DayZ
Blackouts Truck Wrecks
68 Comments
dirtydan9436 10 Mar @ 4:42pm 
this mod 1.27 compatible?
Bl00dP0intsOrD34th 17 Feb @ 11:12am 
love seeing these around the map would honestly love if they could be driveable
Na Sou Gamisw 29 Oct, 2024 @ 12:45pm 
Hi.
The mod is still working after 1.26 update?
I can't find Trucks anymore
Grim 15 Apr, 2024 @ 2:05am 
Hey, the eventsspawn location is not to Chiemsee ?
Tkx for response
DevastationWolf 17 Mar, 2024 @ 6:23pm 
Can they be driven?
Bobsta 28 Jan, 2024 @ 5:53am 
any chance of a repack with credit to u
npa42012 12 Jan, 2024 @ 9:07am 
can i repack this into other black outs vehicles?
jamsleazy92 16 Aug, 2023 @ 6:01pm 
would this work with takistan?
Aquila 13 Jul, 2023 @ 2:22pm 
Pls make a drivable version of this even just the truck without trailer
Genesis 10 Apr, 2023 @ 8:19am 
textures on the back of the car truck are not working
Genesis 10 Apr, 2023 @ 8:01am 
whats the working Fuel for?
Mirasaki 24 Oct, 2022 @ 7:32am 
'lootmax="30"' for the childs in events.xml should be 20 instead of 30 as the mapgroupproto definition container has lootmax set to 20 - Default configuration no longer works because of that and this change has to be made for the DE to spawn and be active.
Fartonice 24 Aug, 2022 @ 1:24pm 
make it so i can drive it plz!
YvonneMcGruder 20 Aug, 2022 @ 6:28pm 
It sort of works for me.. but the spawns are identical and odd. The same 6-7 things in the same spots all the time.
Not sure why it won't work for you. Did you follow all the steps to place all the things?
The Narrator 20 Aug, 2022 @ 3:54pm 
haven't been able to get this to work. is this mod abandoned?
Rustybongz81 14 Aug, 2022 @ 10:11am 
Not_Big_Dad
The cords that you copy in game, and the cords in the settings are swapped. The middle and last number I believe. I'm not 100% its those to, but look into the map/file cords. They are like that for several things.
YvonneMcGruder 20 Jul, 2022 @ 6:29am 
I have the events spawning, however, it always has the exact same loot items. every single time. I don't understand why this is happening. it pulls a couple of flags (always the same ones and I have 100), and some weird storage items from another mod. Again, always the very same items.
CuppaJOE 31 Jan, 2022 @ 11:06am 
@Dr Blackouts , I used editor to get x,y,z and orientation of vg7_FuelTruck and vg7_CarTruck used coords to add in cfgeventspawns.
Added the lines to my cfglimitsdefinition,events,mapgroupproto and types. Nothing spawning in yet. How long is the wait for the event to occur? I sit at the position on my test server ~200 m away. I am using Banov. I also have eAI and DNA_Keycard vaults running.
ҜĦΔØŦƗĆ 15 Jan, 2022 @ 3:29am 
Texture on car truck trailer not showing when naturally spawned in server, texture shows if you spawn item with COT, is this a bug ?
jmarinca 8 Dec, 2021 @ 8:06am 
hi, does not generate any configuration file. Is the mod server-side or client-side? Regards.
Boomer AKA BizZzaR 21 Nov, 2021 @ 12:26am 
ok i got it where everything is working but now the only issue im having is no loot now i went and did everything step by step backtracked re read all instructions given is their something i could have over looked?
RB187 20 Nov, 2021 @ 4:21am 
Boomer, that means you did something wrong bud.
Boomer AKA BizZzaR 13 Nov, 2021 @ 6:15pm 
why does my server keep restarting when trying to use this awesome mod? i did everything correctly and the server just restarts?/.....
Cleonidas 29 Sep, 2021 @ 2:54am 
hello I have the trucks that spawn but there is no loot yet I have activated the event and added truckWreck on item
Hank Hill 13 Sep, 2021 @ 6:12pm 
Hey our community Asylum PVP is asking permission to use this mod in our monetized server. We dont want to make anything from this mod monetized, but just to use it on our server. We only plan on doing custom vanilla clothing reskins/priority que.
Glxlplk 8 Sep, 2021 @ 6:02pm 
Will this work with Deer Isle with custom spawn points?
Itchy 28 Jul, 2021 @ 3:02pm 
thank you mate appreciate it
FEZZY 23 Jul, 2021 @ 2:45am 
any plans for esseker?
paladinstreams 19 Jul, 2021 @ 3:41am 
This looks great! Any plans for Namalsk?
฿Ⱡ₳₵₭ØɄ₮₴  [author] 14 Jul, 2021 @ 8:55am 
@itchy I don't support repacks at this time. It's just too much overhead for me to maintain updates on repacks etc. If you would like to request a custom mod build for your specific server let me know. I do custom commissioned projects. You can ping me on Discord if you are interested in a custom mod. VectorG7#7898
Itchy 23 Jun, 2021 @ 12:37pm 
ZeroG Network [EU]
IP 217.79.189.48

