Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
May be willing to setup A3 to update & make some more DROs
However once I release my current project I’ll be moving onto Arma Reforger. It should be easier to implement this area into another terrain in that game and should also allow for quite believable underground areas. If someone takes the time and makes objects for those underground bunkers. Which seems to be easier with the new tools.
Hopefully you're still working on terrains- would be interesting to see what you could make of a larger terrain.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627509492
If I could be allowed to be *constructively* critical: the environmental noises (seagulls, waves) seem to be for a beach region. Changing that part of the config would improve immersion, I think.
I might update the objects to be closer to reality, should new sctructures be created IRL in the base. That would be more adding than removing though. Should that happen I'll likely make a legacy version of this terrain in order not to break someone's scenarios.
However I have other plans at the moment as I try to focus on different addons.
Looking forward to more of your creations.
Great job dude