DayZ
Dogtags
228 Comments
soultyyk 9 Jun @ 5:41pm 
Wardog you have a discord I can get in contact with you?
末夜cC 7 Apr @ 5:02am 
Dog tag online duration code - if I want to modify the duration, where should I add it?
ZizionarD 29 Mar @ 12:15pm 
@Wardog Can you show me an example of how to do this?
Wardog  [author] 29 Mar @ 11:55am 
Add a dogtag to their loadout configuration
ZizionarD 24 Mar @ 3:46am 
Hello! Can you tell me how to make the Expanded bots have tags?
norfair00 5 Jan @ 7:06pm 
Hello, is posible to change tag description ?
tsiftos 23 Dec, 2024 @ 2:33am 
In my server the AIs are spawning without dogtags. Any ideas how to fix it?
Iugulator 10 Dec, 2024 @ 5:34pm 
Is it possible to disable the looting of Expansion AI, while also still being able to loot dogtags? I was wanting to prevent players from being able to go from freshies to fully kitted out, while still enabling the dogtag collection for sale to the trader.

Thanks!
Lecedre 26 Nov, 2024 @ 7:57am 
Hello, do dogtags evolve over time?
Harfensänger 11 Nov, 2024 @ 1:43am 
Mod is working fine, but i have one Problem. The name of the player in the Dogtag is always "Survivor". Can someone help me out?
Capin_action_basturd 25 Oct, 2024 @ 9:54pm 
i cant get these to spawn on players or ai, ive read both on here and in the file inside the mod i followed it to a t.
Big_Papa 7 Oct, 2024 @ 1:11pm 
Hey, Cant find the information on what to add if i want the dog tags to change based on kills rather than time
grom25rus 24 Sep, 2024 @ 1:08am 
good afternoon, tell me the name class for the slot in the investor for tokens, I want to combine your mod with the Sky_Cross mod
ralphypp 23 Sep, 2024 @ 1:57am 
Wardog is there anyway to show killed by on the tag ?
RAZERBack210 27 Aug, 2024 @ 10:18pm 
has anyone setup the tags to be sold at a trader. or am i missin somthing. because i cant get trader plus to post these items
EarthWormJim90 17 Aug, 2024 @ 5:47am 
ahh ok thank you fella
Wardog  [author] 16 Aug, 2024 @ 7:47pm 
You should only have dogtagsPlaytimeRequired and dogtagsCanTakeFromAI defined once in your serverDZ.cfg. My above examples have it multiple times since again, it's an example of values that you can use. You're receiving that error upon startup because you copy and pasted all of the example values. Please take your time and read before blindly copying and pasting things. This also goes for the changes I've stated above for the init.c, they're not required to get the mod going but are exposed for potential scripting capabilities for you to mess with if you're comfortable or are wanting the mod to do something different than the default behavior.
EarthWormJim90 15 Aug, 2024 @ 6:13pm 
thank you for replying fella and all i done was copy and pasted what was in the read me section and theres nothing in there that was duplicated
Wardog  [author] 15 Aug, 2024 @ 4:52pm 
Yeah because the parameter should only be defined once. I provided multiple examples of the various available parameters to give you a feel of how you can range the values. Please only use the parameters uniquely, and don't define them more than once.
EarthWormJim90 15 Aug, 2024 @ 3:57pm 
i keep getting this after adding the serverDZ.cfg additional parameters. File serverDZ.cfg, line 37: .dogtags playtime required: member already defined
FleOx 16 Jul, 2024 @ 6:49am 
hello not possible to loot the dogtag... could you help me thank you
Gothic 24 Jun, 2024 @ 10:55am 
Hi bro, if i edit serverdayz.cfg server crash after.
ErrorMessage_DayZServer_x64_2024-06-24_18-51-14.mdmp

Any ideea?
ribro19 10 Jun, 2024 @ 12:36pm 
Can anyone tell me how I can downgrade the mod to the last version? The server admin hasn't updated the mod yet and I'm on the newest version, but the server is still on yesterday's version...
Wardog  [author] 9 Jun, 2024 @ 9:33pm 
Resolved the crash to desktop issue when exiting the game
Violt 8 Jun, 2024 @ 1:11pm 
I'm getting a Bad-Module-Info error when i exit the game from the main menu when i have the Dogtags mod installed.

