Space Engineers

Space Engineers

DNSK - Space Spheres Respawn Ship Pack
15 Comments
amsedal 22 Dec, 2022 @ 1:39pm 
Question, has anyone had any luck adding multiple respawn ships together to get more that one type of respawn choice. I got this working but I wanted to add more types and something messes up and I either get just a suit spawn or back to vanilla respawns. Can you share with me your respawn combinations so that I can try? I am just trying to get rid of rover and pod respawns completely.
amsedal 22 Dec, 2022 @ 10:43am 
Yes, thank you. I got this to work and, yay, no rovers. I used 1984228576 to disable the EMM ships. I did try to add more respawn mods with this one but none would add on, so far... No worries though, that is not your issue. I just wanted to update and say thank you, all is working!
Skallabjorn  [author] 17 Dec, 2022 @ 9:32am 
yes EEM adds respawn ship and does a full overwrite of the spawning.
amsedal 16 Dec, 2022 @ 8:28am 
Not sure, I'm sure you are right. I just keep getting the default rover - I am setting up a "cleaner" version of my server with only the planet mods to do some testing with the ones I can get to work together without having to do this. I think [EEM] adds respawn ships, I will have to mess with it. This is what I am working with sofar, and none should conflict: https://pastebin.com/aJdajFKQ - but who knows. As soon as I get a "cleaner" version of my server I'll let you know... :RCEarth:
Skallabjorn  [author] 16 Dec, 2022 @ 6:38am 
these pods work absolutely fine on ALL my servers, I dont know what your issue is unless your using a mod that re-overwrites the respawns
amsedal 15 Dec, 2022 @ 2:35pm 
@Leo2Log - did you ever get this to work. I can not. I have no mods replacing pods - only mod I can get to work that gets rid of the default rover is 2871473226. Others either give me a random choice like 2775597065, 2322382067, 1546304749. I am trying to find out what is different about 2871473226 that these others aren't doing for me. Did you have custom planets? Maybe that is my issue?
Leo2log 5 Dec, 2020 @ 1:19pm 
great work btw
Leo2log 5 Dec, 2020 @ 1:18pm 
ohhh lol thx
Skallabjorn  [author] 5 Dec, 2020 @ 12:25pm 
in torch server you can LMB click / hold / drag the mod in the mod table as well
Skallabjorn  [author] 5 Dec, 2020 @ 12:23pm 
no you don't, there are sliders and arrows for moving them around... or edit the sandbox.sbc file manually... super easy... your doing things the hard way lol
Leo2log 5 Dec, 2020 @ 12:20pm 
ok thanks, it is just an inconvenience as i will have to remove all of the mods and place them back
Skallabjorn  [author] 5 Dec, 2020 @ 12:16pm 
load order issue , you have another mod thats got pods in it and its overwriting this one.. If playing a local game have it at the top of your mods list, if on a Keen dedicated server, also top of mod lisy. If on a TORCH server, bottom of mod list.
Leo2log 5 Dec, 2020 @ 12:00pm 
yes, for some reason i cant get the respawn pods to work properly - it just uses the default one
Skallabjorn  [author] 5 Dec, 2020 @ 10:51am 
I can post one BUT there are small block mods included in the respawn bundle you need. Some are unpublished.
Leo2log 5 Dec, 2020 @ 10:42am 
is there a blueprint for this pod