ARK: Survival Evolved

ARK: Survival Evolved

The Working Class [Discontinued]
156 Comments
Zera_Fox  [author] 8 May, 2023 @ 3:06pm 
Harvester appears to be largely broken at the moment for things I have tried. But you're welcome to try varying berry eating creatures to see if they'll work for you.
Any creature getting the "Generic Harvester" buff should harvest bushes for berries
Zero 8 May, 2023 @ 6:57am 
is there any dino this works on to harvest berries so i can get narcoberries?
Arstan 15 Mar, 2023 @ 7:22am 
Phenomenal!
Zera_Fox  [author] 14 Nov, 2022 @ 9:42am 
@Sky
This mod should work just fine, is the Ankylo you're trying to use a modded Ankylo?
If the modded Ankylo is it's own unique class (depending on how the mod was written) it may not work specifically for the modded dino.
Mod compatibility depends entirely on how the alternate mod-dino is created.
Sky 8 May, 2022 @ 9:10am 
does this mod no longer work? i run primal fear and as the description states it works on all maps and all mods but the anky isnt harvesting anything at all even with an empty inventory
RowanCory 17 Jan, 2022 @ 4:41am 
@awesomesomething - Try setting the loader distance in your gus.ini. That fixed it for me. (Like the default distance doesn't work correctly, but if you set a distance in the config, it's fine.)
awesomesomething 9 Jan, 2022 @ 6:22pm 
i believe the loader module for this is bugged or not working currently. when activated inside a dinos inventory it will not push anything to a caravan dino that is right next to it.
Zephlos 23 Sep, 2021 @ 7:11am 
Ankys are not targeting stone, weight is fine, wheel is set to gather stone. They target metal nodes just fine, map is ragnorok.

The guide says that "corpse harvesting" is a default for omnivores, based on that I'm also reporting that Megatherium (giant sloth) not targeting corpses. I set him to wander with about a dozen spider corpses nearby and he ignored them entirely.
Zera_Fox  [author] 28 Aug, 2021 @ 12:07pm 
Any nearby creature within range.
But they will rely on only the follow target's distance to determine if they will give up on a fight to return to radius.
Harshmellow 28 Aug, 2021 @ 10:49am 
With the guard dog module, will guards only aggro if the creature they are following is attacked or any allied creature within targeting range?
Incredibad 6 Jun, 2021 @ 7:46am 
derp my bad i was looking in the popular section
Zera_Fox  [author] 6 Jun, 2021 @ 6:47am 
Yeah, it's all on the Guide.
Incredibad 6 Jun, 2021 @ 6:23am 
is there a config setting?
Zera_Fox  [author] 12 May, 2021 @ 2:07pm 
It's up to the modder to add the required tags to their tames.
Axylxys 12 May, 2021 @ 1:19pm 
Awesome update with the No stasis on Harvester module, thanks for that one !
@Zera_Fox Is there any way to make it work with modded dinos on the user end through .ini or configs, or is it up to each modder to add corresponding tags for compatibility with the Working Class ?
Spartan 18 Apr, 2021 @ 10:45am 
Castoroid do not recieve the wood gatherer buff ???
Spartan 17 Apr, 2021 @ 8:53pm 
Apprentice Stealth Module requires the Steal Module itself, crafting conflict, a fix is needed

Icon is missing on Crafting Station
SylvanScope 16 Apr, 2021 @ 4:38am 
Was wondering if there was currently a bug with Ankys not targeting stone. I have the module active, target stone enabled, its below half weight and it is on wandering. nothing changes between if its being held by an Argy or not and if its wandering or not, but it will target metal nodes just fine. Thanks.
CHA0SXIII 24 Mar, 2021 @ 5:25am 
Ok.
Zera_Fox  [author] 24 Mar, 2021 @ 5:20am 
Of your ankylo is swinging near berries, it's going to happen. This mod doesn't make the ankylo target bushes, but they can wind up as collateral damage.
Right now, no. There is nothing in this mod that will remove those berries for you from your ankylo.
CHA0SXIII 24 Mar, 2021 @ 4:29am 
Are their any modules/features in this mod that will make my Anky stop picking up every berry, seed, and fern that ever existed while I'm trying to get metal or other non-fruit-related resource? Constantly having to dump berries after nearly every swing get annoying after 375th time in a row.
Spontaneite 13 Feb, 2021 @ 6:59pm 
I didn't check its weight load actually, I'll have a look at that when I play tomorrow. Thanks!
Zera_Fox  [author] 13 Feb, 2021 @ 5:09pm 
Is your Ankylo already half or more inventory weight full?
Did you make sure to enable the Target Stone? It should say "Target Stone" not "Ignore Stone".
Does the Ankylo harvest Metal Nodes if you have it wander near Metal Nodes?

