Stellaris

Stellaris

( Twinks I.A.A.T )
88 Comments
Ranger 9 Aug, 2024 @ 9:15am 
@Twink315 would it be okay to update and maintain this mod as part of a collection? I love it but I know how hard it can be to maintain old mods you aren't interested in updating anymore.
Imperator 12 Aug, 2023 @ 1:32pm 
Have you thought about updating the species to look more like the new humanoid portrait that was added but with pointy ears?
Azona 20 May, 2023 @ 4:53pm 
@Be'lakor or use my mod I mentioned below that fixed the hair issues.

But I gues people do not read comments and ill just link it here till author updates this mod or someone els.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865915473
Jackie Daytona 24 Apr, 2023 @ 5:50pm 
To fix the hair issue, do the following.

1.) Go to where the workshop mods are installed (in my case "Program Files (x86)/Steam/steamapps/workshop/281990")

2.) Open folder "2307773954"

3.) Open "gfx"

4.) Open "Portraits"

5.) Open "Portraits"

6.) Open "humanc_humanoid.txt" in a text editor.

7.) Press CTRL + H (Find and Replace)

8.) In "Find" enter "hair_selector" (no quotes), in "Replace" enter "attachment_selector" (no quotes) and press "Replace All".

9.) Save the file.

10.) Repeat steps 6-9 with the other two .txt files as well.
[TG] Pvt. Wes 22 Mar, 2023 @ 3:04pm 
Just a modding question from someone interested in making portraits. When it comes to designing clothes/hair, how do you know it'll fit the body? Is there any sort of way I can 'paint' onto the body image and have it transfer like for like or is it just a pure guessing game of where hairs/clothes will line up on the body?
MapleKelpie 22 Feb, 2023 @ 2:43pm 
I made an unofficial patch to fix the portraits and included NSC compatibility, feel free to do whatever you want with it, you can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937406846
Nimbus 15 Feb, 2023 @ 6:12am 
Update? Would like to use this mod looks nice like the shipset.
n.pedrazalis 1 Dec, 2022 @ 2:59am 
Hello uptate for major uptate last version 3.6 orion please all mods are broken thank you
n.pedrazalis 6 Nov, 2022 @ 10:18am 
Hello this mod is oudated and is conflicting with Ncs 2 season 7 , because there are no models for new ships added, uptate please
Azona 23 Sep, 2022 @ 12:25pm 
I made a hairfix for this mod. poor bald bastards. feel free to use it. my hairfix mod can then be removed if it happends.
Skill Less 7 Aug, 2022 @ 10:53am 
@Azona, they changed the portrait IDs of old human model, thats why this mod shows blanco portrait... twink whould need to fix it
Azona 12 May, 2022 @ 3:04pm 
Humans got new models in 3.4, old models still visible in Homo Logicae but selection square of human version is blanco
Grendain 22 Apr, 2022 @ 12:32am 
Anno 2070 + Stellaris = Perfection
Grendain 22 Apr, 2022 @ 12:31am 
Gg for update The Tech Faction and The Eden Faction. But only for know. When Stellaris look the Tycoon Aka Global Trust ?
Hydra 19 Feb, 2022 @ 8:38am 
Would it be possible for the Robot to be added to the Species list and also linked to the Species portraits so that you cant build the Default Robot as well, or you take there appearance when you go through synthetic ascension.
Semen Reaper 18 Nov, 2021 @ 11:58am 
Also will AI randomly pick the empire/civics or no?
Semen Reaper 18 Nov, 2021 @ 11:48am 
So if I may ask why will ya not make a seperate ship set?
Grendain 13 Nov, 2021 @ 8:43am 
Good work for 3.1
billymom2 11 Sep, 2021 @ 1:01pm 
does this with with nsc
Skill Less 24 Jul, 2021 @ 9:12am 
I really like this mod, the gameplay and acot integration are fun to play :)

