Barotrauma

Barotrauma

Abyssal armory - Reinforcements
32 Comments
vojogda97 17 Apr @ 3:31pm 
And for this mod, there must be a guardian mod so that there are weapons.
Havel L. Krik 22 Jun, 2024 @ 10:58am 
For the MC ammo, there's a typo for the standard ammo (standard is missing the last D).
For the AP ammo, MC is spelled M.C. while the standard is spelled MC without the periods.
Nothing big, just wanted you to know.
Enigma 7 Jun, 2023 @ 9:13am 
Greetings! iErr0r32's translation is now included in Total Russian Translation. Please, change a link!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986079116
AGrimmlock 16 Jan, 2023 @ 1:13pm 
also for me the mod works with the warden job mod
AGrimmlock 16 Jan, 2023 @ 12:42pm 
the guns need a slot for a flashlight cause i cannot use them in caves without going basically blind
BallzDeep420 5 Dec, 2022 @ 11:25pm 
This mod isn't working because of the Warden Job mod, despite this being a requirement of it. Pls fix
beast902 30 Apr, 2022 @ 9:25pm 
update pz
Gordon Freeman 22 Apr, 2022 @ 12:10pm 
I feel like these items should spawn far less commonly in ship armory chests, since it overshadows every other type of weapon, with the current setup. Spawning with about 30 random slots replaced with AHC mags, with only 1 or 2 pistols to use them, and almost no vanilla weapons, truly is annoying.
󠀡󠀡 23 Dec, 2021 @ 1:12pm 
sprayer effect doesnt work
Forgus 23 Dec, 2021 @ 12:24pm 
Does this mod work with the EK sets?
Mad_Mike 1 Dec, 2021 @ 3:39pm 
Gun
Yak'All  [author] 17 Nov, 2021 @ 11:00am 
Oh snap the discord link is down? I'll have to replace it, I'll send you one through pm too. And as for the assault rifle upgrade, I was thinking on that, but You would need a security officer to have warlord before you could even consider having it, which is not as enticing. I will have to give some though on how it will be obtained
Shō 17 Nov, 2021 @ 10:39am 
Oh also can I get a valid discord invite?
Shō 17 Nov, 2021 @ 10:35am 
Since all your weapons are upgrades of vanilla weapons what if the new heavy weapon (You plan on adding) is an upgrade of the newly added assault rifle? [Just an idea]
Shō 17 Nov, 2021 @ 10:31am 
Sweet looking forward to it my man good luck
Yak'All  [author] 17 Nov, 2021 @ 9:24am 
That's... Actually not a bad idea. In terms of heavy weapons I don't have an automatic, specially one competing in my custom job perk that is on the same level as the grenade launcher .
You know what, I now have one more weapon planned to add :captainsmooth:
Shō 17 Nov, 2021 @ 9:00am 
Understandable, I said that as I was thinking about a Lmg that can be used for long term sprays of bullets but in the end I still enjoy the mod either way.
Yak'All  [author] 16 Nov, 2021 @ 5:40pm 
No more weapons planned. The reason is because I already made a weapon for every situation, I don't want to fall into the trap of making 50 weapons that will discourage download as most of them won't be used in a campaign/single-player experience. I want a solid package of stuff that no matter what happens you can feel like you are not wasting space for weapons you don't like/use.
Shō 16 Nov, 2021 @ 5:00pm 
We need more guns lets live the american dream
Yak'All  [author] 7 May, 2021 @ 8:40am 
Btw, this is turning into quite the chat, if you want to continue with other suggestions (for any of my mods) check the new discord I've made for this kind of purposes https://discord.gg/ctDjTcmy
It's still a WIP so there are not too many categories, but I guessed this was the right time to share it since I don't want to clutter this comment section (Kind of my bad for not adding a suggestion discussion honestly)
Yak'All  [author] 7 May, 2021 @ 8:30am 
Well... if the fabricators are banned from making ammo so that the insurgents don't have ammo to raid, It's a poor job at that given Jeovian outposts exist lol

