Conan Exiles

Conan Exiles

ABANDONED - Improved Archery Overhaul
31 Comments
4ndr34  [author] 24 Sep, 2023 @ 3:16am 
At the moment I'm no more interested in Conan Exiles game and I'm abandoning all my Conan Exiles mods.
Ard 4 Sep, 2023 @ 9:21pm 
At least new bleed arrows, blunt working fine
Ard 4 Sep, 2023 @ 6:56pm 
@4ndr34 also there is another issue. It is not possible to put arrows to hotbar
4ndr34  [author] 13 Jul, 2023 @ 11:16am 
@Grishax thx a lot for the report. I will investigate the issue, unfortunately IDK I won't be able to investigate the issue before the end of September early October.
I see that Funcom has totally changed and redesigned the Journey system in the 3rd chapter of the Age of Sorcery, that is mid March of this year, considering the changes it seems quite normal that something is broken.
Anyway AFAIK the new Journey system no more progresses automatically because it progresses just the active journey, that is something that has to made active by the player. When you complete a Journey you can claim a reward.
I never loved the old Journey system, but this one I don't really like it. IMHO in a survival RPG you should to craft or to loot your own equipment and weapons, not receiving it as a claimed reward by completing a bucket list. IMHO survival RPG adventures aren't bucket lists to complete... :winter2019sadgingerbread:
Grishax 12 Jul, 2023 @ 2:28am 
@4ndr34 The mod is interfering with the Archer and Sharpshooter journeys. Specifically, when you need to craft and equip arrows. Disabling the mod, equipping the arrows and re-enabling the mod works as a workaround.
4ndr34  [author] 25 Jun, 2023 @ 11:47pm 
@BahnMiGuy, this mod changes most of the just the vanilla content about bows and arrows, no DLC content, no other modded bows or arrows. To understand how much this mod could be impactful on the gameplay you can view the tables that I have posted as pictures.
About damage, more than increasing the base damage, this mod adds bleeding arrows that could stack bleeding effect over time, increasing the overall damage, but over time (that is you have to put yourself or your archers in a safe spot).
BanhMiGuy 22 Jun, 2023 @ 7:38am 
hmm does it increase the arrow damage
the bow and arrow in this game kinda weak tho
i mean it bow and arrow
4ndr34  [author] 8 Dec, 2022 @ 12:46pm 
@DoggieStyla, this mod will be updated if there will be something to fix, thx to report that it seems it's still working.
DoggieStyla 7 Dec, 2022 @ 11:25am 
seems to work
DoggieStyla 7 Dec, 2022 @ 10:36am 
will this Mod be updated?
4ndr34  [author] 15 Nov, 2022 @ 10:07am 
@FeyWildFoxy no it doesn't change stack size.
FeyWildFoxy 18 Oct, 2022 @ 11:00am 
Is arrow weight or stack size adjusted in any way with this mod?
Souless13 9 Oct, 2022 @ 2:36pm 
When trying to craft the deadly snake poison it wont actually craft. As a single mod it kinda dupes the powerful poison and in my mod line up it will just use up the raw ash and black lotus powder and return the three powerful poison.
4ndr34  [author] 22 Sep, 2022 @ 11:21am 
I'm sorry @vindcar I can not mod any DLC bow or DLC arrow, so this mod is working just with base game content, no DLC arrows, no DLC bows, no other mods arrows or other mods bows.
vindcar 21 Sep, 2022 @ 5:45pm 
i cant get it to work with dlc bows
NyMpHoBoNsAi 20 Sep, 2022 @ 4:34pm 
always happy to help active modders.
4ndr34  [author] 20 Sep, 2022 @ 10:47am 
mod version 1.0.2 just released, right now it should work round&smooth. Thx a lot to @NyMpHoBoNsAi for the report! :steamsunny:
Again if someone find any issue let me know ASAP.
4ndr34  [author] 20 Sep, 2022 @ 1:52am 
@NyMpHoBoNsAi I found duplicated items in the game items DT, these duplicated items are some bows, between them there is the huntress bow, so I'm wondering if it's the culprit of the issue you reported, I have already added to these bows my modded arrows so it should be working, now I'm going to test it, if it will work round&smooth I would release the 1.0.2 this evening/this night (CEST).
4ndr34  [author] 19 Sep, 2022 @ 11:43pm 
@NyMpHoBoNsAi thx for the report, I'm going to investigate the issue you experienced and let you know if I'm able to reproduce it.
NyMpHoBoNsAi 19 Sep, 2022 @ 9:49pm 
Tried it with my huntress bow and no luck using the flint bleed arrows.
4ndr34  [author] 18 Sep, 2022 @ 3:18pm 
Just released 1.0.1 Improved Archery Overhaul now it should be possible to use any kind of arrow with any kind of bow, base game content, no DLC arrows, no DLC bows, no other mods arrows or other mods bows.
It is compiled with 3.0.1b Devkit version and as far as I have tested it in 3.0.x release of CE it's working round&smooth.
Please report any bug you will find reporting both the arrow and the bow that doesn't work.
4ndr34  [author] 10 Sep, 2022 @ 11:14am 
@Dr. Disaster I haven't played the game since the 3.0 update and this mod is updated to 2.8, that is the last version that I have played, same for the Devkit, I have the 2.8 version of it and I have still to update it to the 3.0 version. Version 3.0 of the game was a mess for many mods, so my intention are to await about a couple of weeks before trying to recompile and eventually try to fix any new bug that could have emerged with the 3.0. Considering this, currently all my mods should be considered under maintenance ETA, if shit doesn't happen, 2-3 weeks since 3.0 release on the live client / live server, not the Testlive release.

