Mindustry

Mindustry

Ground Unit Production T1-T4 V6
5 Comments
348joey 22 Feb, 2021 @ 9:27am 
It's less about an exact number and more of just "How many of these buildings will I need?" If you put in extras of everything, then the build becomes more bulky and less efficient. It also helps to know if you can even fit all of the needed materials on one belt. For example, if a build needs 20 silicon per second, you can know that 4 silicon crucibles will be more than enough to supply it, but you can't have more than two of them output onto the same line, as each can only hold a base 11 items/second. If you need to produce x amound of coal, you know you'll need 3*x oil, and can determine the number of oil extractors needed from there. It's also helpful to the players using the schematic to know what they need to properly fuel it. None of this is an absolute necessity, but it helps.
348joey 22 Feb, 2021 @ 9:27am 
The nodes will always connect to the closest buildings, so you shouldn't need to worry about the ones on the inner portions of the build. Anything outside the design will just connect to one of the buildings that isn't a power node.
I noticed that one of the water extractors was out of range of the overdrive. I think it'd be better to just have extra water rather than an extra mixer, but that works too.
Once again, I'm over the character limit. Refer to next comment.
Commanders  [author] 21 Feb, 2021 @ 2:49pm 
My english is bad so thanks for correction.

More power node because i worry they connected nearby building and make my own building unconnected so making more node is for safety.

I,m using more cyro because the overdrive cant boost all of it on the water extractor.So making few more cyro is for additional purpose.More better then less.

I dont need calculate everything to be exactly number.All i need is over resources on everything i needed.
348joey 21 Feb, 2021 @ 1:26pm 
I don't know what the memory cell on the left is for.

The Payload Routers above and below the T4 Reconstructor can just be regular Payload Conveyors.

Your name is "Commanders", not "Commander", right? I fixed the broken English in your message:
"Made by Commanders. This schematic can be used to build any ground unit. Input resources into the Mass Drivers. Refer to the sorters next to the drivers for which resource they need."
348joey 21 Feb, 2021 @ 1:25pm 
This one shows more promise. Finally using armored belts, I see.

Units on payload conveyors can't cross gaps; that phase conveyor there won't work. Or were you intending that the Ground Factorys output a T1 unit every other cycle?

You again have far more power nodes than needed.

Exponential (T4) Reconstructors only need five Cryofluid Mixers, so you can redistribute the ten water extractors among only five Mixers.

The sand input for the Kilns is correct, though the pipes to second drills can be removed, as only one drill needs water. (Base 0.6 drill speed times water boost of 2.56 equals 1.536) Therefore, one pneumatic drill with water (1.536) plus one drill without water (0.6) is more than the 2 sand per second that you need. (1.536+0.6>2)

Do you need help with the math of inputs required? I have a lot of it written out based on unit type and terrain.

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