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Instead of normal hair, for you it will be the hair part/idols hair. This works on *any model with jiggle bones stitched (built) in*
hopefully this helped
Essentially it applies secondary movement; hair swinging back and fourth, a flag blowing in the air, etc
Source filmmaker does not normally have real life physics, as in if you don't animate hair manually during an animation, it will not move an inch. Which, in real life it automatically moves when you, lets say, run. Jiggle bones apply this "secondary movement" to hair, or whatever it is. Essentially this pack makes it so you do not have to manually animate the hair when you animate a scene, as it will respond as if it was pushed down by gravity, simulating realistic movement.
But i'll stick to my manual work. But keep it up ^^
h a i r