Space Engineers

Space Engineers

AQD - Research
235 Comments
Kal Skirata 23 Jun @ 6:30am 
@OceanFey I have a feeling jTurp's waiting for the food update to drop so he can add that to the tech tree and AQD pack
OceanFey 22 Jun @ 7:32am 
For players like me who may have found this recently, and are searching for answers:
One of the recent SE updates broke this mod in a couple of subtle ways. You can't unlock Hydrogen Engines even after completing the research, and there's currently no way to unlock the small grid Drill, Grinder, and Welder. There may be other similar issues that I simply haven't encountered.
These things were also reported in the Discord server for this mod over a month ago, by other users.
jTurp  [author] 19 Oct, 2024 @ 10:07am 
It’s the picture above that says Discord
Zer0729 19 Oct, 2024 @ 9:48am 
what would be the discord link. i will see what i can do, thanks for the help
jTurp  [author] 19 Oct, 2024 @ 9:44am 
Best to hop on the discord and drop a comment with a link to your world for testing
Zer0729 19 Oct, 2024 @ 9:41am 
sorry, was on a plane yesterday, didnt have time to get on, just jumped in game to check and yes. can build a connector straight away. nothing else built before that
enenra  [author] 17 Oct, 2024 @ 11:55pm 
Can you build a connector?
Zer0729 17 Oct, 2024 @ 7:20pm 
ok, started a new game, put in framework mod first, then both the vanilla tech tree and the research mod. still does not seem to be working. im still able to build everything threw stock progression. nothing seems to be locked behind research. what am i doing wrong?
enenra  [author] 2 Oct, 2024 @ 11:00pm 
yes, there is an invisible one on the underside of the block
A total stranger 2 Oct, 2024 @ 4:28pm 
Is the research lab conveyored at all?
,,,,, 19 Jul, 2024 @ 6:20am 
can u make some balance for space start?
rj 1 Jun, 2024 @ 6:53am 
oh, i'm stupid lol thanks for the info, btw i didint see the vanilla Tech Tree AQD mod, & i figured out how tol use it. Pretty fun mod, hope you make more like this :D
enenra  [author] 1 Jun, 2024 @ 1:13am 
yes, that is intended. This mod is incompatible with progression since it implements its own type of progression.
rj 31 May, 2024 @ 7:45pm 
Hey so i've been trying to use this mod for ~10 - 20m now & it keeps on disabiling progression, is that normal? btw i have a few other mods installed.
enenra  [author] 19 May, 2024 @ 4:05am 
Load order should be irrelevant.
Zentin01d 19 May, 2024 @ 3:56am 
seems ok, but - what's the mod loading order it must have to all work out?
- just really got annoyed with like 4k blocks got unlocked at start and etc - even if i removed all block progression data and etc...
best regards - need help!
enenra  [author] 28 Mar, 2024 @ 10:57am 
No problem!
Pixy 28 Mar, 2024 @ 7:39am 
... that is exactly what happened. I usually have that turned off, sorry
enenra  [author] 25 Mar, 2024 @ 11:42am 
Is it because you have progression turned on in your vanilla game? That is a vanilla mechanic and does exactly what you describe.
Pixy 25 Mar, 2024 @ 10:45am 
I uninstalled and reinstalled the game and it was still like that. Oddly enough if i load only the research framework and this mod, it works fine. Afterwards I can unload both and the world continues as normal

It seems to only break on the initial creation of the world which is very strange
enenra  [author] 25 Mar, 2024 @ 1:47am 
Sometimes SE needs a restart to properly purge mod changes.
Pixy 24 Mar, 2024 @ 2:45pm 
So I launched a vanilla game after running this mod and dependencies as a test and now I can't access anything normally locked behind research. This is in a purely vanilla world
jTurp  [author] 13 Mar, 2024 @ 4:09am 
Research was designed to work with Block Restrictions. While you could probably get away with not using it, I do not believe the plugin works well enough to keep folks from finding workarounds to placing blocks.
Sardaukai 13 Mar, 2024 @ 12:46am 
Just another question,

is it possible to get AQD - Research without "Block Restriction" as dependency?
Or is there a way to completely disalbe it?

I try to manage block restrictions with a server plugin, hopefully I get it working via nexus
I also write a plugin in order to sync the knowledge by server change....
Sardaukai 7 Mar, 2024 @ 1:33am 
We use a torch server with permadeath!
Everything works fine except this:

1. If the server saves the game it does a hard rubberbanding.
(ServerSaveData.cfg with about 30 player entries cause a write lag, even on a ramdisk)
Is it possible to write the file not line by line (seen with procmon...) or just use a OneLinerOfDeath?

2. Is it possible to delete the "permadead" characters at ServerSaveData or simply only add
players who learned something?
So the file would be smaller.

2.1 Maybe is it possible to use a global BlockTypesUnlocked for blocks which are free to build. Like LightArmor etc. This would also reduce the ServerSaveData size.

