RimWorld

RimWorld

AI Upscaled Textures - Plants (Unlisted)
29 Comments
LarsSvengard 9 Jan, 2023 @ 10:11am 
hehehehhhh
Cosmo Corban  [author] 9 Nov, 2022 @ 9:14pm 
Bug Solved in 1.4 this mod's textures are now included in AI Upsclaled Textures - Core
SmugDuck 25 Oct, 2022 @ 2:05am 
Ah okay, thank you! 👍
Cosmo Corban  [author] 24 Oct, 2022 @ 4:10pm 
This mod is not necessary anymore, just use Vanilla Expanded Textures.
SmugDuck 23 Oct, 2022 @ 3:59am 
1.4?
Patient 8 Sep, 2022 @ 4:13am 
Thank you for the info; still using your AI upscaled mod textures, thank you for sharing your work with us! :)
Cosmo Corban  [author] 7 Sep, 2022 @ 10:19pm 
Probably, Vanilla Textures Expanded added a patch like this mod so it really doesn't add much anymore.
Patient 6 Sep, 2022 @ 1:40pm 
If I'm planning on adding the regrowth remastered mods to my list should I unsubscribe from this?
Archilyte 25 Jul, 2022 @ 3:21pm 
This mod breaks "Comigo's Majestic Trees". Could you add an option to disable any tweaks this mod does to trees so that we can still have hd flowers, mushrooms and other plants?
Cosmo Corban  [author] 25 May, 2022 @ 7:26pm 
Thank you bro, added it in
Strubbelkopp 25 May, 2022 @ 9:21am 
Replacing:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Plant_GrassAnima"]/graphicData/texPath</xpath>
<value>
<texPath>Things/Plant/Anima/Grass_Anima</texPath>
</value>
</Operation>

with:

<Operation Class="PatchOperationFindMod">
<mods>
<li>Royalty</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Plant_GrassAnima"]/graphicData/texPath</xpath>
<value>
<texPath>Things/Plant/Anima/Grass_Anima</texPath>
</value>
</match>
</Operation>

in the Patch_Plants.xml file gets rid of an error for people who don't have the Royalty DLC
Cosmo Corban  [author] 4 Aug, 2021 @ 7:45pm 
Yeah, it should work, I would definetly check if there are new plants tho.
Eggnog 27 Jul, 2021 @ 9:52pm 
@Nekro "Shapiro" Philadelphia this is only textures and a small patch, it will work with 1.3
Ex Ossibus Fumus 18 Jul, 2021 @ 7:33pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
Ser_Chonks 26 Jun, 2021 @ 12:50pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Cosmo Corban  [author] 10 Mar, 2021 @ 9:59am 
Probably that's why. It's because it tries to modify the def for a Royalty plant, don't mind it.
Mr. Krill 10 Mar, 2021 @ 6:36am 
No
Cosmo Corban  [author] 10 Mar, 2021 @ 6:02am 
@Mr_Krill Do you have the DLC?
Mr. Krill 2 Feb, 2021 @ 3:10am 
https://gist.github.com/f0d9109ca9ba72ede8c9736f10f256ff
[AI Upscaled Textures - Plants] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="Plant_GrassAnima"]/graphicData/texPath) failed
file: F:\Steam\steamapps\workshop\content\294100\2307592039\Patches\Patch_Plants.xml
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
MatvaiCross 13 Dec, 2020 @ 3:31pm 
@Cosmo Corban Your right, it is devilstrand, but those two do look similar design wise
Cosmo Corban  [author] 13 Dec, 2020 @ 2:02pm 
@Sippy soldier What do you mean? These are original vanilla textures upscaled to look less pixelated.
Sippy soldier 13 Dec, 2020 @ 1:14pm 
They look very similar, just saying
Cosmo Corban  [author] 7 Dec, 2020 @ 9:03am 
Devilstrand @MatvaiCross
MatvaiCross 7 Dec, 2020 @ 8:58am 
Thats a hump shroom, isnt it?
Cosmo Corban  [author] 6 Dec, 2020 @ 11:47am 
Nice! Ty.
Helixien 6 Dec, 2020 @ 11:34am 
I will try and provide a patch later this week.
Cosmo Corban  [author] 6 Dec, 2020 @ 5:46am 
You can use it with vanilla textures expanded, but this mod would override the plants textures.
LouIdZarcs 5 Dec, 2020 @ 10:35pm 
this is incompatible with vanilla textures expanded
Botaxalim 4 Dec, 2020 @ 2:32am 
are this work fine for Regrowth series? and Vanilla Textures Expanded?
maybe my english is not good, something vague with the wording in the " Solution: " section
can you explain more detail