Anyway, @Dr. Disaster, it could help me a lot to know what is the bow that you are unable to equip with the flinthead bleed arrows...
Dr. Disaster 9 Sep, 2022 @ 8:27pm 
Having an issue; am I doing something wrong? Just got the flinthead bleed arrows, but I can't even equip them. Am I missing proper gear or something?
4ndr34  [author] 12 Jul, 2022 @ 11:27am 
Ok I have just released 1.0 of Improved Archery Overhaul.
I have rebalanced arrows production, right now regular arrows production is much more optimized, more arrows with the same metal bars and feathers, more for regular arrows is possible to use Plant Fibers instead of feathers to make them, but you have to learn the bleeding arrow feat for the same tier.
Specialized arrows production, that is bleeding and blunted, is right now RNG driven, every time you try to produce some specialized arrows the resulting quantity is decided on a weighed table, naturally there is a bare minimum of produced arrows and the max is the whole number of sticks.
1 Stick <-> 1 arrow for every kind of arrow.
Khaahan 9 Jan, 2021 @ 8:29pm 
[...]

Penetration remains the main critical element in the kinda damage done, especially in damage perpetrated on Torso/Belly/Hips zones, which are effected along a relatively short amount of time which becomes a variable depending on the opponent's armour resistancy.

Poison on the other hand becomes critical over time, especially if the body zones hit are arms and lower body parts between stomach and limbs and depending on the kind of poison used.

A whole independent factor remains the headshot... there's no way an opponent can survive a 1st or 2nd shot, unless the opponent is a boss or even more a large creature rather than a monster, in which case 2 shots should be able, if not to kill, to at least incapacitate the opponent making him/her ready for a critical hit or execution, especially if we have been wise and skilled enough to focus on the legs before/after the headshots or between the 2 or 3 shots.
Khaahan 9 Jan, 2021 @ 8:27pm 
I'm definitely looking forwards for further development. Personally I would suggest to verify if is possible to have variations of damage depending on where the arrow ets shot. Just to be clear... if I hit an enemy with an arrow in his head you definitely make more damage than if you hit a shoulder and the same can be said about hitting the chest rather than the stomach. Reactions should be different:

1. Headshot > Major Stun+Bleeding damage on 1st shot and Instant Death on 2nd shot or 1st shot if the enemy wears no helmet.

2. Chest/Shoulders/Arms > Stun damage and minor Bleeding damage.

3. Belly/Stomach > Minor Stun+Crippling damage and major Bleeding damage.

4. Hips/Legs > Major Crippling damage and minor Bleeding damage.


[...]
tenabrae 28 Dec, 2020 @ 4:11pm 
Keen to see this mod continue, I like the direction it's going.
4ndr34  [author] 12 Dec, 2020 @ 4:13am 
@Aisling thx for your comment :winter2019happygingerbread: , yes the tables are updated and as far as I can I will keep them so.
Atm this mod is very likely to change for the good and you are right, in my testing playthroughs I have noted the same, base arrows need some love and something to make the player wanting to go for it. Next update I will try to rebalance the crafting costs of the arrows making the base ones the cheapeast to make.
Aisling 12 Dec, 2020 @ 3:50am 
It's nice to see an archery overhaul for a change, thank you. :)

I noticed one thing though, If the tables in screenshots are still valid.

Base arrows - mid damage, mid penetration
Bleed arrows - high damage, low penetration, bleed
Poison arrows - low damage, high penetration, poison

Is there something base arrows have that player might want to go for, like lower crafting cost or something? Because other arrow types each have a bonus like bleed while base arrows seem to have nothing else to offer.
4ndr34  [author] 11 Dec, 2020 @ 3:48pm 
Mod Updated current version: 0.0.4.
4ndr34  [author] 11 Dec, 2020 @ 5:49am 
Please if you find any bug use the discussions to report it.
Meanwhile I have found a bug, you can read the report in the discussions. I am working on it and probably it will be fixed in next version that it will be 0.0.4 (version number mod 3 tells the development stage, version numbers 0.0.1,0.0.4,0.0.7,0.0.10,etc... ...all have mod 3 = 1 that is, they are unstable versions).
Anyway I have intention to update this mod in the Steam workshop with the new unstable version tonight at 23:00 (UTC), 2020-12-11T2300. It shoudn't take long and considering the small file size, it shouldn't be too much disruptive.