Zeus Enhanced on, otherwise it might be on my end. I know what causes it and I'll check it later today.
Mr.Cavtastic 12 Jun, 2021 @ 10:41pm 
Wasn't sure if it's something to do with compatibility but when using Zeus, the Marines do not show up
al90081970 11 Apr, 2021 @ 2:38am 
Can you replace the MXs from regular units to the MK17s or SPARs?
even an addon option?
I don't like the looks of MX
but mods those replace the MXs are not compatible with this mod
Knight143 23 Mar, 2021 @ 5:40pm 
Hello! I seem to be able to find the Marine Faction in Zeus. Thanks for this great mod.
Heliotrope  [author] 21 Feb, 2021 @ 8:20pm 
Oh, awesome!
Afro McSuCC 21 Feb, 2021 @ 8:11pm 
I just found this out, turns out another mod was causing my bugs in the campaign. Your mod works fine, I'm already on the second episode of the East Wind campaign.
Afro McSuCC 19 Feb, 2021 @ 9:04am 
Yup, results in a lot of problems. I just want to play an enhanced / improved A3 campaign lol
Heliotrope  [author] 19 Feb, 2021 @ 8:22am 
I would not recommend playing the Campaign using mods.
Afro McSuCC 19 Feb, 2021 @ 2:27am 
Dude this mod breaks the Death Valley mission in the campaign, the UAV operator is now a pile of bush.
sammyisjammy 12 Feb, 2021 @ 12:14pm 
ca n you add more variations for the US zeus compositions and maybe just more compositions
Danizy 28 Jan, 2021 @ 10:06pm 
would be great to see a battle belt added to the plate carriers, great work!
Lufian 15 Jan, 2021 @ 7:57am 
I believe the keys need updating
Heliotrope  [author] 7 Jan, 2021 @ 9:04am 
@Ezra-Bridger I have no idea what could be causing that. Could be a vanilla bug, this mod only alters uniforms. I would not recommend running vanilla campaigns with mods on, however, due to bugs like that.
Ezra-Bridger 7 Jan, 2021 @ 4:57am 
Love the mod. Fucking amazing. 1000% better then what I thought it would be. However. For some reason I can no longer progress past the mission "Tipping point" in the campaign in anymore. Please can you tell me whats happening. I hope its not that mod.
Pheasant-One 27 Dec, 2020 @ 11:31pm 
I really like what you did with the US faction! Better then default!
The only criticism I would give is that I think you should use the Carrier Rig vest over the Modular Carrier Vest (The LDF Vest). I think the vest makes the US look too close to the LDF.
WhiteWolf 23 Dec, 2020 @ 6:00am 
Any plans to sign the mod/add a server key? Cheers. :)
Heliotrope  [author] 6 Dec, 2020 @ 8:58am 
@FeeltheBridge Ah, thanks! Should be fixed now.
FeeltheBridge 5 Dec, 2020 @ 9:51pm 
Small bug for the new update. Woodland weapons squad reverts to OCP.
Heliotrope  [author] 3 Dec, 2020 @ 9:47am 
It should, in theory. It is a replacement mod. I haven't tested that, but I imagine so.
DukePukem 2 Dec, 2020 @ 11:19pm 
This works with vanilla campaign, assuming?
Heliotrope  [author] 1 Dec, 2020 @ 2:18pm 
Thats the IRL name, this is an alternate name for the Armaverse version which has taken on the role of the JLTV.
JPAB97S | Kiosk 1 Dec, 2020 @ 1:29pm 
Shouldn't the Hunter be the MATV?
Heliotrope  [author] 1 Dec, 2020 @ 10:33am 
Updated, US (Woodland) faction now complete.
Heliotrope  [author] 30 Nov, 2020 @ 10:51am 
Mod has been updated. Made special forces look a lot better (thanks to Bran Flakes for the loadouts AND the pictures!). Also added the Marines faction. Next update I'm planning to add the woodland variants.
Heliotrope  [author] 29 Nov, 2020 @ 7:53pm 
@FeeltheBridge I included them because Abb0tt's mod includes them as reskins and felt they looked "futuristic" enough but still modern-ish to be included. I suppose you can chalk it up to maybe future doctrinal changes, or something; really just I think it looks neat. That, and I don't know how to reskin the Modular Helmet, and I didn't like how the Enhanced Combat Helmet looked. I appreciate the feedback though! I am glad to hear you like it. C:
FeeltheBridge 29 Nov, 2020 @ 6:32pm 
Not going to tell you how to run your mod, but I do have a suggestion. While bump helmets are extremely popular for military/leo, it is unlikely they will have be mass produced for the entire force at one time considering they don't give much ballistic protection. Might give the mod some more realism if they were wearing the modified MICH helmets they have in the base game. Other than that, great mod man. Its refreshing to actually see Americans equipped for 2035.