Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
602 Comments
ezdowning 11 Jul @ 10:33am 
Okay, this could just be me not being used to the new version of Stellaris. Admittedly the "Cybertronian" trait does say 50% growth.

And looking at the internet it's clear that "no machine pop assembly" has been a frequent problem in the new version.

But should I be looking for mod conflicts if my new Autobot colony's pop growth is 2? Because it seems to be to be a pretty low number!
bailey4 10 Jul @ 7:38pm 
Hey i read your last comment amazing mod btw!! i just wanted to ask that when you do the next update whenever you can if the thirteen primes would be having portraits also i love what you done with the colony worlds again wondering if there would be origins for them as when i do the cybertronian colony origin and use the starting system i don't get the planet look. anyway thats it sorry amazing mod again!!
✧Starshadow Melody✧ 7 Jul @ 1:24am 
mhm
ezdowning 6 Jul @ 11:20pm 
This looks AWESOME.

...Might be time to update the name, though-new planet, new mechanics, multiple origins and civics, you have gone far beyond being a portraits mod. :)
Skygin57 6 Jul @ 12:09pm 
I was wondering if we could build gigantion city project from decision because it doesn't appear for me also can we build other world type of cybertronian world? like a junkion type cybertronian world with all the planetary features? also with the gestalt consciousness I don't get the Cybertronian tradition. maybe future updates?

but even if I don't get all the things in the mod I absolutely love it one of the best mod for stellaris since I'm a very big fan of WFC and FOC. it's a lot of fun to play different type of cybertronian colonies and being able to customise those traits to make it your own is really enjoyable and I hope this mod will continue to exist in later versions. :steamthumbsup:
✧Starshadow Melody✧ 29 Jun @ 2:29pm 
o7
Spector641 29 Jun @ 8:36am 
Oh okay. Thank you for the return :peace_hoi:
force728  [author] 29 Jun @ 6:03am 
@Spitfire: Thanks, I'll update the tradition tree. I also remembered putting Soundwave's portrait in the commander and ruler pool. He should show up there.

@Spector641: Version number update. For future reference, if I don't post anything in the change log, then it's either because it's a minor text change or a version update. If it's something substantial, then I'll post it.

@✧Starshadow Melody✧: I think someone mentioned this before. It's an interesting idea, but right now I'm still busy working out some of the errors and changes leftover from the 4.0 update before I can start adding in more content for the mod.
Name 28 Jun @ 6:22pm 
Wondering if you could add Soundwave's portrait to the decepticon's leader pool? (Any roles would do, thought preferably commander or official)
Spector641 23 Jun @ 12:13pm 
What's in the new update?
✧Starshadow Melody✧ 21 Jun @ 12:56pm 
An origin(or two, one on earth for obvious reasons) that starts with Cybertronian pops alongside a previously-primitive Organic species that wasn't quite uplifted, but rather just... had Cybertronians barge in on them, as decepticons are wont to do and autobots are wont to stop them, could be fun.
Name 20 Jun @ 11:09am 
"Optimization Algorithms" in the cybertronian tradition tree doesn't seem to have any effect
Erwin Rommel 18 Jun @ 7:15am 
THis should have a discord server
Erwin Rommel 18 Jun @ 2:42am 
@christophercrayon Yes you can.
RexRepublic 17 Jun @ 8:58pm 
Coming across an issue where all leaders are immediately retired.
christophercrayon 16 Jun @ 3:58pm 
Can I have the Great War between the Autobots and Decepticons occur?
Xecutor 14 Jun @ 10:16am 
awesome much appreciated!
force728  [author] 14 Jun @ 9:43am 
@Xecutor: Yes, but not in the usual way. You have to use the planet decision tab to start the process of Cyberforming a planet which will also need the Cybertronian Worlds ascension perk unlocked.
Xecutor 14 Jun @ 9:08am 
caan you teraform worlds into cybertronian worlds? if o how do you do it?
Name 11 Jun @ 1:42pm 
Ah, well, the last time I actually went through the origin (I usually get an idea for another run before I even get to the midgame) I had a fortress on the world, so I won the ground battle without even doing much, I should probably avoid building a fortress until after the events.
force728  [author] 11 Jun @ 12:20pm 
@Spitfire | Wonderbolts Captain: It's recommended for you to lose the ground battle if you want to see the rest of the origin play out. I may add some special rewards in the future, but if you take them all out, then that's it for the Decepticon Uprising event. Most of the major changes in the origin happen when you lose the fight like the event that determines which side you want to switch to. For the Autobots, you can choose to change your leader to Optimus Prime with the Matrix relic added or keeping your current one. For the Decepticons, they get Megatron as their leader with a special trait (and the Dark Spark relic in the next update).

