Space Engineers

Space Engineers

Wastelanders
46 Comments
Nep-Nep 1 Oct, 2024 @ 12:48am 
@angl1x_ not the dev, but you will not need Rival AI. Use Modular Encounters Systems instead, as it is more up to date.
angl1x_ 23 Mar, 2024 @ 2:05pm 
do we really need rival ai? it looks like we will have issues with it since it is obsolete
KaKatze 15 Jul, 2022 @ 9:32am 
Hey, i got a bit of a problem with your mod, but i dont know what the exact problem is, so hope the log data can help you:

2022-07-15 18:06:24.606 - Thread: 1 -> Spawn group initialization: spawn group has zero frequency
2022-07-15 18:06:24.607 - Thread: 1 -> Spawn group initialization: spawn group has zero frequency
2022-07-15 18:06:24.607 - Thread: 1 -> Error loading spawn group
2022-07-15 18:06:24.607 - Thread: 1 -> mod_warning: Wastelanders
2022-07-15 18:06:24.607 - Thread: 1 -> in file: D:\Games\Steame_Sama\steamapps\workshop\content\244850\2302289725\Data\CargoShip_EmCorp_SpawnGroups.sbc
2022-07-15 18:06:24.607 - Thread: 1 -> Error loading spawn group
The Erubian Warlord 7 Jul, 2022 @ 2:48am 
do your grids use the Inhibitors?
Ecy 15 Feb, 2022 @ 10:47am 
Scouts seem to do absolutely nothing, is this intentional or it got broken after SE or RivalAI updates?
Parker Posey's Mouth 4 Feb, 2022 @ 10:36am 
Thanks, Kaito! Super helpful :selike:
Kaito 23 Jan, 2022 @ 6:34am 
The deprecated RivalAI mod self-disables if loaded together with the new MES, so it's fine. You don't need it, and it can be removed from the mod dependencies, but it won't break anything.
Urgotopotamus 28 Nov, 2021 @ 8:03pm 
Do we still need to have RivalAi since it has been incorporated with MES?
Brisket  [author] 30 Oct, 2021 @ 6:55pm 
It'll still work @Predator
PredatorBeing 20 Sep, 2021 @ 12:47am 
Is it known whether or not this is to still work when Modular Encounters Spawner is replaced by the new Modular Encounters System?
PROSA600 2 Jul, 2021 @ 4:17pm 
The ships are flying crazy just do circles and all finally crash on ground in the server. Is that the normal behaviour???
Shadow Wolf 27 Apr, 2021 @ 11:45am 
Strangely, SURVIVOR captain spawned 10 mins in a new game and just started attacking me for no reason.
Rekalty 7 Apr, 2021 @ 9:01am 
Maybe there's just something off about Pentam, but NPC behavior is kinda broken while playing there. First time trying this mod, I constantly got attacked by wastelanders, their drones kamakazing into the ground near my base, their vehicles racing towards me and breaking themselves on terrain.

Second time, I'm mostly being ignored (even if their scouts detect me and spam their message about me being in the area), but I noticed most of the larger small grid ships just hovering in the air, facing their cockpits towards the sky like they're struggling with the gravity, and some of the survivors flying towards the ground firing missles, then flying back up and hovering for a bit, then repeating the behavior.

Something real funky going on with this mod. I do like what it's trying to achieve, though, the few times their behavior wasn't super weird, it did add some extra immersion to the world.
Brisket  [author] 26 Jan, 2021 @ 5:18pm 
Added a few more encounters, including some ancient stone ruins!
Brisket  [author] 26 Dec, 2020 @ 8:16am 
Updated the target profiles of all drones, and now force a retreat if they have no valid targets
Brisket  [author] 23 Dec, 2020 @ 3:27pm 
BARs are special coded by MES to give a large threat score. To calculate your own, its available on the MES wiki.
Calmaria 22 Dec, 2020 @ 3:55pm 
Ive lost two decent, small grid rovers to wastelander drones, dont recall the names, no guns, not moving, just one BAR on the back. (Still testing server setups, so not a big deal, just unwanted begaviour.)

Is there a way to see what my current threat is?
Brisket  [author] 22 Dec, 2020 @ 3:24pm 
@Calmaria The only vehicles that have that sort of profile setup from what I can see is the AssaultDrone, which has a minimum threat score of 250 to spawn which is *a lot*.

It *can* spawn on facility defenses, but its still just a small-grid ship.
Calmaria 22 Dec, 2020 @ 10:47am 
Reading through the wastlander TargetProfiles.sbc it looks like your targeting from way too far away, 10K if I have a Nanobot on my rover? even if im not brodcasting, or moving... Am I reading that wrong?
Brisket  [author] 19 Dec, 2020 @ 3:26pm 
All the drones now have a unique target profile and spawn requirements. If none are spawning, you don't have anything they want. :steamhappy:
𝓐𝔱𝔩𝔞𝔰 18 Dec, 2020 @ 8:58pm 
seems like drones arent coming after me instantly anymore but instead a bunch of survivors are spawning overhead and not moving at all.
Calmaria 16 Dec, 2020 @ 10:19pm 
I see you posted an update, and I am adding the mod back in to tonight's testing ;)
Brisket  [author] 16 Dec, 2020 @ 10:08pm 
@DeAnti it is not required
DeAnti 16 Dec, 2020 @ 6:32pm 
is the card reader mod added?
Calmaria 16 Dec, 2020 @ 12:43pm 
Looking forward to the threat score update...

