Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Children Of Asuryan
234 Comments
shredalicious 23 Jun @ 3:55am 
Yay, The Emperor Protects
Brother Severus  [author] 28 May @ 3:04am 
New update with the Vypers from the last DLC:

https://imgur.com/a/wRbtEmi
Brother Severus  [author] 27 May @ 3:09pm 
This mod is not aimed to be played with the quests,and soon an update will be released to add the new DLC unit for each Craftworld.
Ulferalf 27 May @ 10:51am 
Am i the only one who has quests not working?
Pouki 28 Mar @ 12:49pm 
Hi Brother Serverus,
Thanks a lot for all of your work.:steamhappy:
shredalicious 29 Jan @ 7:59am 
Brotha?
Brother Severus  [author] 12 Oct, 2024 @ 12:15am 
Thank you for the notification Lord,as I am away from my main computer for the weekend and Monday I’ll take a look at it next week.
Lord_Draconis 10 Oct, 2024 @ 9:56am 
I found another bug:

Data\Core\Languages\English\Upgrades.xml - an extra broken line 201 ( its/Ulthwé/WarWalkerFlavor'/>"/>) that needs to be deleted.
Lord_Draconis 10 Oct, 2024 @ 9:13am 
You have not added the corrected Biel-Tan.log, which is in my fix. You are not playing audio in the Biel-Tan video.
Brother Severus  [author] 9 Oct, 2024 @ 7:09pm 
I released a new and substantial patch,here is what things are changed and added:



- Added the Wraithlords for each Craftworld.
https://imgur.com/a/wraithlords-MoVezlM

-Significantly reduced the size of the mod from it's previous 1 GB to 769 MB.

- Added several files hotfixes from Lord_Draconis



Special thanks for Lord_Draconis for helping me with fixing some parts of the mod :)
Brother Severus  [author] 9 Oct, 2024 @ 3:49pm 
I am preparing a bigger update that will add the Wraithlords for each Craftworlds and light the mod reducing it’s size.

When it will be done I’ll publish it.
Lord_Draconis 9 Oct, 2024 @ 11:11am 
I created a discussion and posted a link there. Steam did not delete it.
Please use the fix to update your mod.
Brother Severus  [author] 8 Oct, 2024 @ 8:55pm 
When I’ll be back in front of my main rig I will check.

I do not know why the link was erased as I didn’t remove your comments.

Maybe you can try to use another share file as google drive.
Lord_Draconis 8 Oct, 2024 @ 8:29pm 
I do not know why, but the link is being deleted. Maybe you can tell me why or which one can be used.
Lord_Draconis 8 Oct, 2024 @ 12:29pm 
I also noticed that Data\World\Traits can be completely deleted, because the Traits folder is not used by the mod. Check it out for yourself. If so, then delete it.
Lord_Draconis 8 Oct, 2024 @ 12:27pm 
Deleted files:
- Deleted Data\Core\Languages\English\GUI.xml because it overlaps other localizations.

You need to delete it:
Data\Audio\Sounds\Streamed\Intros\Blel-Tan.ogg
Lord_Draconis 8 Oct, 2024 @ 12:26pm 
Fixes:
+ Added Data\Core\Languages\English\Attributes.xml to display the Influence and its description.
+ In Data\Core\Languages\English\Units.xml There is a syntactic error in line 359. The name Dire Avengers was not displayed.
+ In Data\Core\Languages\English\Upgrades.xml there is a line break in line 1000. The name and description of T2 Dire Avengers were not displayed.
+ In return Data\Core\Languages\English\GUI.xml, GUI added.xml with CityPowers strings for each faction, because the name of The Asuryan Path was not displayed.
+ There is a syntactic error in Data\Audio\Sounds\Streamed\Intros. The audio in the Biel-Tan video was not playing. Replaced Blel-Tan.ogg with Biel-Tan.ogg.
+ Fixed various icons that have a black background layer in the game.
+ Fixed Data\Core\Languages\English\Traits.xml. The Return of the Eldar feature was not displayed.
Brother Severus  [author] 8 Oct, 2024 @ 12:30am 
The increase of scale of the headquarters has nothing to do with Gladius + but it is in pair for Cities + made for the vanilla size units which in my vision represent a better scale for the basic unscaled units.

The mods are intended this way,if someone wants to revert the headquarters back to their vanilla part it can be done manually:

Data/World/Units/Faction Name/

Headquarters.xml

Erase these three lines :

explosionsBone="Portal"
scale="4.0 4.0 6.0"
portraitZoomModifier="0.8">


Replace them with these two:

explosionsBone="Portal"
scale="1.2 1.2 1.2">
Brother Severus  [author] 8 Oct, 2024 @ 12:20am 
The WraithLord as a unit hasn't been added yet but it will be in the near future for all the Craftworld factions.
shredalicious 5 Oct, 2024 @ 10:53am 
WraithLord is still missing in research tree :( Is it intended or a bug?
Lord_Draconis 5 Oct, 2024 @ 7:44am 
Not everyone likes Gladius+. It would be better if you made a separate patch for the big city gate.
Brother Severus  [author] 4 Oct, 2024 @ 9:16pm 
No,it is intentional to keep it at the same level of Cities + which I find more immersive.