And yes, Harvester is a "Wandering Harvest" module. Wandering is required for it to do it's job.
Spontaneite 13 Feb, 2021 @ 4:53pm 
Ah. I assumed it would be something else, since I wasn't set to ignore stone and the anky isn't doing anything. This is the only use of the mod I've attempted thus far. I've put the module in its inventory, enabled it, and waited. Then when nothing happened, I enabled wandering, and it's now wandering around not collecting anything. Is there something else I'm supposed to be doing? There's certainly plenty of stone resources around.
Zera_Fox  [author] 13 Feb, 2021 @ 3:57pm 
After you've put the harvester on the ankylo and activated it there are 2 new radial wheel options regarding stone.
Spontaneite 13 Feb, 2021 @ 3:34pm 
Hey there. Your complete guide says it ought to be possible to enable stone gathering on metal gatherers, but I can't see anything about this in the configurations section, and there doesn't seem to be anything in my radial menu regarding this. Any advice? I need truly prodigious amounts of sparkpowder for some of my crafting and I was hoping to outsource the stone/flint gathering to my anky.
Zera_Fox  [author] 9 Feb, 2021 @ 3:06pm 
@Spartan
Disables for modules should be working properly now. Lemme know
Zera_Fox  [author] 7 Feb, 2021 @ 8:56am 
EngramEntry_CraftTerminal
Zera_Fox  [author] 7 Feb, 2021 @ 8:49am 
Sounds like you need to delete and reinstall the mod again. Everything is working fine for me.
Spartan 7 Feb, 2021 @ 8:40am 
i got this on gameusersettings
[WorkingClass]
Caravan-NoStatis=True
Focus-Module=False
Anti-Rad-Module=False
Stealth-Module=False

and i see all the modules to craft :S something is not working
Spartan 7 Feb, 2021 @ 8:31am 
The engram name of the crafting terminal is needed as info to override the cost in points, or change it to 0.

Btw the icon of the crafting terminal is missing.
Zera_Fox  [author] 7 Feb, 2021 @ 7:38am 
Glad you're enjoying it.
I might suggest joining the discord and granting yourself the Notice role via bot for any new config options related to disabling or enabling new modules as they're added.
Spartan 7 Feb, 2021 @ 7:36am 
Ye thats what i have done, just set all caravan upgrades to 90k Element. Thx for the mod ! :steamhappy:
Zera_Fox  [author] 7 Feb, 2021 @ 7:30am 
An alternative is to change the crafting requirements for the upgrades to something ridiculous
Zera_Fox  [author] 7 Feb, 2021 @ 7:07am 
They are not engrams, they're items. Engrams you learn in your Engram list
Spartan 7 Feb, 2021 @ 7:07am 
yes, but i want to enable caravans but not their upgrade, upgrades are engrams ? maybe i cant override the engram and disable it
Zera_Fox  [author] 7 Feb, 2021 @ 7:05am 
You can already disable all modules you don't want available.
Spartan 7 Feb, 2021 @ 6:57am 
a config on .ini will be appreciated to disable all upgrade modules
Ansgar Odinson 6 Feb, 2021 @ 4:49am 
Oh that is wonderful! What a brilliant mod. Thank you for the reply!
Zera_Fox  [author] 6 Feb, 2021 @ 4:28am 
"From their follow target" period.
No other conditions or requirements, its just that simple.
Ansgar Odinson 6 Feb, 2021 @ 12:57am 
This mod sounds awesome and I am about to start testing it on my server, just out of curiosity though, does the caravan modded dino only pull from player inventory? Any ridden dino? Or just dinos that have a gatherer mod activated?
Xing 1 Feb, 2021 @ 6:21pm 
This is a really good mod, compact and practical.
RowanCory 31 Jan, 2021 @ 1:55pm 
THANK YOU for this update! I'm loving the new mechanic that lets us choose specific dinos for jobs, rather than entire species. Also, caravan dinos are no longer pulling hotbar items when following me! This is awesome!!
Squamata 29 Jan, 2021 @ 5:27pm 
Can you add the spawn commands for the new items in the mod description? Thanks!
Crippling Depression 27 Jan, 2021 @ 10:06pm 
Sorry didn't mean to put that in the wrong area I'm not very experienced with workshop and didn't know that comments is not the place to discuss bugs.
Talyn 27 Jan, 2021 @ 8:13am 
Nice!, I will give this a try. Thanks
Zera_Fox  [author] 27 Jan, 2021 @ 8:10am 
Inventory Items, so you don't have to remove skins you have equipped to the creature.
Talyn 27 Jan, 2021 @ 8:09am 
Are these trigger items skins or inventory items?
Zera_Fox  [author] 27 Jan, 2021 @ 7:52am 
I'm going to start deleting bug reports posted to the comments section, plain and simple.