I guess I found some bugs, I want to report
- there is a building called "upgrades"
- gene clinics can be built if built after the health building (might be unfixable if you do not want to overwrite vanilla stuff)
- when researching debris from the scourge a hive tech is comming into the technology selection which can never be researched (might be bug from vanilla? never saw it before)
Skill Less 23 Jul, 2021 @ 12:18pm 
oh yes it is, the ht-robot assembly removes that job... :/
Skill Less 23 Jul, 2021 @ 12:05pm 
hi, is it intended that the vanilla robo building won't give the roboticst job anymore?
Terramaris 17 May, 2021 @ 6:20pm 
Thanks for letting me know @Twink, I was about to run it in 3.0. Let me know when you update :winter2019coolyul:
Twink315  [author] 28 Apr, 2021 @ 10:50pm 
No the headline which says "Updated for 3.0" clearly means that this mod only works for patch 1.3 obviously. So if you activate this mod. Your PC will explode immediatly because the mod is so out of date.
Braskan, the Void's Tear 28 Apr, 2021 @ 9:14pm 
does this work for the current patch?
A Bunny 24 Apr, 2021 @ 3:37pm 
I'd love to see your shipsets compatible with NSC; BUT GREAT WORK NONETHELESS! You're very talented! ♥
Tobiassaufus 21 Apr, 2021 @ 1:11am 
Thank you Twink :)
Shaun Canavi 18 Apr, 2021 @ 9:36pm 
How about a Global Trust inspired one next? :P We need more Corporate stuff for Stellaris!
Twink315  [author] 17 Apr, 2021 @ 4:45pm 
I appreciate that you like my mods but please..do not spam me on all my mod pages x) i am working on updating stuff..
Aech 17 Apr, 2021 @ 3:52pm 
Also, for these mods, i highly recommend you to made it compatible with Gigastructures, i mean, imagine gigastructures with the theme of wich faction you made
Aech 17 Apr, 2021 @ 3:51pm 
Please, update your especies mods.They are the best i ever seen so far.
Machina Mystica 16 Mar, 2021 @ 3:51pm 
Gotcha, thanks for the link drop!
Machina Mystica 16 Mar, 2021 @ 8:45am 
Hey, if you don't mind me asking, what do the Synthetic leaders look like that you mentioned? Is it like the AI computer on the diplomacy screenshot or is it something else?
Twink315  [author] 10 Mar, 2021 @ 2:00pm 
i don't do seperate things.
h.j.haller 10 Mar, 2021 @ 12:01pm 
i like your mods but can you do rhis whitout the species and only do shipsets i us mcn species skin mods
PhilosopherKing 15 Jan, 2021 @ 8:26pm 
love this
VS-lockon 5 Jan, 2021 @ 4:02am 
dose this work with nsc?
Kangarus 27 Dec, 2020 @ 7:27pm 
Like the mod, just a minor bug, when I played my scientists etc didn't have names. Liked the Anno 2070 faction they're based on and like this mod. Thanks :-)
Grendain 14 Dec, 2020 @ 10:34am 
i understand.Thanks :dronelike:
Twink315  [author] 14 Dec, 2020 @ 10:24am 
Never played it. And i don't do mod requests.
Grendain 14 Dec, 2020 @ 9:10am 
I have a question: You like Dead Space trilogy.And you have the power for create a mod ?
Grendain 13 Dec, 2020 @ 8:49am 
This mod is soo good :elscience:
Twink315  [author] 10 Dec, 2020 @ 11:24pm 
the shipset is white necroids. ofc it requires necroids
Blue North Star 10 Dec, 2020 @ 8:18pm 
Does this actually require Necroids, or is it more of a recommendation?
Twink315  [author] 8 Dec, 2020 @ 2:56pm 
The idea is that the economic activity is rather low because profit is less of a concern than research and that most people if possible rather go into a scientifically related sector. Its also a bit of a way of balancing. To give make energy a bit problematic and give an incentive to sell technology in order to generate funds a bit like IRL laboratories often get sponsored in one way or another.
insty03 8 Dec, 2020 @ 10:59am 
Thanks for the UI help!

Curious on the choice to so drastically reduce Trade. Wouldn't the smartest/most advanced empires have high quality goods thus increasing trade value?
max.94 7 Dec, 2020 @ 2:40am 
So gay - I love it <3
Twink315  [author] 6 Dec, 2020 @ 8:19pm