If you feel that the gates are too big you can mod them to normal in the World/Buildings file.
Lord_Draconis 4 Oct, 2024 @ 11:20am 
In the new version of the mod, the gates of the city have become gigantic. You probably confused it with Gladius+. Please fix it.
Nasarog 8 Aug, 2024 @ 8:22am 
Oh yea, playing as the last faction (Altioc I think), I've researched the Shrine of Khaine, but it didn't tick-off the quest tab on the first quest.
Nasarog 8 Aug, 2024 @ 7:01am 
Nice mod. Time to play some Aeldari again.
Brother Severus  [author] 29 Jul, 2024 @ 3:09pm 
Thank you,update will be come after I finished updating Chapters Of The Imperium with the new DLC unit.
Stay tuned!
shredalicious 29 Jul, 2024 @ 12:22pm 
Good mod, waiting for update :)
Bhelliom 2 Jun, 2024 @ 4:32pm 
{Alright then, keep your secrets} :) And thanks, I will just have to explore it to find more details then!
Brother Severus  [author] 31 May, 2024 @ 6:02pm 
Hello Bhellrom,you’re not presumptuous as all and you have the right to ask.
What basically this mod does is bring each Craftworld in game with the idea to keep them as close as possible to the vanilla faction.
It does bring some extra units though.
Bhelliom 31 May, 2024 @ 3:51pm 
Hello, sorry if this sounds presumptious but could you put more information about what your mods actually do/change in the game? Mechanics wise. I love the idea, thought about it as soon as I tried the game and then realized a lot of excellent work had been done on the topic of "theme" which is so essential to that great comfy feel of 40k.
GalaxyCat 11 Jan, 2024 @ 8:25am 
Can you help me out if you see it? Thank you.
GalaxyCat 11 Jan, 2024 @ 8:19am 
Here's what happened. I created a temporary webway gate that has weapons, but it doesn't teleport units.What can I do to make it work?
GalaxyCat 11 Jan, 2024 @ 12:08am 
Hi, I want to add an available WebwayGate to my factions. How do I do that?
konate 30 Dec, 2023 @ 9:23pm 
I have the same problem. Also, the quest doesn't progress past the intro. The only other mod I have is the one that provides other SM chapters, which I've used for a while. Yours I've used only once.
Brother Severus  [author] 14 Dec, 2023 @ 7:25am 
I do not have such problem, so it might be either bad luck or some other mods conflict.
TenTech 14 Dec, 2023 @ 4:51am 
It seems that, whenever I play as CoA and set the AI enemy to random, it's always one of the other CoAs. Is that just bad luck, or is it A Thing?
Nexus 666 26 Nov, 2023 @ 7:42am 
Awesome thanks for the quick reply
Brother Severus  [author] 25 Nov, 2023 @ 10:37pm 
Greetings Nexus and thank you for subscribing to my mod.
To answer at your questions,you can perfectly use Children Of Auryan without overriding the vanilla Eldar faction.
In the option menu you can still choose them and then if you scroll down through the various factions you will also find the various factions that come with the mod.
About your second question I do believe it works because the creator of Starting Hero made a submod that makes it compatible with mine.
Nexus 666 25 Nov, 2023 @ 8:06pm 
Two questions for Brother Severus Does this replace the original Eldar faction or can I use this mod alongside it as I really want to play this mod but I also want to keep access to the original Eldar faction as I have a lot of mods for them Also does this work with the starting hero mod
Brother Severus  [author] 16 Nov, 2023 @ 8:30pm 
Back modding for Gladius,this update add the Black Reapers for all the five Craftworlds.
The submods + and TMV are also updated with the new unit.
Brother Severus  [author] 18 Apr, 2023 @ 3:08am 
Hi Soji,glad you enjoy it.
I’m in a very busy period of my real life,I’m going to move flat from next month and even starting a new job,so at the moment I have no time for modding.
But for sure once my situation is stabilized I will keep your request in the to do list 👍🏻
soji 14 Apr, 2023 @ 5:11am 
Love the mod, any plans for Saim-Hann?
Brother Severus  [author] 11 Apr, 2023 @ 5:22pm 
Greetings Goblin,I will check it later when I’ll sit in front of my rig.
Goblin 11 Apr, 2023 @ 1:59pm 
Hello Brother Severus, i noticed on the "select faction" screen there is an extra A every time the factions from your mods name is mentioned, for example when reading the faction features for Biel-Tan it is written as "ABiel'Tan". a minor typo likely there from the base game faction, just wanted to bring it to your attention. thanks for your work.
Alastor 10 Apr, 2023 @ 3:35pm 
would you be able to edit the shuriken catapults for the dire avengers to shoot the same projectiles as the guardians?
Brother Severus  [author] 26 Mar, 2023 @ 6:54am 
Children Of Asuryan doesn't interfer with any map mods because it is not touching anything regarding terrains.
Kharn of the Eighth 25 Mar, 2023 @ 6:23am 
awesome mod , but it is interfering whis my map mod ?
Brother Severus  [author] 5 Jan, 2023 @ 6:37pm 
Good idea Vladosnerus,and happy new year to everyone.