RimWorld

RimWorld

Call of Cthulhu - Elder Things (Continued)
63 Comments
Mlie  [author] 16 Apr, 2024 @ 10:09pm 
@isiarca I have been in contact with Jecrell and they are still active and if they want me to take over any more of their mods they will let me know
isiarca 16 Apr, 2024 @ 4:12pm 
Given Jecrell/Ryoma's relative inactivity re: modding nowadays, would you consider maintaining this mod series again? I know it's only been a few days since 1.5 dropped, but there are issues even with the 1.4 version of this mod which seem to stem from neglect; particularly lingering Biotech/HAR compatibility issues which HAR already has solutions for, but those solutions need to be integrated into individual mods. So I've heard anyway, I've seen the problems but I don't claim to understand how to mod the game in general, much less this mod specifically.

Regardless of your answer, thank you for your work. Your custodianship of so many mods that would otherwise fall by the wayside is invaluable.
Mlie  [author] 23 Feb, 2023 @ 7:20am 
@Matheryn Read the notice
Matheryn 23 Feb, 2023 @ 6:14am 
1.4 please
tideofocean 14 Sep, 2022 @ 8:13am 
CE?
JayleeVT 21 Aug, 2022 @ 6:51pm 
Aaaaaaand fixed it.

The two that looked weird were considered "teenagers" (at like 500 years old lol) by the Babies and Children mod, so it was trying to scale their sprites.

if you go into the babies and children mod settings, at the bottom is a list of every race. find the elder things, and click the 2nd icon (not the one that needs a restart). It pulls up a window, de-select "enable scaling for teenagers" (and children I'd assume).

Did that, a few seconds later, both of them morphed into normal looking (well, relatively speaking) sprites. <3
JayleeVT 21 Aug, 2022 @ 6:48pm 
Mine is doing the same as Akirameta's was... I got my first elder things passing by on my map and one looked right but the other two were just purple squares. Never had graphics glitches like this with any other pawns so hmm.
Mlie  [author] 22 Jul, 2022 @ 9:20am 
@Akirameta You can sort the workshop after recently updated to find what mods have updated. See if you can find what mod is causing it by removing them
Akirameta 22 Jul, 2022 @ 8:50am 
some of my textures for this mod have been glitching out, becoming giant purple squares or even a weirdly colored human. i have no idea what the issue was, and cant find any mods that would cause a conflict like this, as it only started happening today and i havent changed my modlist recently, but maybe a different mod updated and somehow broke this one?

my mods list: https://rentry.co/fqn3t
NihilRetnar 7 Jul, 2022 @ 6:24pm 
I bought a slave from them, then they became hostile because I imprisoned the slave...
Karkino 2 Jun, 2022 @ 1:53pm 
Thanks anyways, and dont worry about it haha :steamthumbsup::sadcthulhu:
Mlie  [author] 1 Jun, 2022 @ 11:44pm 
@Sandia <3 No idea what the intent was. I fixed the beds but no gfx-changes.
Karkino 1 Jun, 2022 @ 10:33pm 
i was looking in the files and saw a "door" texture that matches the space in the bed for the elder things... maybe is just scrapped content but it looked like it could be a broken feature forgotten.
Mlie  [author] 1 Jun, 2022 @ 1:19pm 
@Sandia <3 Can you expand on that?
Karkino 1 Jun, 2022 @ 11:25am 
Its bed "door" fixed? :sadcthulhu:?
Danaeri the Sweeper 25 Apr, 2022 @ 8:00am 
Nevermind, it was a different mod's fault, and it was all my pawns. Sorry for bothering you.
Danaeri the Sweeper 25 Apr, 2022 @ 7:35am 
Elder Things aren't using recreation now?
Mlie  [author] 12 Feb, 2022 @ 12:26am 
@Enju Saion-ji Large pawn-textures gets cut off in 1.3 as they introduced limits on the drawsize. There should be mods that allows it, but I havent looked into it
Enju Saion-ji 11 Feb, 2022 @ 2:59pm 
some of the textures of the pawns get cut off in my game and u can especially see it at the top of their head(?)
Sjel 5 Feb, 2022 @ 5:26am 
@Mlie Wow, thanks, will look into that! :winter2019happydog:
Mlie  [author] 5 Feb, 2022 @ 5:14am 
@Sjel Using Dubs Performance Monitor should help in finding what is lagging your game
Sjel 5 Feb, 2022 @ 5:08am 
Hey, I figured out yesterday that this faction is heavily lagging my game. Everytime they visit I get a huge lag. Anyone else having this issue?
Zephandrypus 20 Sep, 2021 @ 4:37pm 
If you guys running cults are also having problems with Elder Things, which cannot wear clothing and prevent the full apparel bonus, a tip is to set them to sleep a few hours during the day and then hold sacrifices during that time, because they won't attend and won't be counted.
Ren'Dahu Nation 22 Aug, 2021 @ 9:00pm 
thank you for this Mlie
Mlie  [author] 8 Aug, 2021 @ 12:24pm 
@Death无心 Should be fixed now, thank you for the report!
Death无心 8 Aug, 2021 @ 2:00am 
Yes, I tried to activate only this mod and the pre requested mod, but the pet bed still can't set the animal owner. Because there is no debug log, I don't know how to send the log link
Mlie  [author] 8 Aug, 2021 @ 1:27am 
@Death无心 Have you tested with only this mod loaded? Can you provide a link to the log perhaps?
Death无心 8 Aug, 2021 @ 1:11am 
Dear author, I found a bug in the course of the game. The prisoner's bed and animal bed can only designate the colonist as the owner. After investigation, it is found that it is caused by this mod. I hope it can be repaired. I look forward to your update of this mod
Mlie  [author] 24 Apr, 2021 @ 9:54pm 
@Krazyfan1 Probably, but would you mind requesting it on the Discord server? My bots and moderators handles the requests, I just update stuff :)
Krazyfan1 24 Apr, 2021 @ 3:13pm 
Mlie  [author] 15 Apr, 2021 @ 9:33am 
@mahorych00 Tested it and I get no errors. You might have another mod conflicting
mahorych00 14 Apr, 2021 @ 11:49pm 
Mlie  [author] 10 Apr, 2021 @ 3:33am 
@mahorych00 Link to that mod?
mahorych00 10 Apr, 2021 @ 1:31am 
Hello, a patch for Corruption Core would be nice, as it throws red errors left and right while elder things are on the map, thank you
Captain Obvious 19 Jan, 2021 @ 6:43am 
Whenever the Elder thing is about to mine a whole block, my whole PC freezes for 1 second, yes I'm certain it is the Elder Thing mining something.
Emelio Lizardo 15 Jan, 2021 @ 7:01pm 
Need an update for Call of Cthulhu - Elder Things - EPOE Patch
801 McKay 3 Jan, 2021 @ 4:33pm 
Can someone please tell me how I can reproduce with Elder Things? I know they are a sexual and use spores but I feel like there is a placable I am missing. Thanks
Malkavian V 23 Dec, 2020 @ 8:16pm 
When I start as another faction, and add Elder Things pawns to my team in prepare carefully, everything seems to work fine. Their weapon, their furniture, themselves as a whole. The Elder Things AI faction spawns normally in the frozen regions, and the game functions.

