RimWorld

RimWorld

[Deprecated] Tenants (Continued)
211 Comments
Mlie  [author] 6 Apr, 2024 @ 7:29am 
There is a reworked version of this mod by the original author.
You should use that instead as this will not be updated further.

[LTS]Tenants by LimeTreeSnake
Mlie  [author] 25 Jul, 2023 @ 9:55am 
@格里芬装甲老鼠 Looking at the code, that message should trigger if you try to invite a courier via the comms console and have previously killed one.
格里芬装甲老鼠 25 Jul, 2023 @ 2:26am 
The "CourierDeniedRadioMessage" seems invalid. I've killed a lot of couriers but never triggered this, maybe fixing this would be a good idea
Mlie  [author] 25 Jul, 2023 @ 2:01am 
@格里芬装甲老鼠 Not sure how since they dont have a faction. This is similar to the beggars for example
格里芬装甲老鼠 25 Jul, 2023 @ 1:52am 
Yep, but it would be perfect if harming the couriers would have some diplomatic consequences.
Anyway, thank you for your efforts for the workshop.
Mlie  [author] 24 Jul, 2023 @ 11:55pm 
@格里芬装甲老鼠 Its a dangerous job it seems
格里芬装甲老鼠 24 Jul, 2023 @ 11:42pm 
It seems that there will be no punishment for killing the Couriers
Ultimate Oddball 19 Nov, 2022 @ 3:09pm 
That may be, I asked the Gastronomy author about this before posting here and they said:

"Yeah, tenants are implemented as colonists, that's why.
If the tenants modder wants to integrate it, they can submit a pull request to this mod."
Mlie  [author] 19 Nov, 2022 @ 3:03pm 
@Ultimate Oddball If you check the setting in Tenants options Gastronomy should treat them as guests. Unless they changed stuff in Gastronomy
Ultimate Oddball 19 Nov, 2022 @ 2:59pm 
I have that selected and Tenants aren't paying in my pub after receiving their orders. Is it supposed to be unchecked or am I not understanding how the mechanic works?
Mlie  [author] 19 Nov, 2022 @ 2:55pm 
@Ultimate Oddball There should be a mod option for how you would like them to be treated by Gastronomy
Ultimate Oddball 19 Nov, 2022 @ 2:50pm 
Thanks for your work on the mod, it's a great alternative to Hospitality. Sorry if it's too much to ask, but I'm trying to use this mod with Gastronomy, and it would be great if there were an option to have Tenants pay for what they get through Gastronomy. I thought they would be treated as guests, but they're treated as colonists, which means they don't pay anything for the items they're served. I know Tenants don't carry silver so maybe the items bought through Gastronomy could just be added to the bill paid at the end for tenancy. Thanks either way.
Ponky 7 Nov, 2022 @ 2:03pm 
blessed, thank you Mile
Mlie  [author] 17 Aug, 2022 @ 3:18pm 
@Mysterius No, read the notice
Mysterius 17 Aug, 2022 @ 3:04pm 
@Mlie : thanks for the info. However, you linked the deprecated version ;).
Mlie  [author] 17 Aug, 2022 @ 9:40am 
@All The original author have just released a reworked version of this that you should probably use instead. Info and link is at the top of the description
Mlie  [author] 3 Aug, 2022 @ 12:45pm 
@All Courier should no longer try to spawn unless there is a mailbox on the map
Wopske 20 Jun, 2022 @ 6:18am 
People who are getting:
System.NullReferenceException: Object reference not set to an instance of an object.... as an error, you need to build a mailbox first.
Mysterius 16 May, 2022 @ 1:50am 
That'd be wonderful, thanks :)
Mlie  [author] 16 May, 2022 @ 1:48am 
@Mysterius I think it would be possible, Ill look into it
Mysterius 16 May, 2022 @ 1:19am 
Hello Mlie ! I use a lot of your updated mods. I don't know if you sometimes add features but would it be difficult to add tenants families ? Like they would come as 2 married / coupled people ?
PORCINE DRIED BLOOD MEAL 16 Apr, 2022 @ 2:59am 
Sorry, I skipped that section, I will post in Discord once the log is ready.
Mlie  [author] 15 Apr, 2022 @ 11:48pm 
@Оператор Please follow the steps described under ”Reporting Issues” above
PORCINE DRIED BLOOD MEAL 15 Apr, 2022 @ 10:15pm 
Verse.AI.Group.LordManager:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapPostTick_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
PORCINE DRIED BLOOD MEAL 15 Apr, 2022 @ 10:15pm 
Getting this error when courier event fires (the courier themselves does not show up):
Exception while ticking lord with job Tenants.LordJob_CourierDeliver:
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.AI.Group.Lord.LordTick () [0x000aa] in <99518a644a3e4a7ea3fde566568df84a>:0
at (wrapper dynamic-method) Verse.AI.Group.LordManager.Verse.AI.Group.LordManager.LordManagerTick_Patch0(Verse.AI.Group.LordManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method)
Marva 15 Mar, 2022 @ 1:35pm 
@Mlie Thanks for looking it over.
Mlie  [author] 15 Mar, 2022 @ 1:13pm 
@Marva Sorry, Ive looked into it and there is just to many changes to the game-code since 1.0 to be able to revert to a 1.0-build without spending too many hours on it.
Marva 13 Mar, 2022 @ 2:48pm 
@Mlie Thank you.
Mlie  [author] 13 Mar, 2022 @ 2:46pm 
@Marva Maybe, ill look into it
Marva 13 Mar, 2022 @ 2:33pm 
@Mlie Could the fix be applied to the 1.0 version? Would that work?
Mlie  [author] 13 Mar, 2022 @ 2:17pm 
@Marva Only in the 1.3 version
Marva 13 Mar, 2022 @ 2:15pm 
@Mlie Did it fix the silver issue for all of the supported builds, or just 1.3?
Bluewolf 5 Feb, 2022 @ 4:46pm 
@Vectorial1024 You'll get your silver when you fix this damn door!
Mlie  [author] 5 Feb, 2022 @ 1:21pm 
@All Couriers should now work as intended, thank you Vectorial1024 for the fix!
Also fixed mailbox-content vanishing on load.
Vectorial1024 3 Feb, 2022 @ 7:29am 
When using this mod, I have detected several bugs about tenants not paying silver and couriers not giving silver. As such, I spent some time and have made a working solution for Mlie to review:

