RimWorld

RimWorld

Argón's Tribal Medicine
251 Comments
Daemon Trooper 27 Mar @ 2:57pm 
Nooooooo, you didn't name it InsaniTea !!! xD
Game_Wizard1993 24 Nov, 2023 @ 11:18pm 
please update
Argón  [author] 21 Jul, 2023 @ 12:27am 
Maybe the meals/ingredients have already been infected and are just spreading it
Seti 15 Jul, 2023 @ 3:03pm 
my characters now constantly get broot poisoning, i even put them in a separate storage now, happens anyway
Leo Atreides 21 Feb, 2023 @ 4:14pm 
I cant say if i will have time in the next days, but i joined your discord just in case i find some time (and most/maybe all links show "no access" to me).
Argón  [author] 21 Feb, 2023 @ 1:44pm 
I will upload the rework soon. It only needs testing, but nobody has done it yet. You can do so at the Vanilla Testing Expanded Discord server
Leo Atreides 21 Feb, 2023 @ 12:28pm 
I am just exited. Every time i want to play rimworld i check if this mod got an update. ;)
Argón  [author] 21 Feb, 2023 @ 9:42am 
This is literally Leo worshipping Leo as it it were Leo
Leo Atreides 20 Feb, 2023 @ 12:56pm 
Argón noster, qui es in caelis:
sanctificetur nomen tuum.
Adveniat regnum tuum.
Fiat voluntas tua,
sicut in caelo, et in terra.
Panem nostrum supersubstantialem da nobis hodie.
Et dimitte nobis debita nostra,
sicut et nos dimittimus debitoribus nostris.
Et ne nos inducas in tentationem,
sed libera nos a malo.

Amen. ;)
Argón  [author] 18 Feb, 2023 @ 2:02pm 
Check out the rework when it comes out! Currently available for testing in the Vanilla Testing Expanded Discord
Overfox 18 Feb, 2023 @ 11:16am 
It should be InsaniTea, 0/10 completely unplayable /s
Leo Atreides 22 Jan, 2023 @ 8:19am 
@pgames-food:

The last time a warden tried to calm me down it was because of the "eating without a table" i experienced once.
pgames-food 10 Jan, 2023 @ 7:09pm 
leo this mod can help you a bit in the meantime :o)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319782555&searchtext=snap+out

"Leo Atreides 1 hour ago
*sobbing uncontrollably*"
Leo Atreides 10 Jan, 2023 @ 5:27pm 
*sobbing uncontrollably*
HIVEMIND 28 Dec, 2022 @ 7:25am 
wtf wake up samurai :'D
hoopybees 12 Dec, 2022 @ 2:36pm 
Love this mod. So appreciative that you're taking the time to update. It must be such thankless work making sure every new version doesn't just break all your hard work. You're a superstar.
Leo Atreides 8 Dec, 2022 @ 12:13am 
Sounds great. ;)
Argón  [author] 5 Dec, 2022 @ 4:31pm 
The rework is of course still in the workbench, just it had been paused for a while. School is already done for me, so expect to have it soon. I just want to take the necessary time to deliver you a well-done mod. It may be difficult when you're working on your own, but it's like geometry dash, it's always worth the long wait xd (Altough I don't plan to take as long as gd takes o.O)
Leo Atreides 5 Dec, 2022 @ 9:07am 
Edit: With anoying i mean anoying when people ask for a new version again and again.
Leo Atreides 5 Dec, 2022 @ 9:06am 
Seriously, this mod is soooo important for us tribal players.

I know it can be anoying, but a lot of us really miss this mod, it is basically essential for our rimworld-multiplayer rounds because it gives you good realistic ingame options for stuff that can hurt colonists at random (the loss of a single pawn is huge in multiplayer when everyone basically has his/her own pawn).

Please, we need 1.4 ;)
Я з Донбасу 4 Dec, 2022 @ 5:24pm 
1.4 plz
Argón  [author] 9 Nov, 2022 @ 3:35pm 
It had some bugs in 1.3, so I doubt it would entirely work in 1.4. You can test it though if you want, but I recommend you to back up your save. In a few dayss I'll be able to resume all the work on my pending mods and stuff.
NoctisTheBogWitch 9 Nov, 2022 @ 7:33am 
Does this work out of the box in 1.4 or nah? Anyone tested it instead of whining?
Argón  [author] 26 Oct, 2022 @ 11:07pm 
It's so nice to read such nice comments! :D I surely hope you will like the reworked version and I assure you it will be worth the wait.
fitznorway 26 Oct, 2022 @ 9:36pm 
I didnt know how wonderful this mod was until I couldnt use it!
KatWitch 26 Oct, 2022 @ 6:17am 
Ouu now I'm excited to see what you have planned for the end of the year updates.