I just lost my starting rover, to EMCORP, about 3 mins into a new world ;)

maxdean02 15 Dec, 2020 @ 9:57am 
Awesome to hear! Also can't wait!
𝓐𝔱𝔩𝔞𝔰 15 Dec, 2020 @ 3:20am 
cant wait for the update!
Brisket  [author] 14 Dec, 2020 @ 1:17pm 
I've completely updated the spawning system and conditions, and will be posting an update shortly.

They should be more easily dealt with as intended, and will not directly target players until they have a high enough threat score.

Darian Stephens 12 Dec, 2020 @ 11:21pm 
I do kinda agree.
If those spawns I saw back when they would just crash on Petram were intended to be actual drone spawns, it seems they were spawning one after the other.
Heck, it led to a situation in-game where we had no ammo, but were able to hold out long enough for the drone to run out as well, but another was already coming after us, leading to a non-stop cycle of waiting for the drone to run dry, then another one comes, leaving only a minute or two between attacks to actually make any progress.
Heck, one time I actually dehydrated to death (Using Daily Needs Survival Kit) while waiting because the drone was just constantly on me, and I had no way to get back to base without, well, leading it back to the base.
Axebeard 12 Dec, 2020 @ 10:59pm 
Got wrecked right after getting my first Basic Refinery up by EMC drones or whatever. Sucks.
maxdean02 12 Dec, 2020 @ 9:41pm 
Idk. I appreciate the response and all, but I just started a new solar system, and I still got completely killed by ENCORP drones. They swooped in while I was collecting stone and destroyed my respawn pod and survival kit. Seems their spawns are still a little too non-beginner friendly.
Brisket  [author] 11 Dec, 2020 @ 2:22pm 
@Darian, Those NPCs had the wrong target profile. They will now only target NPC factions who are enemies, and prioritise those from the mod.
Brisket  [author] 11 Dec, 2020 @ 1:05pm 
Some of them had a bloodlust unintentionally, and that's been fixed.
Darian Stephens 11 Dec, 2020 @ 10:27am 
Are the 'survivors' supposed to be semi-hostile towards me?
I recently had one of their drones fly over and relentlessly fire upon me, though not upon anything I owned.
They also attacked other neutral targets, namely a settlement from the 'Abandoned Settlements' mod.
Any way this could be changed so they only go after hostile targets, and otherwise just fly overhead? Because I think it would add so much atmosphere to just occasionally see a survivor drone fly along, maybe help out with a threat as described here, rather than hunt me down and kill me for the crime of also surviving.
Or did I just happen to encounter one which 'didn't hold their morals', even though firing at them would lower my reputation with the entire faction?
Brisket  [author] 11 Dec, 2020 @ 9:40am 
@Darian, fair points. I'll adjust their profiles to be less suicidal.
@Max, yes, they can spawn on any planet with an atmosphere. The spawnig drones are based on a calculation of what the MES thinks you have. Mosquito drones spawning too early is an issue, they're supposed to be tough *when* the player is ready. I'll up their spawn requirements.
Darian Stephens 11 Dec, 2020 @ 4:22am 
I guess I'm mostly just confused about all the 'WRAD' spawns, since I'd assume the Wasteland Raiders would have adapted to the planet, and wouldn't want to LITERALLY just toss them to the ground.
I haven't seen a single drone able to fly on Petram yet, and even the Unknown Signals have crashed and blown up a few times.
Keep in mind, the planet's atmosphere is exceedingly thin, and atmospheric thrusters cut out a very short distance above the surface.

It's also concerning because the wrecks leave a decent amount of loot in their craters, which SEEMS like something which should only be a reward for actually taking it down, rather than a matter of trekking a few kilometers to plunder the literal less than-a-threat piles of falling metal.
maxdean02 10 Dec, 2020 @ 1:07pm 
Are these enemies only supposed to spawn on Pertam, or are they supposed to spawn on all planets. Because I've been getting them on Earthlike too, and I'm not exactly prepared to face 2 mosquito drones starting off.
Brisket  [author] 10 Dec, 2020 @ 9:10am 
@Darian, yes. There are two main spawns for them. Early on, odds are you'll get the 'crazy' spawn.
Darian Stephens 10 Dec, 2020 @ 8:57am 
To clarify, this is on the planet 'Petram', the new wasteland-y one.
Darian Stephens 10 Dec, 2020 @ 8:49am 
Is it normal that all the 'ramshackle drones' are spawning and immediately crashing in to the ground?
DeAnti 9 Dec, 2020 @ 11:12pm 
Sweet like the idea
banksman45 8 Dec, 2020 @ 10:52am 
Tent block?!?!?!

Yes please!!!!!
:steamhappy:
Grank 8 Dec, 2020 @ 10:19am 
Looks good so far =)
Sam 1 Dec, 2020 @ 5:46am 
I will for sure check it out, seems interesting. Thank you for your time doing it. :)
Brisket  [author] 30 Nov, 2020 @ 10:08am 
Two ground-installations now added. The Repair Bay, with lots of loot (and hard to assault), and the Corporate Refinery.