https://github.com/emipa606/Tenants/pull/1

While Miles may need some times to review it, you all can temporarily use the GitHub build available here:

https://github.com/Vectorial1024/Tenants/tree/fix_broken_couriers
Archon 23 Jan, 2022 @ 7:10am 
When a tenant betrays you and you arrest them; they aren't considered guilty, despite the prompt saying "you can do whatever you want with them."

I assume that's b/c the mod predates ideology. Would tweaking that be possible without much work?
Brit No! 24 Oct, 2021 @ 10:36am 
For some reason I'm not getting any tenants after sending out a message :/
BladeofSharpness 20 Oct, 2021 @ 12:17am 
So the mailbox is a pre-requisite to courriers but there is no interaction with it?
As for courriers, I'm still wondering what they do actually.
Marva 29 Sep, 2021 @ 10:22pm 
Do you know of an issue where couriers come to deliver payment, but bring nothing?
the greedy grinner 28 Sep, 2021 @ 3:44pm 
Absolutely adore this mod. One of my tenants was engaged to the boy she came with, but after two years with my colony, canceled her contract, paid in full and left in the dead of night.
Cocoa-Colored Kitty 13 Sep, 2021 @ 12:51am 
@Thundercraft I recall an exchange where either LTS or Tynan approached and both discussed the direction of Tenants. Since there was going to be some overlap (as now indicated by Nycthos), out of respect for the dev, LTS just considered the mod obsolete, to avoid infringing on potential rights.
Nycthos 10 Sep, 2021 @ 5:39am 
@Thundercraft "Hosting quests ask the player to host a group of dangerous prisoners, haughty royals, derpy pets, hunted refugees, or other guests. The guests may be injured or healthy, useful allies or helpless burdens, single or numerous. They may be hunted by mercenaries, pirates, mechanoids, or more. You might need to get the guests to an escape shuttle under fire. "
From the wiki https://rimworldwiki.com/wiki/Royalty_(DLC)
Mlie  [author] 9 Sep, 2021 @ 9:53pm 
@Thundercraft You would have to ask the original author that I think
Thundercraft 9 Sep, 2021 @ 8:33pm 
Quote, "With the Royalty expansion, I consider tenants as they are now, Obsolete."

I'm very curious: What part of the Royalty DLC replaces the functionality of this mod? In what way do they overlap? :lunar2020thinkingtiger:
Mlie  [author] 26 Aug, 2021 @ 9:43pm 
@Nycthos No, you dont have that sort of control of them
Nycthos 26 Aug, 2021 @ 6:56pm 
Are tenants supposed to be shown in the work priority tab? I have the Work Tab mod and they don't show in there, but I don't know if it's supposed to happen.
hoia 12 Aug, 2021 @ 5:59am 
Yes, works great! Thank you for the quick assistance.
Mlie  [author] 12 Aug, 2021 @ 12:52am 
@hoia Should be fixed now, thanks for the report!
hoia 11 Aug, 2021 @ 1:16pm 
Mlie  [author] 11 Aug, 2021 @ 10:47am 
@hoia Please share the whole log, instructions are available above