Bit of a love letter for you. But the way you executed this mod adds so much richness to the game play. I've enjoyed it for years. I like the fact that you can't stockpile all the cures. You gotta make them as needed for effectiveness. The herbs take time to forage and the downsides of the cures are appropriate to the benefits. They add such a neat alternative for certain ailments. And it feels rewarding to pull them off. Stomach flu cures for early game have saved my ass so many times!
melon🍈 24 Oct, 2022 @ 7:56pm 
Can't wait for those updates, ahhh! This is one of my most favourite mods! Thanks again! :burgzone:
ArtisticFumbles 24 Oct, 2022 @ 3:30am 
Great mod, looking forward to the end of year updates! :steamthumbsup:
Argón  [author] 22 Oct, 2022 @ 4:52pm 
I'm pretty sure your patience will be well rewarded, the rework I have planned for this (and several others) of my mods for 1.4 are really awesome in my opinion. Currently I'm having little time available in this month, but I believe on November I'll start having more and more until December when the holidays begin and I will have full time to work on the updates.
Polandra 22 Oct, 2022 @ 4:33pm 
Hey Argón - I absolutely love this mod and if you plan on re-working it for 1.4 I will be so happy. Running a tribal start is one of my fave scenarios and your mod is in my top 5 for must have mods. Looking forward to seeing what you come up with.
Argón  [author] 15 Oct, 2022 @ 9:33am 
It has been broken for some time since some RW updates, I may deprecate this mod once I release the remake soon-ish. The year is coming to an end, and I planned some releases once I finish with the school thingie, probably somewhere after November 15th
Lobanych 15 Oct, 2022 @ 8:58am 
Maaan, i just launched Core, DLC's and that mod. Aaand... Immunity tea still dont work, i dunno why, log are empty. HALP ME
Argón  [author] 14 Oct, 2022 @ 5:17pm 
Curative tea reduces the percentage of a lethal illness or infection, that's it.
Lobanych 14 Oct, 2022 @ 11:15am 
About second question: nevermind, it just some sort of bugs, just needed to start a new game and after that go back into main game i guess(but it pnly helps on second try)
Lobanych 14 Oct, 2022 @ 10:46am 
I have 2 questions
First one: How Curative Tea works? What it do? Explain it to me as to non-english speaker please
Second: Immunity Tea stopped working for some reason. The immunity buff just does not appear in the pawn's stats and is not taken into account when calculating immunity, but there is an effect in the health tab. Why and how it can be fixed?
ShoWel 10 Sep, 2022 @ 9:14am 
I timed it, seems to be exactly 24 hours
Argón  [author] 10 Sep, 2022 @ 9:09am 
Hmm... a couple of hours maybe, I don't quite remember, but I made it to be more like a temporary effect, so maybe one per day should be enough
ShoWel 10 Sep, 2022 @ 5:08am 
Hey, how long do the effects of digestive tea last exactly? I'm considering to make my whole colony to constantly take it, like penoxycyline.
Argón  [author] 1 Aug, 2022 @ 4:09pm 
Nice ideas, I'm a bit slow with modding now due to school and the odd schedule I have, but I can say for sure that the projects are by no means forgotten and will come out eventually
Dietrich 31 Jul, 2022 @ 10:05pm 
I look forwards to the remake of the tribal medicine, and hope to see some sort of ambrosia+psychoid whatever else tea / pill-ball that gives back psyfocus similar to another mod like Psiamin but with side effects. It'd give some Tribal-only colonies with psycasters a chance compared to an industrial/spacer psycaster with stocks of Go-Juice and Psiamin.
Argón  [author] 31 Jul, 2022 @ 10:04am 
Probably gonna use that name in the remake.
Princess Autobalance 30 Jul, 2022 @ 11:09pm 
Maaan. Completely missed opportunity to call it "InsaniTea" XD
Argón  [author] 2 Jul, 2022 @ 4:46pm 
The reason is that I'm working on a remake but it's delayed because I'm doing so much stuff at the same time and also dealing with school rn ;-;
Bartholomew Marmalade 2 Jul, 2022 @ 2:53pm 
I love this mod, but how has it been discussed for nearly half a year about having patches to allow for growth in custom modded biomes, yet there still isn't one yet. Is there a reason?
Argón  [author] 28 Jun, 2022 @ 5:59pm 
Yes, it seems the mod broke with a given game update and I have made some attempts at fixing it but I hadn't been successful ;-; Hopefully I'll find a way to fix it soon
Hamacelos 28 Jun, 2022 @ 5:55pm 
something is not working with the insanity tea, it gives neither type of mood bonus and gives this error: https://gist.github.com/298475c1ddab43ea00c76248abed233f
Argón  [author] 19 Jun, 2022 @ 2:24pm 
It should start already when you use tribals, unless there's some bug going on or the tag isn't working anymore
Panacea 19 Jun, 2022 @ 1:33pm 
@pearific
Thank you for your response. For some reason steam never told me there was a reply, so I'm sorry for not responding. I am doing what you suggested, I still would like to solve the issue though.
Argón  [author] 18 Jun, 2022 @ 12:12pm 
Also tribals start with it already unlocked iirc