These are some interesting points you bring up! I'll consider all of this when I do an update to this mod (which should be after my containers receive the latest game patch update). I'll admit that I wanted an easy crafting recipe because this mod was made before the cave update and finding stuff outside the sub was a gamble, so it's slightly outdated. Never really came to mind to re do them as they seemed fine for me and no complain on balance was made
Krzeszny 7 May, 2021 @ 8:01am 
An alternative or complimentary reason:
Normal ammunition can't be fired under water because it stops almost immediately. Real-life underwater bullets are tungsten-tipped. Therefore, tungsten must be so rare on Europa that you can't find or buy it and the traders have a monopoly on tungsten-tipped munitions. Coilguns fire bolts which don't have to be tungsten-tipped.

The problem with this theory is the existence of Physicorium and the possibility to make depleted uranium, but maybe Physicorium or depleted uranium doesn't cavitate like tungsten does. But who knows?

If I were you, I'd make ammunition use physicorium or depleted uranium, or make the guns shoot bolts instead of bullets, but I still support using flash powder.
Krzeszny 7 May, 2021 @ 7:53am 
EK and TC blocked me for reporting balance issues.

Why I'm suggesting flash powder (and actually, not only that, see below) is because vanilla is designed with the idea of ammunition being very rare. Being able to craft bullets already breaks the presumed lore, but making it more expensive to craft would likely solve the problem.

The first reason for non-craftable ammunition would be because fabricators could be banned from creating bullets to prevent black markets and gangs from existing - if you can't buy ammunition, you can't attack outposts. I presume that only some captains have the right to buy ammunition, and that the right can be revoked (which we don't see in-game).
Yak'All  [author] 7 May, 2021 @ 7:10am 
Block? Why would I do that? lmao. I understand you want it to make sense, but there are some creative liberties I took. So don't expect super realism
If you want to go deep lore is like this: It utilizes a lot of 'pseudo science', utilizing huge mechanical forces through gears, the firing mechanisms spin at ludicrous speed when the trigger is pressed. The bullet is in the middle of these two high speed rotating devices, so it is propulsed at bullet speed without the need of ignition
As to where the energy comes from? Well, that's the pseudo science part. It just does it. I wanted to make a fun mod to use but with some mechanics that can't exist in a real universe, and that's why I love videogames so much: I can say that it's possible
Also, they technically don't have casings, they just like like the part. I believe I did say that in one of the descriptions "They are one sole thing" or something like that
Krzeszny 7 May, 2021 @ 2:07am 
Railgun mechanics, you say?
- what's the power source?
- how do you charge it with energy?
- why do the bullets have casings?
Krzeszny 7 May, 2021 @ 1:50am 
I hope you don't block me like EK and TC did...
Yak'All  [author] 6 May, 2021 @ 7:39pm 
The idea is that the weapon uses railgun like mechanics, so it doesn't ignite the chamber when shooting.
As for the non craftable ammo, is not going to happen. Imo the game should allow you to craft ammo for even vanilla and I personally find it annoying that you can't
Krzeszny 5 May, 2021 @ 1:19pm 
Shouldn't ammo use flashpowder for fabricating?

Also, there could be a version of this mod without craftable ammo.
Bigwreck 5 Apr, 2021 @ 8:54pm 
Fantastic mod dude, adds great utility to weaponry missing in the base game (upgradable weapons, variant and craftable ammo) - absolutely love it. And it's one of the mods that just works, never have any trouble with it. Keep up the good work
Yak'All  [author] 22 Dec, 2020 @ 12:24pm 
I just realised I forgot to add a suggestion thread in this mod :captainclown:
Yes, I have it planned to add an auto shotty plus a grenade launcher (With around 6 slots), However it's pretty low in my priority list. Right now I'm working on a new suit (though I've distracted myself with a sub project cuz' I got inspired to make something more complex than I would normally do xI)
adamok5002 22 Dec, 2020 @ 2:06am 
brilliant mod, just wondering if there are any plans for a shotgun type weapon?
jameson 2 Dec, 2020 @ 12:04pm 
sick