Project Zomboid

Project Zomboid

Film Studio in Knox County
52 Comments
EnvyDemon  [author] 21 Feb @ 7:05am 
Extremely. Basically, just know what cells you want to use and rename them to where you want them to be.
Bayrain 20 Feb @ 9:59am 
How easy is it to move cells? Been trying to move some other map mods around to more, preferrable locations
MishaXG 29 May, 2024 @ 10:29am 
Thanks for the answer =)
EnvyDemon  [author] 29 May, 2024 @ 8:34am 
I believe so? Its been a very long time.
MishaXG 29 May, 2024 @ 8:11am 
Cells: 44x14 / 45x14 / 46x14

Is that right?
EnvyDemon  [author] 29 Mar, 2024 @ 6:50am 
sure
Morgan 28 Mar, 2024 @ 5:29pm 
May I use this in my modpack?
EnvyDemon  [author] 18 Sep, 2023 @ 9:23pm 
@Juan Domingo Peron

No.
Semiprotax 16 Sep, 2023 @ 4:06pm 
Will it be updated so that it does not conflict with the current map?
EnvyDemon  [author] 10 Aug, 2023 @ 11:06am 
Good to know.

I figured that there would be some conflict once Louisville came out.
JOINXX1 10 Aug, 2023 @ 8:03am 
Conflict with McCoy's Bunker. (It works tho)
Cells: 44x14 ---> 46x14
adam06play 28 Jul, 2023 @ 3:48pm 
So I was wondering about turning this studio into a base as the whole studio is fenced with high stone walls, I just had to put 2 gates at the 2 entrance booths, I managed to clear the studio out, will the zombies not respawn?
knoggelvi 12 Jul, 2023 @ 7:51am 
Is there a list of which tiles are affected by this mod?
EnvyDemon  [author] 15 Oct, 2021 @ 7:40pm 
If they both overlap the same cells it is not compatible
Fiery Wayfarer 15 Oct, 2021 @ 9:49am 
Welp unfortunately it doesn't have a box that outlines it's area, but thankfully I knew where to find the area since it was dotted on the map. I spawned in the area in game, and I found that it connects to the road on the left of the box that outlines your map. So, essentially I think that it isn't compatible and uses the same road that is used to get into your map.
EnvyDemon  [author] 14 Oct, 2021 @ 7:23pm 
Does Chaparral replace any of the areas highlighted in the screenshot?
Fiery Wayfarer 13 Oct, 2021 @ 6:36pm 
Sorry for asking the annoying inevitable question, but is this map compatible with Chaparral?
EnvyDemon  [author] 14 Sep, 2021 @ 4:46pm 
There are plenty of vehicle spawns on the map south of studio. If you are using other map mods, I cannot help you on that front.
Visurex 14 Sep, 2021 @ 3:46pm 
thats what i did, its infested with Zed's , i'm at 1800 kills (1400 population in studio) and more just trying to find a car . and i still didn't. there is a million stuff to loot in studio but nothing to transport it. with my low skills i can't have a single gun on. and around studion there are 4 more armory's to loot.
EnvyDemon  [author] 14 Sep, 2021 @ 10:55am 
I didn't import the vehicle spawns, my apologies, however, if you look at the map above, then follow the road to the left (that heads west into the void), you'll end up in the vanilla map, north of the mall.
Visurex 13 Sep, 2021 @ 9:43am 
there isn't any car , but there is a huge parking ? how do i get out of here ?
EnvyDemon  [author] 22 Jul, 2021 @ 5:35pm 
@Darkveiga

Thank you for providing a video. That is weird. I did delete the line using Notepad++. Let me double check and see if it is there again atm. If it is, I'll repush an update and it should (hopefully) be fixed at this point.

