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I feel like the root fix would be to change the slaver loot script to avoid death items.
Thank you for taking the time to respond and I'm sorry I didn't - I only just saw the teeny message icon today.
Thanks again.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166303495&searchtext=cannibalism
@Asneakyfatcat the way I made this work is by short-circuiting the way the in-game script handles slave captures, I actually made the enemy AI go from step 1 to step 4, which makes the AI skip the looting part, as far as I can tell there is no way of differentiating armor and inventory. I tried to make it work by using the guard imprisonnement Ai scrip but then the captured NPC's wouldn't become slaves.
@Sunalore sorry for the late reply, this mod isn't a "execute" mod, you have to download any one of them here on the steam workshop. My mod will work with any one of those mods, but on it's own, it won't actually fix anything.
I'd be cleaner since it would have it's nice little box for most npcs and since it's a 1 tile item you could still equip lanterns on your characters.
I don't know if it's possible though, If it were I guess someone would have made it already :/