RimWorld

RimWorld

[Deprecated] Tenants (Continued)
211 kommentarer
Mlie  [ophavsmand] 6. apr. 2024 kl. 7:29 
There is a reworked version of this mod by the original author.
You should use that instead as this will not be updated further.

[LTS]Tenants by LimeTreeSnake
Mlie  [ophavsmand] 25. juli 2023 kl. 9:55 
@格里芬装甲老鼠 Looking at the code, that message should trigger if you try to invite a courier via the comms console and have previously killed one.
格里芬装甲老鼠 25. juli 2023 kl. 2:26 
The "CourierDeniedRadioMessage" seems invalid. I've killed a lot of couriers but never triggered this, maybe fixing this would be a good idea
Mlie  [ophavsmand] 25. juli 2023 kl. 2:01 
@格里芬装甲老鼠 Not sure how since they dont have a faction. This is similar to the beggars for example
格里芬装甲老鼠 25. juli 2023 kl. 1:52 
Yep, but it would be perfect if harming the couriers would have some diplomatic consequences.
Anyway, thank you for your efforts for the workshop.
Mlie  [ophavsmand] 24. juli 2023 kl. 23:55 
@格里芬装甲老鼠 Its a dangerous job it seems
格里芬装甲老鼠 24. juli 2023 kl. 23:42 
It seems that there will be no punishment for killing the Couriers
Ultimate Oddball 19. nov. 2022 kl. 15:09 
That may be, I asked the Gastronomy author about this before posting here and they said:

"Yeah, tenants are implemented as colonists, that's why.
If the tenants modder wants to integrate it, they can submit a pull request to this mod."
Mlie  [ophavsmand] 19. nov. 2022 kl. 15:03 
@Ultimate Oddball If you check the setting in Tenants options Gastronomy should treat them as guests. Unless they changed stuff in Gastronomy
Ultimate Oddball 19. nov. 2022 kl. 14:59 
I have that selected and Tenants aren't paying in my pub after receiving their orders. Is it supposed to be unchecked or am I not understanding how the mechanic works?
Mlie  [ophavsmand] 19. nov. 2022 kl. 14:55 
@Ultimate Oddball There should be a mod option for how you would like them to be treated by Gastronomy
Ultimate Oddball 19. nov. 2022 kl. 14:50 
Thanks for your work on the mod, it's a great alternative to Hospitality. Sorry if it's too much to ask, but I'm trying to use this mod with Gastronomy, and it would be great if there were an option to have Tenants pay for what they get through Gastronomy. I thought they would be treated as guests, but they're treated as colonists, which means they don't pay anything for the items they're served. I know Tenants don't carry silver so maybe the items bought through Gastronomy could just be added to the bill paid at the end for tenancy. Thanks either way.
Ponky 7. nov. 2022 kl. 14:03 
blessed, thank you Mile
Mlie  [ophavsmand] 17. aug. 2022 kl. 15:18 
@Mysterius No, read the notice
Mysterius 17. aug. 2022 kl. 15:04 
@Mlie : thanks for the info. However, you linked the deprecated version ;).
Mlie  [ophavsmand] 17. aug. 2022 kl. 9:40 
@All The original author have just released a reworked version of this that you should probably use instead. Info and link is at the top of the description
Mlie  [ophavsmand] 3. aug. 2022 kl. 12:45 
@All Courier should no longer try to spawn unless there is a mailbox on the map
Wopske 20. juni 2022 kl. 6:18 
People who are getting:
System.NullReferenceException: Object reference not set to an instance of an object.... as an error, you need to build a mailbox first.
Mysterius 16. maj 2022 kl. 1:50 
That'd be wonderful, thanks :)
Mlie  [ophavsmand] 16. maj 2022 kl. 1:48 
@Mysterius I think it would be possible, Ill look into it
Mysterius 16. maj 2022 kl. 1:19 
Hello Mlie ! I use a lot of your updated mods. I don't know if you sometimes add features but would it be difficult to add tenants families ? Like they would come as 2 married / coupled people ?
PORCINE DRIED BLOOD MEAL 16. apr. 2022 kl. 2:59 
Sorry, I skipped that section, I will post in Discord once the log is ready.
Mlie  [ophavsmand] 15. apr. 2022 kl. 23:48 
@Оператор Please follow the steps described under ”Reporting Issues” above
PORCINE DRIED BLOOD MEAL 15. apr. 2022 kl. 22:15 
Verse.AI.Group.LordManager:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapPostTick_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
PORCINE DRIED BLOOD MEAL 15. apr. 2022 kl. 22:15 
Getting this error when courier event fires (the courier themselves does not show up):
Exception while ticking lord with job Tenants.LordJob_CourierDeliver:
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Group.Lord.LordTick () [0x000aa] in <99518a644a3e4a7ea3fde566568df84a>:0
at (wrapper dynamic-method) Verse.AI.Group.LordManager.Verse.AI.Group.LordManager.LordManagerTick_Patch0(Verse.AI.Group.LordManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method)
Marva 15. mar. 2022 kl. 13:35 
@Mlie Thanks for looking it over.
Mlie  [ophavsmand] 15. mar. 2022 kl. 13:13 
@Marva Sorry, Ive looked into it and there is just to many changes to the game-code since 1.0 to be able to revert to a 1.0-build without spending too many hours on it.
Marva 13. mar. 2022 kl. 14:48 
@Mlie Thank you.
Mlie  [ophavsmand] 13. mar. 2022 kl. 14:46 
@Marva Maybe, ill look into it
Marva 13. mar. 2022 kl. 14:33 
@Mlie Could the fix be applied to the 1.0 version? Would that work?
Mlie  [ophavsmand] 13. mar. 2022 kl. 14:17 
@Marva Only in the 1.3 version
Marva 13. mar. 2022 kl. 14:15 
@Mlie Did it fix the silver issue for all of the supported builds, or just 1.3?
Bluewolf 5. feb. 2022 kl. 16:46 
@Vectorial1024 You'll get your silver when you fix this damn door!
Mlie  [ophavsmand] 5. feb. 2022 kl. 13:21 
@All Couriers should now work as intended, thank you Vectorial1024 for the fix!
Also fixed mailbox-content vanishing on load.
Vectorial1024 3. feb. 2022 kl. 7:29 
When using this mod, I have detected several bugs about tenants not paying silver and couriers not giving silver. As such, I spent some time and have made a working solution for Mlie to review:

https://github.com/emipa606/Tenants/pull/1

While Miles may need some times to review it, you all can temporarily use the GitHub build available here:

https://github.com/Vectorial1024/Tenants/tree/fix_broken_couriers
Archon 23. jan. 2022 kl. 7:10 
When a tenant betrays you and you arrest them; they aren't considered guilty, despite the prompt saying "you can do whatever you want with them."

I assume that's b/c the mod predates ideology. Would tweaking that be possible without much work?
Brit No! 24. okt. 2021 kl. 10:36 
For some reason I'm not getting any tenants after sending out a message :/
BladeofSharpness 20. okt. 2021 kl. 0:17 
So the mailbox is a pre-requisite to courriers but there is no interaction with it?
As for courriers, I'm still wondering what they do actually.
Marva 29. sep. 2021 kl. 22:22 
Do you know of an issue where couriers come to deliver payment, but bring nothing?
the greedy grinner 28. sep. 2021 kl. 15:44 
Absolutely adore this mod. One of my tenants was engaged to the boy she came with, but after two years with my colony, canceled her contract, paid in full and left in the dead of night.
Cocoa-Colored Kitty 13. sep. 2021 kl. 0:51 
@Thundercraft I recall an exchange where either LTS or Tynan approached and both discussed the direction of Tenants. Since there was going to be some overlap (as now indicated by Nycthos), out of respect for the dev, LTS just considered the mod obsolete, to avoid infringing on potential rights.
Nycthos 10. sep. 2021 kl. 5:39 
@Thundercraft "Hosting quests ask the player to host a group of dangerous prisoners, haughty royals, derpy pets, hunted refugees, or other guests. The guests may be injured or healthy, useful allies or helpless burdens, single or numerous. They may be hunted by mercenaries, pirates, mechanoids, or more. You might need to get the guests to an escape shuttle under fire. "
From the wiki https://rimworldwiki.com/wiki/Royalty_(DLC)
Mlie  [ophavsmand] 9. sep. 2021 kl. 21:53 
@Thundercraft You would have to ask the original author that I think
Thundercraft 9. sep. 2021 kl. 20:33 
Quote, "With the Royalty expansion, I consider tenants as they are now, Obsolete."

I'm very curious: What part of the Royalty DLC replaces the functionality of this mod? In what way do they overlap? :lunar2020thinkingtiger:
Mlie  [ophavsmand] 26. aug. 2021 kl. 21:43 
@Nycthos No, you dont have that sort of control of them
Nycthos 26. aug. 2021 kl. 18:56 
Are tenants supposed to be shown in the work priority tab? I have the Work Tab mod and they don't show in there, but I don't know if it's supposed to happen.
hoia 12. aug. 2021 kl. 5:59 
Yes, works great! Thank you for the quick assistance.
Mlie  [ophavsmand] 12. aug. 2021 kl. 0:52 
@hoia Should be fixed now, thanks for the report!
hoia 11. aug. 2021 kl. 13:16 
Mlie  [ophavsmand] 11. aug. 2021 kl. 10:47 
@hoia Please share the whole log, instructions are available above