As for your bug report, I'll look into the origin again to see what's going on.
Name 10 Jun @ 7:02pm 
Also, when I start a game with the war for cybertron origin, I have no ships built, no council members and one single scientist.
Name 10 Jun @ 6:26pm 
What happens to the enemy faction after you defeat them in the war for cybertron origin?
The Mad Demoknight 10 Jun @ 12:12pm 
I think this mod would greatly benefit from the Machine Age DLC since you don't have to be part of a Gestalt Consciousness
Name 9 Jun @ 1:57pm 
Is there any unique event for when the autobot/decepticon prescripted empires go to war/win a war against eachother?
The 8 Jun @ 4:38pm 
yay it got updated
AstroNinja 2 Jun @ 8:33pm 
this mod should probably be renamed since it does so much more then what it says on the tin
InfoStorm 1 Jun @ 12:51pm 
Formula for "The Great Upgrade" needs to be divided by 100. My gut tells me that 9.2K pops should not equate to 900,000+ research points.
Erwin Rommel 29 May @ 2:25am 
Anyone else has the problem of black popup when starting a game ? for me it's war for cybertron 11
NinepointRider_Official 27 May @ 4:44pm 
any planned updates? possibly for 3.14?
Erwin Rommel 27 May @ 12:39am 
I already did that,before launching multiple times I had finished making empires as predacons/decepticons/heralds etc I use all the transformers addon and started the game while loading the map the game instantly crash without any error message.
force728  [author] 26 May @ 1:48pm 
@Erwin Rommel: Make sure to unsub and subscribe first so that we can rule out download issues. If you're still having problems, make a post in the bug reports section with more info on what you were doing before the game crashed.
Erwin Rommel 26 May @ 8:46am 
Hello,each time I use this mod I crash.
I played this before with no crash and when I wanted to restart stellaris after a long depart it kept crashing but after I disabled the mod it worked.
force728  [author] 24 May @ 8:59pm 
@{! The Name !} : Yes, you can.
Name 24 May @ 8:00pm 
I wonder, is it possible to corrupt a cybertronian world using dark energon?
Shadowing 20 May @ 1:30pm 
Ok, will do.
force728  [author] 20 May @ 1:28pm 
@Shadowing: Form now on, if you find bugs or issues, post them in the bug reports section only. I don't want the entire comment section to be filled with bug reports. I need to keep track of them in one location.
Shadowing 20 May @ 12:52pm 
Weird Problem, planet needs 2 energon caverns for 1 mine, 3 caverns for 2 mines, etc..
Shadowing 18 May @ 6:04am 
delete default_starting_district = yes from cybertronian city district fo fix that
Shadowing 18 May @ 2:13am 
Forces cybertronian city district to spawn on nearly all planetsm, no matter if empire is cybertronian or not. Or if planet is cybertronian or not.
Relict world and habitat were unaffected.
Azzaret 16 May @ 3:38am 
When i click cities and rooms with this mod enabled, game crashes.
Existence 10 May @ 11:56am 
Dont worry about it, take the time you need. I am sure there is a lot to fix after major updates like these. :P
force728  [author] 10 May @ 8:38am 
@Existence: I'm aware, just be patient. I have a lot of mods to fix right now and I have some time today to work on them, but no promises I'll get through all of them.
Existence 10 May @ 2:26am 
Yup, definetely needs an update.

A blank event constantly pops up when I have this mod enabled.
Name 9 May @ 4:30pm 
Yeah, this does need an update.
Goblinkeeper7 5 May @ 2:59pm 
this requires an update if possible
nexusknight1199 1 May @ 2:41pm 
I don't know if I'm reading this wrong, but Cybertronians have a +25% habitability on all planets, right? If so, it doesn't seem to actually affect anything.
hbg31 17 Apr @ 6:33pm 
Ah! Okay okay that makes sense. Thanks for clearing it up!
force728  [author] 17 Apr @ 3:43pm 
@hbg31: Yes, that's intentional because I didn't want Decepticon armies to use a different resource from the other cybertronian armies to maintain some level of consistency. All cybertronian starts get energon mining automatically, so you just need to seed energon on a world and mine the resource using refineries. However, it was an oversight to require energon for cybertronian armies, but you start on a world that only produces dark energon. I might have to add back the energon crystal deposit for that origin.