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And looking at the internet it's clear that "no machine pop assembly" has been a frequent problem in the new version.
But should I be looking for mod conflicts if my new Autobot colony's pop growth is 2? Because it seems to be to be a pretty low number!
...Might be time to update the name, though-new planet, new mechanics, multiple origins and civics, you have gone far beyond being a portraits mod. :)
but even if I don't get all the things in the mod I absolutely love it one of the best mod for stellaris since I'm a very big fan of WFC and FOC. it's a lot of fun to play different type of cybertronian colonies and being able to customise those traits to make it your own is really enjoyable and I hope this mod will continue to exist in later versions.
@Spector641: Version number update. For future reference, if I don't post anything in the change log, then it's either because it's a minor text change or a version update. If it's something substantial, then I'll post it.
@✧Starshadow Melody✧: I think someone mentioned this before. It's an interesting idea, but right now I'm still busy working out some of the errors and changes leftover from the 4.0 update before I can start adding in more content for the mod.
As for your bug report, I'll look into the origin again to see what's going on.
I played this before with no crash and when I wanted to restart stellaris after a long depart it kept crashing but after I disabled the mod it worked.
Relict world and habitat were unaffected.
A blank event constantly pops up when I have this mod enabled.