XCOM 2
[WOTC] Red Dead Redemption 2: Dutch van der Linde
29 Comments
CatarianCrisis 9 Sep, 2023 @ 7:55pm 
Tahiti
Ruji 15 Jul, 2023 @ 12:57pm 
IVE GOT A PLAN
Dramaking05 16 Apr, 2023 @ 8:00pm 
GOD DAMN SNAKES
Technic 7 Jun, 2022 @ 10:07pm 
We need to participate in this Resistance Operation, Arthur! Think of all the sweet sweet superior upgrades we can get from that ADVENT Train! We'll have so many supplies we can go to Antartica!
Daulcen 17 Jul, 2021 @ 12:43am 
Have some goddamn F A I T H
CaseyAnthony 13 Jul, 2021 @ 3:12am 
sauce or loss with the van der linde game
Jake Lee 21 Jun, 2021 @ 5:34am 
god damn plannnnnnnn
pepoluan 30 Apr, 2021 @ 9:25pm 
@NeerevarRising97 ah thanks for the explanation!
NerevarRising97  [author] 30 Apr, 2021 @ 4:13pm 
@pepoluan if you want the torsos to still be named with proper localization, then yes - otherwise, you can ignore it. At the time of making this mod, 'Torso' was not included in the body part template name, so CHL will not detect that specific body part.
pepoluan 30 Apr, 2021 @ 11:06am 
@NerevarRising97 with "Add Part Names" soft-deprecated and CHL providing support for that functionality, is "Add Part Names" still a required dependency?
ともち 6 Feb, 2021 @ 8:30am 
I have a plan:lunar2019crylaughingpig:
kelp 5 Feb, 2021 @ 1:34am 
what do we need to do to get you to make John Marston?!?!
Gdeadman 30 Jan, 2021 @ 4:33am 
Would love to see your version of arthur morgan
Father in October 19 Dec, 2020 @ 3:57am 
A man with a plan
Rex Azul 6 Dec, 2020 @ 2:59pm 
I HAVE A GOD DAM PLAN AUTHOR HAVE SOME FAITH!!!
handsomegrape 6 Dec, 2020 @ 7:03am 
@Dragon32 Ok, cheers.
Dragon32 6 Dec, 2020 @ 5:12am 
@handsomegrape
Definitely need to comment out items in XComContent.ini. I've never deleted any files from a mod's Content folder, no idea how that would go. I assume it wouldn't be an issue, but I dunno.
handsomegrape 6 Dec, 2020 @ 3:53am 
@Dragon32 Ok, but in regards to taking up disk space, would it work to just remove the parts I don't want? Seems unneccessary to hang onto something I won't be using.

If I were to remove something, I'm guessing I need to comment them out in the ini then as well?
Osttruppen 5 Dec, 2020 @ 6:55pm 
TAHITIIIIII!
kelp 5 Dec, 2020 @ 12:05pm 
I LOVE this!!! Please please please add John Marston!!!
Dragon32 5 Dec, 2020 @ 5:06am 
@handsomegrape
I seem to remember robojumper saying that the game's intelligent enough not to load assets if the items are disabled like NerevarRising97 says. Ofc, they'll take up disk space.

Personally I disable a lot of items via XComContent.ini in the cosmetic mods I have.
handsomegrape 5 Dec, 2020 @ 4:37am 
Well even if I commented them out, they'd still take up space when loading the game, no? Would it still work if I deleted everything except the specified items?
NerevarRising97  [author] 5 Dec, 2020 @ 4:13am 
The head, hair, and beard *are* separate under their categories (i.e. beard is under facial hair). :o

Unless you meant the head/hair/beard being a separate mod, in which case the best you could do is go into the XComContent.ini of this mod, then comment out any of the body parts you don't wish to have present in your game.

Hope that helps! :)
handsomegrape 5 Dec, 2020 @ 3:30am 
This is one of those where I wish the head, hair and beard were separate. It's great, but I don't think I would be using such anachronistic clothing.
TheOutsider616 5 Dec, 2020 @ 1:34am 
Just one more Elerium Cooooree Commander
NerevarRising97  [author] 4 Dec, 2020 @ 8:46pm 
Thank you! :D enjoy!
fishnj1375 4 Dec, 2020 @ 8:44pm 
NerevarRising97 you are a F*cking legend:zaglol:
BE02-Raziel 4 Dec, 2020 @ 7:16am 
"Have faith, commander! I have a plan!"
VertigoJockey 4 Dec, 2020 @ 6:14am 
Wrong character for me to say this on buuuuut...

'LENNNNYYYYY'