3. ClearOnDeath
If I set clearondeath to true it resets after a server restart to false.
In addition if a player relogs all learned schematics are gone. Maybe because a character counts as dead if it is not online?

Thanks for this great mod
Our engineers love it (and "hate" me because I setup about one year of research time :P )
Multirate 1 Mar, 2024 @ 2:47pm 
yep found it thanks
jTurp  [author] 1 Mar, 2024 @ 12:49pm 
You should be able to find that in the Block Restrictions config file (in the world storage folder)
Multirate 1 Mar, 2024 @ 11:49am 
Is there way to reset bench ownership? Cant place one because i aperently own one already and i have no idea where it is.
RuschGaming.TV 24 Jan, 2024 @ 10:38am 
Understandable, thank you for your input!
jTurp  [author] 24 Jan, 2024 @ 5:09am 
@RuschGaming.tv

I'll let enenra answer about the tutorial, but the trading station stores are hard coded by Keen and unchangeable outside of editing the economy SBC files and uploading a new mod with your changes (nothing this mod can do on that front).
RuschGaming.TV 15 Jan, 2024 @ 5:01am 
Is there a tutorial video on customizing this by any chance? Im really struggling with all this. And is there also a way to allow certain items to be buyable in the trading station?
enenra  [author] 1 Jan, 2024 @ 2:56am 
That's why you can set research time multipliers, as per the progression framework's mod description.
Bannk 1 Jan, 2024 @ 2:37am 
30 minute to unlock the connector!?? that too long!
ABlueHairedFox 14 Dec, 2023 @ 10:57pm 
Can we get a video tutorial on how this mod works? I'm a visual learner and learn by example, and I'm sure it could help others understand how it works.
enenra  [author] 29 Oct, 2023 @ 1:45am 
If you make the tech tree mod that registers it for research then yes.
DannDaker 28 Oct, 2023 @ 6:56pm 
this works with any block mod like the azimuth?
Sardaukai 28 Oct, 2023 @ 12:43pm 
Heya! Great mod. This should be vanilla gameplay. I like researching stuff.

Just a short question,
I create a tiered block research map atm. Is it possible to have two prerequisites with your spreadsheet? Or do I have to code it by myself?

Greetings!
Burnt Dog 15 Oct, 2023 @ 8:02pm 
Ah gotcha.
Thanks!
enenra  [author] 14 Oct, 2023 @ 12:44am 
The "Installation" section in the description answers that question. :-)
Burnt Dog 13 Oct, 2023 @ 5:07pm 
Does this mod have its own progression or do I need to install the Vanilla tech tree or some other mod on top of it?
jTurp  [author] 2 Sep, 2023 @ 6:56am 
@bluerat

Try setting ClearOnDeath to true and then backspace yourself
bluerat 2 Sep, 2023 @ 2:37am 
i have a similar issue as below, everything is unlocked for me - but my friend who has joined the game doesn't have that, he only has extremely basic blocks available. I think it's probably because I'm an admin, i can't quite work out how to not be one.

/progression unlockall false - still 'temporarily' gives all blocks. Not sure how to get to the end of the temporary period, it doesn't appear to end and reloading doesn't change it - maybe i need to wait longer? It's been 2 hours of real time so far.

I tried adding the <IsAdmin>false</IsAdmin> to the listed file in the block restriction mod, but it didn't appear to do anything.

I would welcome any input, but i understand if this is not common perhaps it is on me. Many thanks either way :)
Raynor 5 Aug, 2023 @ 9:37pm 
No. I was reading and old post that said "Sometimes it looks like its not working because of all the blocks that you start with." But it is working.
jTurp  [author] 5 Aug, 2023 @ 8:37pm 
@Raynor

Is the new world a Creative world or anything?
Raynor 5 Aug, 2023 @ 8:35pm 
I'm having the same issue x did. I changed the setting <IsAdmin>false</IsAdmin> in the PlayerData of the block restrictions mod. But I still have everything unlocked. The weird thing is that I have another save the research works on. So I copied the load order from from that save to my new one and its not working.
jTurp  [author] 30 Jul, 2023 @ 2:20pm 
Ah, yes. Admins get everything unlocked as it assumes you are setting things up.
martin.andreev92 30 Jul, 2023 @ 1:21pm 
When I start a new local game, with only the required mods and this one + the vanilla tech tree, all blocks is unlocked by default and every time I saved, it marked all things as unlocked. Managed to fix it by setting <IsAdmin>false</IsAdmin> in the PlayerData of the block restrictions mod.
jTurp  [author] 30 Jul, 2023 @ 5:48am 
I’m not sure what you mean by that.
martin.andreev92 30 Jul, 2023 @ 5:20am 
Hi. Any idea why, every time I save my local game, it marks all as research inside the ServerSaveData.cfg?
jTurp  [author] 26 Jul, 2023 @ 2:37pm 
@Alpheraz

The nexus authors will need to sync the player settings