RimWorld

RimWorld

More Hull Corners - Stuffed
19 Comments
Shepard 17 Jun, 2022 @ 9:07pm 
LOVE the merchant and military corners by the way. Perfect for my bionic pirates and my friendly mechanent nexus ship.
Shepard 17 Jun, 2022 @ 9:04pm 
This mod is great and id love a 1.3 update if possible. But hey man, life comes first before everything. We'll be here when your ready bro. :armorp:
LondoMollari  [author] 17 Jun, 2022 @ 12:38am 
@Commander Lulz - Kind of, yeah. I may give it another try but real life is getting in the way lately
LondoMollari  [author] 17 Jun, 2022 @ 12:38am 
@Chrispy - Um.. ok. I'm not a dev or a programmer, so understanding your comment is beyond my skillset unfortunately. Thank you for the input nonetheless.
Commander Lulz 4 Dec, 2021 @ 1:56am 
Gave up on trying to make it work?
ChrisPikula 5 Oct, 2021 @ 7:10am 
So the existing stuff breaking would be due to how Rimworld hashes it's terrain and thingdef's. It uses a 16 bit hash, iirc, so if some other item in the base game or mod collides with your items hash, it'll add one, to the collision, changing one of the hashes. If there's a continuous collection of hashes? Yeah, they all get bumped.

It's the big reason to avoid adding a bunch of new defs to an ongoing game.

(This was the case for many a meat mountain back in .18 / 1.0 / 1.1)

You can tell if it's a hashing issue if the problem _does not_ show up in a new save.
LondoMollari  [author] 4 Oct, 2021 @ 10:43pm 
I'm trying to update this for 1.3 but I'm having difficulty getting it to work, as @Lamar Jackson[BB] said, it keeps breaking the game :( I did update the unstuffed version successfully though, so you can use that one (link in the description) while I figure this out.
Lamar 6 Sep, 2021 @ 9:32am 
Just tried it and unfortunately it breaks something in 1.3, at least with an existing colony. After installing a significant portion of the terrain on the map planet-side disappeared. I have no idea how or why.
JAS 18 Aug, 2021 @ 1:21pm 
Londo, you always answer any questions i have, and that's why you're my favorite Centauri.
LondoMollari  [author] 18 Aug, 2021 @ 12:17am 
@psiondoodler I just did a quick test and it seems to work fine. I will update it to 1.3 as soon as I have time, real life is getting in the way right now
JAS 17 Aug, 2021 @ 10:06pm 
Does anyone know if there are issues using this with 1.3 and SOS 2.5?
pgames-food 29 Jun, 2021 @ 6:33pm 
(when i read your last line, i could imagine it in londos voice, talking to vir, answering his question
:)
LondoMollari  [author] 29 Jun, 2021 @ 3:21am 
@psiondoodler yes, you can construct them from any material in the "Metallic" category
JAS 15 Jun, 2021 @ 2:25pm 
So is it fully customizable? like is the pirate tied to being uranium or can I use composite from rimefeller for instance?
Vazrua 27 May, 2021 @ 4:56pm 
These look wonderful, thanks!
LondoMollari  [author] 8 Dec, 2020 @ 11:53am 
@Think3r apologies, didn't realise I had to do that (again) on Steam as well
Think3r 8 Dec, 2020 @ 10:50am 
You should add the obvious mods as dependent items in the Steam workshop.
Kangaroo Salesman 7 Dec, 2020 @ 8:20am 
Building a ship out of uranium. Radiation health for the bones. XD
JustKos 6 Dec, 2020 @ 11:35am 
You are a treasure! Thank you so much for this!