Dear Dev DR Blackout I Recently Spotted And Tried This Mod I Love It And My Players Base Would Also Love It For Further Update's To Be Added But As Most Server Owners Knowing Having Many Mod's In The Listing Does Not Get Player's So I Am Asking For Written Permission To Be Able To Acquire And Re-pack This MOD With Full Credit Listed On Approval On Our Own Custom Mod. Really Hope To Hear Back And Keep Up The Work It's Truly Amazing
฿Ⱡ₳₵₭ØɄ₮₴  [author] 1 Jun, 2021 @ 6:33pm 
@^1Johnny^7L^4ube If you look in the vanilla types you will see that vehiclesparts is correct:

<type name="Sedan_02_Wheel_Ruined">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="vehiclesparts"/>
</type>
฿Ⱡ₳₵₭ØɄ₮₴  [author] 1 Jun, 2021 @ 7:40am 
@BaldBull Yes I agree there should be zeds around the wrecks and I had it working that way. Must be a change in game logic that broke it. I will take a look.
฿Ⱡ₳₵₭ØɄ₮₴  [author] 1 Jun, 2021 @ 7:38am 
@boyscout I don't fully understand what you are saying. It's possible with an update there are now vehicles in places there were not when I created the mod. I will take a look. Can you IM me on discord and show me a location where this is happening on the map with an image and maybe a screenshot of what you are seeing. VectorG7#7898
boyscout 25 May, 2021 @ 10:20am 
Hello! nice mod but i have a little prob with it...there other vehicles spawn on loot...have a idea?
Ghosttown.TTV 1 Mar, 2021 @ 8:50pm 
Was wondering if this was working with DeerIsle yet? would be awesome.
DirtyChinaMan 13 Feb, 2021 @ 1:32pm 
Yeah still did not work
JohnnyLube 30 Jan, 2021 @ 1:43am 
@dirtnap you have added this to every item you want spawning??

<!-- ************** Add this usage to any type you want to be included at the truck wrecks. EXAMPLE below. ***************-->

<usage name="TruckWreck"/>

<!-- ************** Add this usage to any type you want to be included at the truck wrecks. ***************-->
DirtyChinaMan 29 Jan, 2021 @ 4:19pm 
I can not get the loot to spawn. what am i missing. anybody willing to help!
HighNtight 14 Jan, 2021 @ 3:07pm 
whats the point? Should be zeds, wolves, bears around it. otherwise.. mehe
AtomKa 4 Jan, 2021 @ 2:21pm 
good evening the trucks appear well but without loot what to do? I am not creating a json file or others
JohnnyLube 17 Dec, 2020 @ 3:52pm 
Got loot to spawn however, is this imcorrect in your provided files

<group name="vg7_FuelTruck" lootmax="20">
<usage name="TruckWreck"/>
<container name="lootFloor" lootmax="20">
<category name="tools" />
<category name="containers" />
<category name="vehiclesparts"/>

Should that not be "vehicleparts"
JohnnyLube 15 Dec, 2020 @ 7:55am 
"StaticTruckCrash" is set to spawn loot, but there is no group configured

Which bit am I missing here having a brain freeze and can't remember what I have to edit :-(
฿Ⱡ₳₵₭ØɄ₮₴  [author] 4 Dec, 2020 @ 7:17am 
@Snake Thank you for this information. I will see if I can figure out what that is.
[KCT] Ibi 3 Dec, 2020 @ 2:21am 
Would be AMAZING if these where driveable.
maybe something to look into?
AlexS 2 Dec, 2020 @ 9:02pm 
AlexS 2 Dec, 2020 @ 8:59pm 
But mod works fine and crashes spawns good with this types error.
AlexS 2 Dec, 2020 @ 8:58pm 
I did all by your instruction and checked 4 times. But error still here.
฿Ⱡ₳₵₭ØɄ₮₴  [author] 2 Dec, 2020 @ 12:42pm 
@Snake <usage name="TruckWreck"/> TruckWreck is a custom usage modifier so it would not validate against a database of valid types. You need to look in cfglimitsdefinition.xml in the ServerConfig folder. It shows where to put the custom usage modifier. Read the comments in all the xml files they will help you update everything.
฿Ⱡ₳₵₭ØɄ₮₴  [author] 2 Dec, 2020 @ 12:01pm 
@Snake I will look at reducing the size of that texture. It could be some memory thing. Not sure about your other comment. The site is not secure so I will not be uploading my file to test it. If you have suggestions on how to make the type valid let me know.