Again, thank you so much for your help with this, and I do apologize for failing to fix this bug like, 3 times now.
Darkveiga 22 Jul, 2021 @ 5:30pm 
@Dr. Bright It's not mod conflict. I already tested without mods.
@EnvyDemon The mod in-game is ok, i did a video deleting the whitespace and fixing the looping errors.
https://youtu.be/Xh64Z8_Jn_8
If you think it's something that can be ignored, that's fine.
EnvyDemon  [author] 22 Jul, 2021 @ 4:16pm 
@YingSuHuaKai Can I get a copy of your logs?
Островський 22 Jul, 2021 @ 8:34am 
Mod conflict, stop wasting the uploader's time.
YingSuHuaKai 22 Jul, 2021 @ 2:42am 
Tried unsubscribing and resubscribing, problem not solved
YingSuHuaKai 22 Jul, 2021 @ 2:41am 
I get the poster, 1 kb, 300x300, png
YingSuHuaKai 22 Jul, 2021 @ 2:41am 
still poping lol
EnvyDemon  [author] 21 Jul, 2021 @ 7:38pm 
Try now.
EnvyDemon  [author] 21 Jul, 2021 @ 7:36pm 
@Darkveiga

Give me a little bit and I'll update the mod.
Darkveiga 21 Jul, 2021 @ 6:12pm 
It's still the same, but if I delete the blankspace and breaklines at the end of mod.info, it works. The error is in 'getTexture() ModSelector.lua line #230' causing StackOverflowError, maybe white spaces are causing the error.
EnvyDemon  [author] 21 Jul, 2021 @ 4:06pm 
@Darkveiga @YingSuHuaKai Thank you for letting me know. I created a new 300x300 poster.png that should work. It is a black image, but you should not get errors anymore. Please let me know if the errors continue.
Darkveiga 21 Jul, 2021 @ 6:24am 
Yeah, still lagging in mod selector.
My console.logs and prints reports.
https://www.transfernow.net/dl/20210721tLwLOGKb
YingSuHuaKai 21 Jul, 2021 @ 2:43am 
only black poster in game
YingSuHuaKai 21 Jul, 2021 @ 2:43am 
2021-07-21 41.51
still poping errors
EnvyDemon  [author] 20 Jul, 2021 @ 5:22pm 
Resized Poster.png. Please let me know if that fixed it. I did not get any errors on my end.
YingSuHuaKai 20 Jul, 2021 @ 4:53am 
looking forward for repair
EnvyDemon  [author] 16 Jul, 2021 @ 4:12pm 
@Darkveiga

I'll takea look over the weekend to see what's up.
Darkveiga 16 Jul, 2021 @ 6:59am 
Not a valid PNG file. Infinite errors and lagging when I click on the mod. I changed the poster.png and fixed it.
EnvyDemon  [author] 25 Jun, 2021 @ 11:34am 
Likely due to a large number of mods you have installed.
clod 25 Jun, 2021 @ 9:32am 
why do my game lag whenever i click on it?
EnvyDemon  [author] 6 Dec, 2020 @ 3:10pm 
*I'll add an addendum. I know there is a modder working on Boats and Planes. If those release then I'll create a mod adding kingsmouth to the basegame, because then I would not have to tear up part of the map for a bridge.
EnvyDemon  [author] 6 Dec, 2020 @ 3:08pm 
That would be a lot harder since Kingsmouth is surrounded by water. This mod adds an extra cell to connect the studio with the road in Valley Station. It would be likely that I would have to make a bridge to the island, but even then, I would have to recreate the cell I choose to add the bridge too.

Looking at the map, there is no pretty way for me to do that which doesn't involve me ripping apart the map and redesigning a cell tile by tile, so the answer is going to be no for the time being.
undefinedscott 6 Dec, 2020 @ 11:04am 
I second this idea
普通人,别看了 6 Dec, 2020 @ 9:50am 
Hey,buddy,would you be interested in relocating kingmouth island?
普通人,别看了 6 Dec, 2020 @ 9:45am 
嘿,伙计,有兴趣把王口岛也移植过来吗
EnvyDemon  [author] 3 Dec, 2020 @ 10:37pm 
As in the Mapping Tools? I am planning on a youtube tutorial series to help people learn the tools, but in the meantime the best place to check out to learn how to start would be https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop

I also think I should also reiterate, this is a base game map, specifically, a challange map included in Build 41 created by Xeonyx. I created this mod to check to see if I can move challange maps onto the main map for an upcoming project.
stoicdunlap 3 Dec, 2020 @ 10:32pm 
Is there a guide so i can learn to do this, or do you take requests? lol
undefinedscott 2 Dec, 2020 @ 10:02am 
FOR SHAME!!!

Yeah, that's fair.
EnvyDemon  [author] 1 Dec, 2020 @ 1:43pm 
Probably. I'm not entirely sure about *every* map mod on the workshop.