It's something that exclusively happens when the game is started as "Elder Things Survivors", either by the default scenario given in this mod, or any other edited one that selects Elder Things Survivors from the droplist, even if they don't have elder things in them.
Mlie  [author] 23 Dec, 2020 @ 2:12pm 
@Bonesters Tested this in debug mode for elder-things and all functions are completing as they should during the world-gen. I dont have access to the VFE-framework code so I cannot see whet its doing.
There are some areas that might have problems based on the descriptions of the VFE-mod:
- Elders have requirements on where the settlement can spawn and and only frozen regions are valid. If VFE modifies this that might be a cause.
- The viking mod adds custom hairstyles and might have a patch for the hair-draw function of vanilla. This function is also patched by this mod as elders have no hair.
- There might also be a conflict of the weapons when generating a pawn, if the viking mod modifies the tech-level or similar.

Perhaps users with other mod-conflicts can see some pattern in what type mod-content that causes issues with this mod?
Bonesters 23 Dec, 2020 @ 1:31pm 
I've managed to create a minimal mod list that causes the bug for me. Vanilla Factions Expanded - Vikings does seem to cause it, but there do seem to be other mods that cause it. Here's a pastebin of the mod list: https://pastebin.com/6yN4CDMf
Mlie  [author] 23 Dec, 2020 @ 11:57am 
@Darkgills Since I cannot reproduce the error it seem to be caused by a conflict with some other mod/mod order. You can help me out by adding other mods until it stops working so I have something to go on.
Darkgills 23 Dec, 2020 @ 11:17am 
I’m having the same problem as Malkavian, it would be much appreciated if you could help us on this
Malkavian V 22 Dec, 2020 @ 11:50pm 
Starting any scenario set with "Elder Things Survivors" makes the game stuck on generating forever. I tried disabling Vanilla Factions Expanded - Vikings like the comment said below, but didn't work either. Disabled a number of other faction mods, but nothing changed. Not sure what's wrong, it would take an excruciating amount of time to try to root it out if it's an incompatibility at this rate.

As long as I start as a different faction, the world generates fine though, with the AI Elder Things settlements just fine.
michlpioro99 11 Dec, 2020 @ 9:18am 
i got it from caravan and it is 1st time plaing with this mod so it is useles if i do not have aany elder thongs?
jarmyparmy2206 11 Dec, 2020 @ 12:28am 
A xylem tube is used to transport nutrition required by plants around it’s body
Daye 10 Dec, 2020 @ 7:08pm 
finally!thx~
michlpioro99 10 Dec, 2020 @ 12:10pm 
anyone knows what xylem tubes do?
Mantising 8 Dec, 2020 @ 7:48pm 
Alright I did some testing and having this and Vanilla Factions Expanded - Vikings on at the same time causes the game to get stuck generating the world, though interestingly not with any of the other Faction Expanded mods. Also have Royalty on if that helps anything.
Mlie  [author] 6 Dec, 2020 @ 1:55pm 
@bodlosh Sorry about that, should be fixed now!
bodlosh 6 Dec, 2020 @ 12:36pm 
@Mlie if I use this mod with Hospitality, I can no longer mark any bed as "For guests", I think it's because of the PatchOperationReplace patch which replaces CompAssignableToPawn_Bed compClass with ElderThingFaction.CompAssignableToElder as Hospitality uses "CompAssignableToPawn_Bed " to decide whether to generate "For guests" variant for the bed.

The result is this warning:
Not creating guest beds for sleeping spot from Core. It does not have a CompAssignableToPawn_Bed.