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Thank you for updating, I love your mod!
first time poking this mod and thus far it's been cool and made my eccumenopoli more interesting
Working with no issues and updated values for 4.0 from what I can tell
Sorry for the delay, but I do hope everyone can keep enjoying the mod on the new update still
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3498221753
Thank you for accept the pull request!
One of the Grand Archive special projects broke/dissapeared and i cant fisnish it.
Small changes for 3.14 now live
Thanks to FebHare for the changes and update!
The part that vexes me though is that I can't find it and don't understand what the conflict could even be, it even causes the Psi Corps building to no longer be allowed, something that is insane on its face.
Interestingly enough however, it doesn't actually destroy any of the buildings if I add them via console so whatever it is seems to only screw with the designation or modifier perhaps?
Busted, you're welcome.
Thank you for the update!
I haven't tested extensively, but most thing should be functional on the new version. Lat me know if you find anything odd.
Thanks again to FebHare for the PR with most fixes!
And thanks to all who still enjoy the mod! I'll try and keep it up to date like this while I can.
@Bisharpthegamer
On Scripted triggers folder, you can comment out everything on pw_can_build_planetary_wonder and replace it with always=yes to build as many wonders on a planet as you like.
@manmuel
Wonders do tend to break their event chains if demolished, but you can trigger them again by firing the following events on the country scope:
pw_research.1999 → Fallen Empire Event
pw_research.2100 → Event chain for the upgrade
@Ratspace
It’s a tier 4 tech that requires: Weather Control Systems, Star Fortress and Galactic Administration. It should appear by the midgame, but before Mega-engineering ( should )