I've removed all mods in my load list one by one and it stopped happening after i unsubscribed Dogtags mod
Lucid 30 May, 2024 @ 10:55pm 
i keep getting this error

$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c(33): Function 'EquipDogtag' is marked as override, but there is no function with this name in the base class

anyone received this and know how to fix it
E79Tank 4 May, 2024 @ 6:17am 
TYVM noticed that Dr.Jones had a second update around the same time too lol
Wardog  [author] 4 May, 2024 @ 5:36am 
I've removed integrations i had with Trader by Dr Jones. This should resolve any startup issues on my end.
E79Tank 4 May, 2024 @ 5:23am 
can confirm, Dr. Jones Trader update has broken the mod
verjil92 4 May, 2024 @ 4:37am 
Trader update
verjil92 4 May, 2024 @ 4:36am 
---------------------------
Compile error
---------------------------
Can't compile "World" script module!

WRDG/Dogtags/Scripts/4_World/dogtags\integrations\trader\entities\dayzplayerimplement.c(11): Function 'isInPlayerInventory' is marked as override, but there is no function with this name in the base class
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npa42012 11 Apr, 2024 @ 1:51am 
can someone explain where i need to add this in the init.c file please!?
𝚇 27 Jan, 2024 @ 8:11pm 
can we make the dogtag be removed without dieing?
riciuu 27 Jan, 2024 @ 7:43pm 
it's possible to give urs dog tag when alive?
OPACHKI 11 Nov, 2023 @ 6:24am 
why mod not working? i use collection but i dont see slots for dogtag? I need change code in init.c?
강철 4 Nov, 2023 @ 6:29pm 
When using BodyBags mode, if ai changes to BodyBags, the dog tag cannot be disabled Is there a way to solve the problem?
Spudszilla 23 Oct, 2023 @ 2:38pm 
I use Tombstone on my server and would like to use this mod as well. Is there something I can do to make this work?
Gv3-Flyver 12 Oct, 2023 @ 2:09pm 
Is the granit/cobalts playtime timer fixed? If not, I can just change the value, right?
NJ STRONG 609 24 Aug, 2023 @ 11:47pm 
add this to you ai loadouts for ai to have dogtags...
{
"SlotName": "Dogtag",
"Items": [
{
"ClassName": "Dogtag_Survivor",
"Chance": 1.0,
"Quantity": {
"Min": 0.0,
"Max": 0.0
},
"Health": [
{
"Min": 0.699999988079071,
"Max": 1.0,
"Zone": ""
}
],
"InventoryAttachments": [],
"InventoryCargo": [],
"ConstructionPartsBuilt": [],
"Sets": []
}
]
},
countrylife102 9 Aug, 2023 @ 10:16pm 
hey wardog i seen that there is a bandit dog tag but how do you get it ive only gotton up to hero and i havent seen anything on how to get that one could you tell me what i would have to do to get that tag ?
bull 7 Aug, 2023 @ 8:34pm 
Hello, is there an in-depth tutorial on the configuration of kill based upgrade of the tag? I'm having trouble with that. Also, do you have a discord server about the mod or something like that?
<A2>precander 29 Jun, 2023 @ 5:52am 
Great mod.
@WarDog, the information about who killed you in the dogtag would be great. We also use dogtags to manage some quests, even as an exchange through quests. You could also prevent with the quests that when using the dogtags as currency it uses the player's.
Jh0wPix 14 Jun, 2023 @ 11:04pm 
mais um item que da outra dinamica pro jogo poder saber os players que o jogador matou ou simplismente quem voce matou.
FoX 29 May, 2023 @ 6:53am 
Do we need to switch back to this one or can we keep using the obsolete one ?
anasxfia 28 May, 2023 @ 8:56am 
This is such a great mod, combined with heroes and bandits(i hope it gets updated this year)its pretty immersive.
ZizionarD 27 May, 2023 @ 6:09pm 
Hello! How to configure this mod for the dayz expansion mod?
Adamx 26 May, 2023 @ 5:21pm 
:stare: where did this come from.... :sadsingh:
Wardog  [author] 20 May, 2023 @ 5:17pm 
Add what ever variant of dogtag to the loadout for the AI.
Chuckiebob 20 May, 2023 @ 4:20pm 
To get these spawned on expansion AI, do you just manually put them in their inventory or is there a way to set it up like with player spawns where the AI will just have them?
sagaprincess 16 Apr, 2023 @ 3:06pm 
Any way to give a dogtag a random name and spawn in zombie inventory?