Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any idea what could be going on there?
next time try the `search` on a mod menu instead of `additive load`. You can even store the tool as a saved object. It's completely standalone
The only issue I've found is that it seems that loading this into an existing game will create a new set of hands (one for each color) around the table, at the dimensions of the small, default table (so right in the play area for the larger Rectangular Custom table).
Once I found them it was easy to just delete them, but it was confusing for a second and definitely not intended; hopefully nothing else sneaky was added that will cause issues later.
Best regards Emil
Local new_obj = SpawnObject,
Scale = Bounds.Size*.9
This hides the bag-transform object on mouseover if your item isnt exactly the same shape.
Works perfectly for my purposes. Thanks! Amazing tool.
However, when I try to make the default barrel into a bag, the physics box spawns below it?
No big deal, it worked flawlessly for everything else I tried!
@BeardedBear87 That only works if the object is a "Custom Model". If you have an ordinary Custom Token you have made from an image, the "custom" menu does not allow for automatically turning it into a Bag. This mod IS needed for turning things that aren't already a 3D Model, into a Bag.
you right click on any object in game (modded or vanilla), click on "Custom", check the "bag" or "infinite", then click the "Import" button and there, that's it you got a bag.
I don't mean to be rude but this mod is not needed.
lol
I made this mod to be able to make Tiles or tokens bag, Like you can with models and assetbundles. the pieces you mentioned are custom models. If you right click them and press custom. You can select bag un type to make those a bag.
As another has stated, I've made some objects to which the invisible bag sticks out under the object, raising it up. For some of these, I've flipped the object upside down then proceeded to make the bag, then right side it afterwards.
I've encountered and object that I cannot create correctly, it probably has to do with the mesh/model center point (if there is such a thing). I'm trying to create a bag from a green research station from the pandemic game
For reference.
The object I'm trying to create is part of the Pandemic Scripted Setup mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111828749&searchtext=
> setup table > place expansion In the lab > place team game
- 3 little green research stations are created near the rulebook
These green research stations don't create correctly, which I believe is problem with model/mesh, not your utility.
Oh, the havoc that awaits --
A really nice addition would be to have a checkbox that lets you choose if the resulted bag (not infinit ones) are autoshuffling or not, like this other mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2151266592