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I have a couple mods with autopsies ( Salarian Engineer , Turian Striker ) that aren't recognized by Research Rework, but I can't seem to find the relevant template to add...
[ResearchOverhaul.X2DownloadableContentInfo_ResearchOverhaul]
DLCIdentifier="ResearchOverhaul"
[ResearchOverhaul CHDLCRunOrder]
+RunBefore="BetterLabs_WOTC"
I ran both mods with this alteration, and Research Rework successfully completed its patches according to the log. I'm not sure how this affects Better Labs, however. I'll have to do some in game testing later.
As for your previous issue, you're not the only one having Insights not work for no clear reason.
Could you set bEnableLogging to True in your XComResearchOverhaul.ini and start the game? Then open your Launch.log file and search for 'Lago_ResearchRework'. That'll tell you what the mod's doing and hopefully help me get to the bottom of this.
I also had [WotC] RW Realistic Non Instantaneous Autopsies installed when I started the campaign. Could that be interfering?
I've added a toggle that'll disable Instant Autopsies entirely. They're not really in the spirit of this mod and it should fix the no Insights issue.
I may have gotten the commands completely wrong ... try "additem Insight X" as TeslaRage pointed out (with X being the number of insights to add)
I did that once, and everything worked just fine for a while, and then suddenly I hit a brick wall that I could not progress beyond without hard crashing the game.
Of course, you could gamble it and it might work, but I really don't recommend it.
then use console command "giveresources Insight x" where x is the number you worked out
hmm.. it might be "giveitem Insight x"
Alien Hunters adds another three, and any mod autopsies will count too if they're set up in the ini.
@ RustyDios : Thank you.
There are enough autopsies to have 'spare' insights.